Tempe @pokon.itch.io · 14/08/2026Here's a lil prototype section of our dungeon! Does this feel like Zelda at all? O_o! #indiedev 291
Tempe @pokon.itch.io · 12/08/2026You can now find fireworks in cardboard boxes! These are used in combat to blow people up :) #indiedev 082
Tempe @pokon.itch.io · 07/08/2026Concept art of a boss fight for our artist, who's gonna model the excavator! #gamedev 1123
Tempe @pokon.itch.io · 04/08/2026Having doors you can actually walk through... It feels so much more like a real game -u-; #gamedev 061
Tempe @pokon.itch.io · 23/05/2026love seeing the reasoning behind their decisions, it all seems very well considered to me :] 010
Tempe @pokon.itch.io · 14/05/2026The reticle now reacts to things you can interact with :) #gamedev 0112
Reposted by Tempepassivestar @passivestar.bsky.social · 05/05/2026you can use emissive decals for very cheap fake lights 14906117
Tempe @pokon.itch.io · 29/04/2026i have no idea why he makes this face EVERY TIME the game crashes 😵💫 061
Reposted by TempeSaltyPokerFace 🦉🦉🦉 Hoot Hoot Hoot Hoot Hoot Hoot Hoot Hoot 🦉 @saltypokerface.bsky.social · 22/03/2026Just rem frolicking after killing lash. #deadlock 3541133
Tempe @pokon.itch.io · 12/03/2026Timelapse of the full start-to-finish radio implementation for our game :) #gamedev 051
Tempe @pokon.itch.io · 11/03/2026Our game doesn't take place during the day, but the sway shader makes me wish it did! :) #gamedev 0132
Tempe @pokon.itch.io · 03/03/2026super easy to make debug teleport spots in godot! wonder how much time this will save? #gamedev 071
Tempe @pokon.itch.io · 23/02/2026entire team is dead and the 1/12/4 Lash tells me to steal midboss #deadlock 016737
Tempe @pokon.itch.io · 20/02/2026Pulling in the camera + new textbox make the dialogue bits feel much nicer :) #gamedev 0144
Tempe @pokon.itch.io · 17/02/2026always feels great to knock out a bunch of simple models in record time :] #gamedev 291
Tempe @pokon.itch.io · 04/02/2026You can tell it's WIP but I'm starting to like my buildings :)! #indiedev 060