Pointme@thesky @pointmeattsky.bsky.social · 9hreally hoping to have my simplified weapons system fully functional by the expo im showcasing at tomorrow. For homer I chose a hammer that fires shockwaves. Planning on buffing every weapon since most dont feel relevant rn. #GameDev #IndieDev #Godot #GameDesign #Devlog #IndieGameDev #IndieGames #art 1165
Pointme@thesky @pointmeattsky.bsky.social · 09/10/2026placement doesnt update every frame yet, need to figure out how to do that without it having issues lol 010
Pointme@thesky @pointmeattsky.bsky.social · 09/10/2026spent the last 2 days doing some pathfinding logic and enemy ai programming to get each track to accommodate up to 4 npcs, albeit imperfectly, i am glad this one is mostly done hahaha #GameDev #IndieDev #Godot #GameDesign #Devlog #IndieGameDev #IndieGames #art 1187
Pointme@thesky @pointmeattsky.bsky.social · 07/10/2026new attack system involving a battery instead of blocks on the track. for Phil I chose a boxing glove for a weapon lol. #GameDev #IndieDev #Godot #GameDesign #Devlog #IndieGameDev #IndieGames #art 1225
Pointme@thesky @pointmeattsky.bsky.social · 06/10/2026Thinking the blocks were a mistake, I may make an attack meter that fills passively for performing one of your moves 000
Pointme@thesky @pointmeattsky.bsky.social · 05/10/2026I have a ton of Ideas for how this might work so there's gonna be a lot of trial and error with this one lol 100
Pointme@thesky @pointmeattsky.bsky.social · 05/10/2026finally at a point where I can start re working and implementing weaponry/ the vehicular combat system. Lots of polish needed but I love how its coming along #GameDev #IndieDev #Godot #GameDesign #Devlog #IndieGameDev #IndieGames #art #retro 2224
Pointme@thesky @pointmeattsky.bsky.social · 04/10/2026Feel like I finally understand what im doing with this level both in 2d and 3d, gonna take a minute to get it there but I dont feel aimless with this area anymore thankfully 000
Pointme@thesky @pointmeattsky.bsky.social · 04/10/2026retro heart lights #GameDev #IndieDev #Godot #GameDesign #Devlog #IndieGameDev #IndieGames #art #retro 1275
Pointme@thesky @pointmeattsky.bsky.social · 04/10/2026have been working on new sections and a better aesthetic for track 2, made arrow signs, recolored fog and some new ground textures #GameDev #IndieDev #Godot #GameDesign #Devlog #IndieGameDev #IndieGames #art 1266
Pointme@thesky @pointmeattsky.bsky.social · 03/10/2026Rethinking this new cars color, and honest this palate is still just kinda okay to me, it looks better on labtop with higher brightness but there should rlly be higher contrast 000
Pointme@thesky @pointmeattsky.bsky.social · 03/10/2026cars should shake while charging, so much to do lol 100
Pointme@thesky @pointmeattsky.bsky.social · 03/10/2026developing late again lol, you can now charge a boost during the countdown timer #GameDev #IndieDev #Godot #GameDesign #Devlog #IndieGameDev #IndieGames #art 1245
Pointme@thesky @pointmeattsky.bsky.social · 02/10/2026lots left to do with this one lol, I want to add a few new characters to multiplayer before the convention showcase coming up if i can though 000
Pointme@thesky @pointmeattsky.bsky.social · 02/10/2026your companion character virgil is now playable in multiplayer, the car isn't very distinct from the original yet, but should differentiate more once I add the weapons system back in #GameDev #IndieDev #Godot #GameDesign #Devlog #IndieGameDev #IndieGames #art 1205
Pointme@thesky @pointmeattsky.bsky.social · 02/10/2026moved some math around based on some criticism of the companion follow speed on my last post, I like this better, am considering adding specific diagonal animations #gamedev 082
Pointme@thesky @pointmeattsky.bsky.social · 02/10/2026In my defense it’s much better than it was a week ago 😭 010
Pointme@thesky @pointmeattsky.bsky.social · 01/10/2026companions now follow you around smoothly through turns plus some new propeller/fan decorations #GameDev #IndieDev #Godot #GameDesign #Devlog #IndieGameDev #IndieGames #art 1214
Pointme@thesky @pointmeattsky.bsky.social · 01/10/2026updated some art and animation for the fall down the tree man, and made petals that fly up when you hit the ground lol #GameDev #IndieDev #Godot #GameDesign #Devlog #IndieGameDev #IndieGames #art 0216
Pointme@thesky @pointmeattsky.bsky.social · 30/09/2026Area design is getting difficult, play tested told me that these 2d sections came and went too fast, and messed with the games pacing so I’ve been trying to add more room, but I’m not 100% sure what to do with them yet. May just work on car mechanics for a few days and hope I come up with something 010
Pointme@thesky @pointmeattsky.bsky.social · 30/09/2026heres how the full version turned out in asperite. I like the portrait, but am unsure if I'll use this in the final version of the game. I dont want to get repetitive with my environment art, and the window sorta distracts from the statue which, once polished, will be the focal point of the room. 011
Pointme@thesky @pointmeattsky.bsky.social · 28/09/2026His official website www.georgefredericwatts.org/the-complete... doesn't have a date for the basis of this particular work but check out his stuff if ur interested.georgefredericwatts.orgeorge Frederic Watts - The Complete WorksBrowse the complete works of eorge Frederic Watts. 000
Pointme@thesky @pointmeattsky.bsky.social · 28/09/2026decided to do more pixel art stained glass based on paintings I like. This one is based on George Frederic Watts painting of Francesca and Paolo. He was active mostly in the mid-late 1800s but the exact date is unknown- #GameDev #IndieDev #Godot #GameDesign #Devlog #IndieGameDev #IndieGames #art 1286
Pointme@thesky @pointmeattsky.bsky.social · 27/09/2026ive gotten this far tho and i def think I can still execute on this project given time and some trial and error. Excited to see where things go LOL 010
Pointme@thesky @pointmeattsky.bsky.social · 27/09/2026This game is gonna be pretty complicated mechanically and i worry that Ive bitten off more than I can chew with the concept for the power up system lol. Im hitting a point where the cars run *almost* exactly how I want them to but theres soooo much to take in to account when items come in to play 110
Pointme@thesky @pointmeattsky.bsky.social · 27/09/2026Multiplayer is up and running! as of rn you can only play as the protagonist but it does work LOL, want to parse out a few more car mechanics before adding more characters for this mode. #IndieGame #GameDev #IndieDev #Godot #GameDesign #Devlog #IndieGameDev #IndieGames #art 1236
Pointme@thesky @pointmeattsky.bsky.social · 26/09/2026after I finish up some art and some cutscenes next task is probably focusing on the 3d sections again, still have a lot of polish to do on the second track 010
Pointme@thesky @pointmeattsky.bsky.social · 26/09/2026updated archways and floor tilemap today #IndieGame #GameDev #IndieDev #Godot #GameDesign #Devlog #IndieGameDev #IndieGames #art 1288
Pointme@thesky @pointmeattsky.bsky.social · 25/09/2026art piece for today, tornado room, still lukewarm on the pallate and the lighting tbh #IndieGame #GameDev #IndieDev #Godot #GameDesign #Devlog #IndieGameDev #IndieGames #art 1236
Pointme@thesky @pointmeattsky.bsky.social · 24/09/2026Ty! The area has a long way to go but it’s a step towards making the world feel more alive lol 000
Pointme@thesky @pointmeattsky.bsky.social · 24/09/2026Need to figure out where/ how to fit in some bigger and higher quality art pieces, the area is coming along but kinda lacks in cool stuff to find and look at 010
Pointme@thesky @pointmeattsky.bsky.social · 24/09/2026updated area 2 top down segments with better lighting, and visibility, and some torches that stare at you and occasionally blink #IndieGame #GameDev #IndieDev #Godot #GameDesign #Devlog #IndieGameDev #IndieGames #art 2246
Pointme@thesky @pointmeattsky.bsky.social · 24/09/2026need to get a steam page set up soon ish lol 020
Pointme@thesky @pointmeattsky.bsky.social · 24/09/2026my game has a title, not 100% sure i'll actually be able to stick with it tho LOL #IndieGame #GameDev #IndieDev #Godot #GameDesign #Devlog #IndieGameDev #IndieGames #art 0245
Pointme@thesky @pointmeattsky.bsky.social · 22/09/2026surrealist art, metroidvanias, and arent bothered by the lack of polish. The game still means a lot to me and I think its worth the time to sit down and play. Excited to use the experience I got from making it to make my current project much better :) pointmeskyward.itch.io/flight-dream...pointmeskyward.itch.ioFlight Dream beta by pointmeskywardmetroidvania about having a dream where you can fly. 120
Pointme@thesky @pointmeattsky.bsky.social · 22/09/2026heres a footage showcase for flight dream my friend zach put together for an expo I tried to get in to a while ago. Id reccomend giving the game a try if you like- #pixelart #animation #surrealism #IndieGame #GameDev #IndieDev #Godot #GameDesign #Devlog #IndieGameDev #IndieGames #art 1275
Pointme@thesky @pointmeattsky.bsky.social · 19/09/2026Will start posting my current project again in a bit, sound design for the first area is nearly done 000
Pointme@thesky @pointmeattsky.bsky.social · 19/09/2026clip from the night sky themed area of flight dream :) #pixelart #animation #surrealism #IndieGame #GameDev #IndieDev #Godot #GameDesign #Devlog #IndieGameDev #IndieGames #art #screenshotsaturday 0267
Pointme@thesky @pointmeattsky.bsky.social · 16/09/2026more flight dream art and animation, cat stained glass portraits, may reuse this pattern in a newer project #pixelart #animation #surrealism #IndieGame #GameDev #IndieDev #Godot #GameDesign #Devlog #IndieGameDev #IndieGames #art 0172
Reposted by Pointme@theskyDreamcube Games @dreamcube.bsky.social · 16/09/2026New trailer for Chirax's Fortress! An indie game inspired by Yoshi's Island where you play as a hydra! Steam: store.steampowered.com/app/3798540/... #indiegame #gamedev #yoshisisland #snes #platformer #godot #pixelart #noai #dragons #steam 10534141
Pointme@thesky @pointmeattsky.bsky.social · 16/09/2026This would probably be the first thing I added were I to polish or remake the game, which I likely will at some point down the line. The combat looks and feels incomplete without it in retrospect. Im still proud of this game and how it turned out but its flaws are visible with more experience. 000