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Patrick Martin

@pmartin123.bsky.social
14 followers 8 following 12 posts

Co-founder, Upstream Arcade Art, Design Hellboy: Web of Wyrd | West of Dead | The Assembly | Fable Legends | Fable III | Fable II | Black & White 2 www.upstreamarcade.com

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Patrick Martin @pmartin123.bsky.social · 01/10/2026
Those fabulous Cedar Studio folk did it once again and provided us at Upstream Arcade with some fantastic music for our recent game release Echobreaker Please check out the link below to get your hands on the tracks. #gameaudio #gamemusic
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Patrick Martin @pmartin123.bsky.social · 09/08/2026
Hello all! Proud to share that a project I've been working on - #Echobreaker, a raised view precision runner where we tempt you to sacrifice your life to go faster - is out now over on Steam. Please go and check it out. #indiegame #indiedev #gamedev
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Patrick Martin @pmartin123.bsky.social · 25/07/2026
Our new game Echobreaker is out on August 6th on Steam! Check out the demo on the store page - it's available for the rest of the weekend and may just be the perfect companion experience to whatever you are playing right now. store.steampowered.com/app/4383700/... #indiegame #indiedev #gamedev
store.steampowered.com
Echobreaker on Steam
A lightning-fast precision speedrunner where you pilot an armoured rig that can manipulate time itself. Every second matters, and going faster means risking everything.
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Patrick Martin @pmartin123.bsky.social · 26/04/2026
Hey, look at this! We've released a demo for Echobreaker that's available over on Steam. If you have a moment please go and check it out. Much obliged! #indiegame #indiedev #gamedev #gamedemo
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Patrick Martin @pmartin123.bsky.social · 03/03/2026
Hello everyone! I'm really excited to share that we've announced our new game Echobreaker. So proud of the good work done by the team on this! We've partnered up with the good folks at @thesecretsauce.uk and we'll keep you updated with bits and bobs up to launch! #indiegame #speedrunner
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Patrick Martin @pmartin123.bsky.social · 03/12/2025
Hey folks, get pumped! We've released a toy on @itch.io and we'd love you to go check it out. Go on, fulfil some of those Marty McFly BTTF II dreams... #indiedev #gamedev #itch #skate #arcade
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Patrick Martin @pmartin123.bsky.social · 10/09/2025
Some lovely work from @ajlangridge.bsky.social here. I could whittle away an evening or two poking cubes into and out of exisitence. Pop, pop, pop!
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Patrick Martin @pmartin123.bsky.social · 07/09/2025
Thank you Harry! A big team effort by the Art team with Artists Lauren C, Fran R and @stevieb64.bsky.social and code by @ajlangridge.bsky.social to get it across the line and looking fab!
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Patrick Martin @pmartin123.bsky.social · 07/09/2025
2/2 The process: In photoshop, start with a sceencapture of the ingame engine Fix up the shadows on the ground Sort out the tail (always in view) Paint over the shadows on Hellboy's body (1st post image) Add gradient, correct brightness and coloured bounce light in shadows
Image is a screencapture of Hellboy Web of Wyrd in mid development in Unity engine. Hellboy stand's towards the camera, fist clenched, in amongst the spooky ruins of an old crumbling sun bleached Italian city. This image will be the starting point on which I add fixes towards a final visual target for us aim for in game.Image is a screencapture of Hellboy Web of Wyrd in mid development in Unity engine. Hellboy stand's towards the camera, fist clenched, in amongst the spooky ruins of an old crumbling sun bleached Italian city. This image has been altered compared with the previous image by adjusting the position of the shadow cast by Hellboy on the floor.Image is a screencapture of Hellboy Web of Wyrd in mid development in Unity engine. Hellboy stand's towards the camera, fist clenched, in amongst the spooky ruins of an old crumbling sun bleached Italian city. This image has been altered compared with the previous image  by fixing the position of Hellboy's tail so that is always in view.Image is a screencapture of Hellboy Web of Wyrd in mid development in Unity engine. Hellboy stand's towards the camera, fist clenched, in amongst the spooky ruins of an old crumbling sun bleached Italian city. This image has been altered compared with the previous image  by fixing the shadows cast on Hellboy himself. These shadows match the direction of the new shadow he casts on the ground.
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Patrick Martin @pmartin123.bsky.social · 07/09/2025
...let's start with the Present: Upstream's latest game is #Hellboy Web of Wyrd - we are so proud of this game 1/2 There was no need for concept art for the big guy but here is a paintover of his asset in Unity halfway through development This was a visual target #gameart #gamedev #indiedev
Image is a screencapture of Hellboy Web of Wyrd in mid development in Unity engine. Hellboy stand's towards the camera, fist clenched, in amongst the spooky ruins of an old crumbling sun bleached Italian city. This image has been altered compared with the previous images that feature in the adjoining thread. In this final image Hellboy's character has been colour corrected and painted over to match Mike Mignola's representation of Hellboy
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Patrick Martin @pmartin123.bsky.social · 01/09/2025
For those interested: I'm thinking of sharing artwork I've created for projects (mostly for games) in the past and the present and also for what might be the future. The posts may dash around the timeline a bit but I'll try to explain each piece as I go. Now to figure out what to start with...
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Patrick Martin @pmartin123.bsky.social · 31/08/2025
‪Hello. I'm Paddy and I'm an artist/designer who's had the privilege to work in video games for over 20 years. Since 2004 I've been scribbling, modeling and texturing my way through my career and I am now Co-founder of Upstream Arcade, making eye-catching, impactful action games.
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