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Fangame Infodumps
A few months ago I was watching KiyoshiWJ make a save in a fangame she was working on. The save involved having to play an entire screen with a timer running and if it ran out you died, a pretty standard trope in fangames. TheJPEGDemon was watching her make the save and when Kiyoshi mentioned potentially making the timer more lenient, Theo brought up the idea that if a timer in a fangame isn’t tight then they don’t really like it, since it isn’t contributing anything to the save really. Timed sections and speedrun challenges are pretty common in games, but there was always something strange about them to me in fangames. I think the issues I have with them personally are rooted in the basic movement of fangames, and the way more conventional types of level design translate into games where you are so limited in how you can move.