Pascal Lleonart 🇨🇵 @plleonart.bsky.social · 17/07/2025github.com/p-lleonart/f...github.comfeat(App): implement GameLayout and MapView, now we can view the map … · p-lleonart/feurgame@d773d28…inside of the game and zoom in/out and move with zqsd 000
Pascal Lleonart 🇨🇵 @plleonart.bsky.social · 17/07/2025we can finally have a map rendered inside the app! we can zoom and move with zqsd! the code is becoming worse everyday but sure i'll refactor #buildinpublic #gamedev #feurgame 2132
Pascal Lleonart 🇨🇵 @plleonart.bsky.social · 16/07/2025GH github.com/p-lleonart/f...github.comGitHub - p-lleonart/feurgameContribute to p-lleonart/feurgame development by creating an account on GitHub. 000
Pascal Lleonart 🇨🇵 @plleonart.bsky.social · 16/07/2025today i've been improving my libraries and i implemented a layout that will allow users to choose which player they'll play (and they can't choose a bot) I finally can start the main task: the game! #buildinpublic #gamedev #feurgame 2133
Pascal Lleonart 🇨🇵 @plleonart.bsky.social · 13/07/2025Commit link : github.com/p-lleonart/f...github.comfeat(project): implement monorepo (two static libs Feurgame-GUILib an… · p-lleonart/feurgame@356569f…d Feurgame-Lib used by Feurgame-App executable) 000
Pascal Lleonart 🇨🇵 @plleonart.bsky.social · 13/07/2025Today i've implemented a monorepo pattern on the project! Two static libs are built and used by the executable Feurgame-GUILib : GUI API Feurgame-Lib : datatypes for the game Feurgame-App : main process #buildinpublic #gamedev #feurgame 2114
Pascal Lleonart 🇨🇵 @plleonart.bsky.social · 17/06/2025i've wrote a first version of them bsky.app/profile/plle... 000
Pascal Lleonart 🇨🇵 @plleonart.bsky.social · 17/06/2025i've finally wrote a first version of the specifications for the game (maybe i'll have to find another name but that's allright) github.com/p-lleonart/f... #gamedev #buildinpublicgithub.com 182
Pascal Lleonart 🇨🇵 @plleonart.bsky.social · 16/06/2025today i improved memory ownership for the lib part of the app thanks to shared pointers i still need to decide of the specifications #buildinpublic #gamedev 1122
Pascal Lleonart 🇨🇵 @plleonart.bsky.social · 13/06/2025Yes, and that's why I'm building map sets so a map maker can deploy and distribute only one directory, instead of many small Furthermore, the number of bots will be specified but no selection from the program will be performed. The user will have to choose by themselves 000
Pascal Lleonart 🇨🇵 @plleonart.bsky.social · 13/06/2025Changelog: - i fixed some issues for maps parsing - i began to implement this better way for maps 000
Pascal Lleonart 🇨🇵 @plleonart.bsky.social · 13/06/2025today's commit is quite big I'm working on "maps" and "maps sets". A map will be the game's playground (for a given number of players and npcs) and a map set will be a set of many maps but with different number of players and npcs. #buildinpublic #gamedev 3122
Pascal Lleonart 🇨🇵 @plleonart.bsky.social · 11/06/2025today I worked on how to handle game data and level/maps infos i still need to write specifications for the project #buildinpublic #c++ #feurgame 020
Pascal Lleonart 🇨🇵 @plleonart.bsky.social · 06/06/2025I'm trying to determine what I'm going to do but that will be a strategy game (same type as "lines of battle" and "war of dots" that were trending on YouTube some time ago) 000
Pascal Lleonart 🇨🇵 @plleonart.bsky.social · 06/06/2025🔗 github.com/p-lleonart/f...github.comGitHub - p-lleonart/feurgameContribute to p-lleonart/feurgame development by creating an account on GitHub. 000
Pascal Lleonart 🇨🇵 @plleonart.bsky.social · 06/06/2025I found a name for the project that I talked about yesterday as well as a small (and broken) widget/layout lib to handle the different parts of the app let me introduce you "feurgame" (ok the "logo" is broken too) #buildinpublic #videogame 230
Reposted by Pascal Lleonart 🇨🇵Pascal Lleonart 🇨🇵 @plleonart.bsky.social · 27/01/2025Last week, I asked a friend if 49 is prime... Normal day in the life of a math-computer science dual degree student 😎 001
Pascal Lleonart 🇨🇵 @plleonart.bsky.social · 06/06/2025I got 17/20 (I thought I failed the exam 🫠) 010
Pascal Lleonart 🇨🇵 @plleonart.bsky.social · 05/06/2025I'm starting to build a video game in #c++ with #sfml Maybe I'll #buildinpublic it. For now on I'm implementing some widgets and layout handling logic 040
Pascal Lleonart 🇨🇵 @plleonart.bsky.social · 05/06/2025🔗 dev.to/plleonart/ho...dev.toHow to use the gradient method to find the extrema of a two variable function in python?The gradient method is used to calculate the maximum (or minimum) of a function near a given... 000
Pascal Lleonart 🇨🇵 @plleonart.bsky.social · 05/06/2025New article : How to use the gradient method to find the extrema of a two variable function in python? #math #gradient #python ⬇️ 120
Pascal Lleonart 🇨🇵 @plleonart.bsky.social · 24/05/2025An interesting article about #abstraction. Everyone learning to #code should read this I think #TheDiverter thediverter.online/abstraction/thediverter.onlineThe Diverter - Abstraction 000
Pascal Lleonart 🇨🇵 @plleonart.bsky.social · 16/05/2025I don't know c# I was talking about c and c++ 000
Pascal Lleonart 🇨🇵 @plleonart.bsky.social · 15/05/2025And maybe a config file could be added to store the commands to build the project for a lib use,... to store deps etc ... 000
Pascal Lleonart 🇨🇵 @plleonart.bsky.social · 15/05/2025I'm not talking about building a webserver that the client will use to download the libs (like npm) but smth like <pkg handler> install <link to git repo>/ 100
Pascal Lleonart 🇨🇵 @plleonart.bsky.social · 15/05/2025Why doesn't #c and #c++ have package managers/helpers to help devs manage their libs ? I was pretty confused when I had to install a lib for a school project So l'd like to know if some people would be interested before I start building one on my own 😎 200
Pascal Lleonart 🇨🇵 @plleonart.bsky.social · 12/05/2025Just got 20/20 in differential equations 😎 (linear first and second order) 000
Reposted by Pascal Lleonart 🇨🇵Le Coin Des LGBT+ @lecoindeslgbt.bsky.social · 10/05/2025If it doesn't reach 1 million signatures before May 17, the European Citizens' Initiative to ban conversion therapy across Europe will fail ! Sign and share !eci.ec.europa.euEuropean Citizens' InitiativeGive your support ! 7207234
Pascal Lleonart 🇨🇵 @plleonart.bsky.social · 10/05/2025I don't think that mixing the client and server sides in the same file is a good idea. On the other hand, putting them in different files in the same directory should be studied. Like ./<feat>/server.ts (or ./<feat>/server/index.ts etc..) 110
Reposted by Pascal Lleonart 🇨🇵BastiUi @bastiui.bsky.social · 04/05/2025Vous l’avez peut-être remarqué ❌ 𝗝𝗲 𝘃𝗶𝗲𝗻𝘀 𝗱𝗲 𝘀𝘂𝗽𝗽𝗿𝗶𝗺𝗲𝗿 𝗹’𝘂𝗻𝗲 𝗱𝗲𝘀 𝘃𝗶𝗱é𝗼𝘀 𝗹𝗲𝘀 𝗽𝗹𝘂𝘀 𝘃𝘂𝗲𝘀 𝗱𝗲 𝗺𝗮 𝗰𝗵𝗮î𝗻𝗲. Un choix difficile... Laissez-moi vous expliquer pourquoi. 4256
Reposted by Pascal Lleonart 🇨🇵Node.js @nodejs.org · 04/05/2025We've started a guide that covers common package publishing practices (and some exotic ones); it doesn't cover everything yet - additions welcome! nodejs.org/en/learn/modules/publish…nodejs.orgNode.js — Publishing a packageNode.js® is a JavaScript runtime built on Chrome's V8 JavaScript engine. 310220
Pascal Lleonart 🇨🇵 @plleonart.bsky.social · 03/05/2025(In my project it's a python file that generates the json for the c++ process 😎) 000
Pascal Lleonart 🇨🇵 @plleonart.bsky.social · 03/05/2025At #uni I have a #project where we have data as a pdf table. A guy showed me his code and he has a #c++ file that converts the table into a #json file that is imported by the main process 👀 ⤵️ 100
Pascal Lleonart 🇨🇵 @plleonart.bsky.social · 12/04/2025#PolynomialArithmetic isn't nice It's just helpful for some integrals but the rest of it 😭 #math 000
Pascal Lleonart 🇨🇵 @plleonart.bsky.social · 27/03/2025Yeah, and it's for this reason that it is a really good language to start with (if you want to do web dev) You can discover backend and frontend and then specialize (if you choose backend, you choose another language to learn) 010
Pascal Lleonart 🇨🇵 @plleonart.bsky.social · 19/03/2025well, closures are cool! my favorites are the functions that returns a new function (really useful btw) 010
Pascal Lleonart 🇨🇵 @plleonart.bsky.social · 19/03/2025Donnez votre avis sur les #maths dans cette consultation citoyenne du #cnrs ! www.linkedin.com/posts/elise-...linkedin.comAux maths citoyennes, citoyens ! Grande consultation | Elise Janvresse👉 Les maths, c’est réservé aux garçons 👉 Les maths, on sait tout depuis Pythagore 👉 Les maths, c’est trop abstrait pour être intéressant, etc. ❌ Faux, faux… 010
Pascal Lleonart 🇨🇵 @plleonart.bsky.social · 15/03/2025I wonder why everyone talks about the #typescript choice to switch to #golang ? They just made a faster compiler 020
Pascal Lleonart 🇨🇵 @plleonart.bsky.social · 13/03/2025le fameux village des irréductibles golmons (fondé par arithmétix et logarithmix) 010
Pascal Lleonart 🇨🇵 @plleonart.bsky.social · 12/03/2025Quand logarithmix et linéaritmétix se rencontrent.... #compléxité #grandO 010
Pascal Lleonart 🇨🇵 @plleonart.bsky.social · 11/03/2025Oh man, I forgot that templating functions (like html```` in js) doesn't exist in golang 000