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Plazmin

@plazmin.dev
316 followers 225 following 130 posts

19 year old gamedev / programmer / artist / aspiring voice actor / rabbit enthusiast programmer @newblood.games 🏳️‍⚧️ she/her plazmin.dev

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Plazmin @plazmin.dev · 10/08/2026
also at one point I was walking around the hall with some friends and we ran into @thattravguy.bsky.social and she was awesome and gave me a sticker
a woman holding a sticker that says "I found TRAV at Quakecon 2026"
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Plazmin @plazmin.dev · 10/08/2026
im finally out of texas so I can use bluesky again I went to quakecon with the other awesome people at @newblood.games and had a ton of fun hanging out with everyone
a woman with her face redacted doing a thumbs up in front of the new blood booth at quakecon
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Plazmin @plazmin.dev · 10/05/2026
outdoor environment practice for gone fishing :)
A gloomy outdoor environment. A dirt path surrounded by dirt, trees, bushes, and grass.
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Plazmin @plazmin.dev · 01/04/2026
so happy i can finally show you all what i've been working on over the past few months. this is no doubt my magnum opus and i'm so happy i can share it with the world. this will no doubt change the course of game development history
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Plazmin @plazmin.dev · 20/03/2026
LET'S GET THIS SHOW ON THE ROAD!!!!!!!!!!!
Caine from The Amazing Digital Circus in a spotlight, about to snap his fingers.
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Plazmin @plazmin.dev · 11/03/2026
quick drawing I made bc I just found out about brush stabilization. shits crazy also tried adding some perspective and it came out pretty good imo
A young woman wearing an oversized purple sweatshirt and shorts.
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Plazmin @plazmin.dev · 26/01/2026
average winter in cape cod: #gamedev
A road going through a forest full of dead trees, a sign on the right side says "Dead End"
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Plazmin @plazmin.dev · 09/01/2026
an edited photo of teto's face on a red cupcake, referencing both the music video in question and the popular teto pear image
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Plazmin @plazmin.dev · 05/01/2026
here's his model from the original game modeled by @mr-meatbox.bsky.social
A screenshot of Rick Balinston's model from the original Gone Fishing
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Plazmin @plazmin.dev · 05/01/2026
i've been on vacation for the past couple weeks so i've mainly been working on Gone Fishing's story, and today i drew some reference art for the protagonist, Rick Balinston i'm not that good at drawing non-cartoony things but i think this came out pretty well :)
Reference / Concept art of Rick Balinston from Gone Fishing. On the left is a description of him, in the middle is a full body drawing, and on the right are front and side profiles.
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Plazmin @plazmin.dev · 14/12/2025
A stormy beach with many rocks. A boat is stuck upside down on one of the rocks.
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Plazmin @plazmin.dev · 13/12/2025
man it's been a while since i've done one of these huh #screenshotsaturday
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Plazmin @plazmin.dev · 26/11/2025
been a while since i've drawn anything so i drew 6 characters i really like :)
from top left to bottom right, Mud from The Gaslight District, Lorenzo Waterman from The Pumpkin Rabbit, Agent K from Monkey Wrench, Jackenstein from Deltarune, King Boo from Luigi's Mansion, and Strong Bad from Homestar Runner
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Plazmin @plazmin.dev · 31/10/2025
happy halloween!!!! here's some screenshots of something horror related i'm working on............. yeah its a remake of gone fishing
A cabin in the middle of the woodsA room inside the cabin, there are 2 bookshelves, the one on the right having a radio on top of it, and a table in the middle of the room with a bottle on it.A dimly lit building in the rain
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Plazmin @plazmin.dev · 26/10/2025
boo
A young woman (Plazmin) climbing out of her grave as a zombie. Part of her jaw is exposed, as well as part of her brain. She is smiling.
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Plazmin @plazmin.dev · 16/07/2025
i need to start voice training lol
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Plazmin @plazmin.dev · 24/06/2025
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Plazmin @plazmin.dev · 24/06/2025
car #gamedev
a blue car based on the 1985 Lincoln Continental with worn edges to show agethe back of the aforementioned car
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Plazmin @plazmin.dev · 16/06/2025
wip axe throwing #gamedev #customengine
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Plazmin @plazmin.dev · 01/06/2025
timelapse
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Plazmin @plazmin.dev · 01/06/2025
happy pride month!
a young woman wearing a purple top and a indigo skirt holding a progress flag behind her
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Plazmin @plazmin.dev · 28/05/2025
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Plazmin @plazmin.dev · 28/05/2025
original for comparison
The original stitch model
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Plazmin @plazmin.dev · 28/05/2025
new stitch model #gamedev
The Stitch: A zombie with glowing eyes covered in a green cloak in a hunched positionA frame from the stitch's charging attack.The Stitch but dead
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Plazmin @plazmin.dev · 27/05/2025
last day of high school senior year
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Plazmin @plazmin.dev · 15/05/2025
drew some fanart of @themightynebby.bsky.social because she's cool
a woman wearing a red coat and gold goggles on her head (TheMightyNebby) holding an estrogen tablet
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Plazmin @plazmin.dev · 25/04/2025
i made the map teased in this post! can't wait for you all to play it when the editor / workshop releases!
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Plazmin @plazmin.dev · 18/04/2025
how it feels to program collision detection from scratch
a drawing of me face down on the floor in exhaustion

there's an image in the background that's a screenshot of the WIP collision detection code for Dead End
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Plazmin @plazmin.dev · 31/03/2025
happy trans day of visibility!
a drawing of me waving a giant trans flag
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Plazmin @plazmin.dev · 29/03/2025
WIP Navmesh Stuff #gamedev #customengine
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Plazmin @plazmin.dev · 19/03/2025
Dead End rewrite is going smoothly and we've got light styles! #gamedev #customengine
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Plazmin @plazmin.dev · 25/02/2025
sorry everyone but I'm rewriting Dead End from scratch, this time using Silk.NET instead of OpenTK I desperately needed to rewrite some parts of the engine so it might be a while till the next screenshot saturday for now here's a picture of Them
2 rabbits, one brown and one black and white, relaxing on the carpet
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Plazmin @plazmin.dev · 25/01/2025
sorry for the lack of Dead End updates, i've been really busy with school and preparing for college and i've just been really stressed recently but i finally finished reworking the collision system so that it can do sweeping AABB collision against the map now! #gamedev #customengine
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Plazmin @plazmin.dev · 13/01/2025
almost(?) recovered from covid swallowing no longer feels like there's a knife stuck in my throat so that's good
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Plazmin @plazmin.dev · 12/01/2025
got covid for the first time in 5 years
dylan (a black and white bunny) sniffing the camera
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Plazmin @plazmin.dev · 07/01/2025
concept art for future Dead End levels! (E1M10, E2M1, and E3M4)
A boarded up cave with 2 boards to the right that have "FREE BLOOD" written on them. A creature with glowing green eyes peeks through.A view of a distant city from a cliffside.A gothic castle with red lightning illuminating the area.
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Plazmin @plazmin.dev · 02/01/2025
new axe texture + ammo pickups! #gamedev #customengine
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Plazmin @plazmin.dev · 29/12/2024
new shotgun mechanic! you can shoot the first 2 shells out as fast as you can (with reloading obviously taking up time), but if you have 2 shells in and you right click, you can fire both shells, which gives you a boost! (reload animation is still WIP) #gamedev #customengine
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Plazmin @plazmin.dev · 28/12/2024
new logo! #gamedev
A road sign with blood splattered in the corner with the word "DEAD" written on it, with END written in big, rocky letters beneath it
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Plazmin @plazmin.dev · 25/12/2024
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Plazmin @plazmin.dev · 25/12/2024
AMAZING shotgun model made by @oopsallsolace.bsky.social for Dead End (animations are WIP) #gamedev #customengine
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Plazmin @plazmin.dev · 25/12/2024
happy holidays!
A drawing of myself with "Happy Holidays!" written above
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Plazmin @plazmin.dev · 22/12/2024
got animated models with multiple objects working today! here's some axe animations :) #gamedev #customengine
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Plazmin @plazmin.dev · 21/12/2024
i haven't been working on anything presentable to post for today's Dead End #screenshotsaturday but since the holiday season is upon us, i made a little snow effect using particles and added a snow overlay in the map shader :) #gamedev #customengine
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Plazmin @plazmin.dev · 17/12/2024
Daily Dead End Devlog: December 15, 2024 EXTREMELY WIP woodman model
A 3d model of the
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Plazmin @plazmin.dev · 16/12/2024
no Dead End devlog today, i'm rewriting the Mesh & Vertex system for now have these funny bunnies
A brown and black harlequin lop rabbit (her name is Olivia) with her ear resting on a black and white harlequin rabbit's head (his name is Dillon)
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Plazmin @plazmin.dev · 15/12/2024
Daily Dead End Devlog: December 15, 2024 The player can now move up stairs, with smooth easing too #gamedev #customengine
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Plazmin @plazmin.dev · 14/12/2024
Replaced the Half-Life 1 flashlight with a better spotlight flashlight #gamedev #customengine #screenshotsaturday
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Plazmin @plazmin.dev · 13/12/2024
A drawing of myself with text above saying "Thanks for 100 followers!"
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Plazmin @plazmin.dev · 12/12/2024
Stitch Melee Attack Animation I'm still new to animating using curves but I think this is the best animation I've made so far #gamedev
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