Playeroth @playeroth.bsky.social · 21/03/2025Todays Devlog: Made the inventory work ingame; can pick, drop and it will talk pretty well with others script. want to add proper animation on open/close inv, select item, eventually fix general lighting. All have rto work in multiplayer.. #gamedev #unity3d 0131
Playeroth @playeroth.bsky.social · 18/03/2025Todays Devlog: Added item swap, it can only swap if both item uses the same block. this grid inventory is complicated yet easiest system i can do for now. I also added an outline, (free package) and then scripting to switch colors based on conditions. next is smooth position #gamedev #unity3d 051
Playeroth @playeroth.bsky.social · 17/03/2025Got the Grid Inventory working, i only need to add proper checks for switching item position with another, and drop of inventory. Im not a big fan of the hard offset, the item not being centered to mouse but atleast it works. #gamedev #unity3d 241
Playeroth @playeroth.bsky.social · 14/03/2025Can anyone help with this? i need to get the best approach for a Grid Inventory System with specific things: 3D Objects, Not UI. The grid object is rotated (x, 90, -75) which increases the difficult to script. Im using triggers and not vectors more detail in replies #unity3d #gamedev 181
Playeroth @playeroth.bsky.social · 10/03/2025Todays Devlog: added Button Keycard, permissisons for button, Item in hand view and this is all very scalable and uses a lot of SO and less dependent code. Keycard scale for showscase. Need to add cursor, probably hand be in item pos and so on 100
Playeroth @playeroth.bsky.social · 06/03/2025Making audios, made a very nice Dictionary that holds a custom struct 'AudioDatas' and it works very well. #gamedev #Unity3d 051
Playeroth @playeroth.bsky.social · 04/03/2025Unity | Question Is it possible to in the same dictionary, use one Key value that will get another different Value depending on Key? #Unity3D #gamedev 071
Playeroth @playeroth.bsky.social · 01/03/2025Hello! it's been a while. Few months passed by since i took a break, now i'm back with Game Development. Today news since last update; Made some signficant changes, such as Pickups component, Door interaction, class switch and others all working in multiplayer. Still a lot to work on 210
Playeroth @playeroth.bsky.social · 18/12/2024cant add prefabs asset to a searched object, is there any other way to do this for all of them at once or while searched? going through one by one is time consuming. i can use a package to get this if exists #gamedev 240
Playeroth @playeroth.bsky.social · 17/12/2024UI with more updates! its been fun to work with UI. with the mention that @miguelherrero.bsky.social made, i discovered the beauty of shaders and im now able to make the background UI not repeat nor stretch! they look so cool. * cinematic background is WIP #gamedev #indiedev #unity3d #SCP 251
Playeroth @playeroth.bsky.social · 14/12/2024need help understanding this: how can i approach this in Unity? here it shows multiple buttons, the background is different for each button. the background is also always in same size, not stretched or multiple tiled how do i implement this non stretched image that has multiple variations? 210
Playeroth @playeroth.bsky.social · 14/12/2024Updating the Main Menu UI + Lobby working! still many things to update and change but its looking cleaner than before. Background need more updates and im not entirely sure if i will go for a dynamic background #gamedev #indiedev #unity3d 1133
Playeroth @playeroth.bsky.social · 12/12/2024doing "= new()" without the need to rewrite the Type is simply satisfying #gamedev 170
Playeroth @playeroth.bsky.social · 10/12/2024working a bit more on the main menu Background so it can look more with the idea i have. Learning Splines and a bit more of cinemachine components. Spline used for the movement and rotation is a cinemachine rotation composer. Not final version but its a start #gamedev #indiedev #unity3d 181
Playeroth @playeroth.bsky.social · 04/12/2024switching characters added, each character contains a Scriptable Object that have datas i can edit, such animations datas, move speed datas, name and so on. Basically they dont depend on specific data, each has their own! #gamedev #indiedev #SCP #Unity3D 072
Playeroth @playeroth.bsky.social · 04/12/2024question: how do i make so the base of a script checks for an input, the method being soleny for checking, then on child it executes a method when the base input is executed? this is so i can make inheritance script, every object will have that check but not all objects will do the same execution 110
Playeroth @playeroth.bsky.social · 28/11/2024i officially got both guard and "prisioner" rigs to match each other, unity does the job of retargetting them for me. it was surprisingly easy to fix, they had bones named very weirdly. I took 3/4 days to learn how to do it properly yet i only had to match bone names to modern names. #gamedev 151
Playeroth @playeroth.bsky.social · 27/11/2024i think the biggest achievement yet was making the original skeleton type be a humanoid works on any software that has auto rig this was very simple but i had a LOT of trouble because i was doing wrong ways Simple: change the bones names to modern naming and it fixes all. Next step is Guard model 110
Playeroth @playeroth.bsky.social · 25/11/2024so i need help on how to approach this. Im 'remaking' gameplay of a old game (CCSA3.0) Problem is that the characters models 'Prisioner' and 'Guard' bones and skeleton is very different. I have two options: dont try to merge animations / try to merge them details on reply, due to limit #gamedev 120
Playeroth @playeroth.bsky.social · 24/11/2024so im now working on targeting animations of one human character to another (guard - classd). The original game, animations of character are separated but the problem is that the bones doesnt match other human character bones. Will have to work to make them share anims. using rokoko plugin for now 100
Playeroth @playeroth.bsky.social · 23/11/2024so it seems i have to retarget the skeleton of the original humans model, this so i can make other models also share a animation not sure if it will be hard but thats one thing i have to do 010
Playeroth @playeroth.bsky.social · 21/11/2024Indirect lighting! might attempt post processing or other things to have a more atmospheric look #Unity3D #gamedev #SCP 140
Reposted by PlayerothDavid Amador @djlink.bsky.social · 18/11/2024Here are over 150GB of free sound effects, royalty-free and commercially usable on your #gamedev projects sonniss.com/gameaudiogdc 28745541800
Playeroth @playeroth.bsky.social · 20/11/2024any tips to do this in better way? or is it fine? Im wondering if its normal to repeat this code, i normally dont like repeating code, specifically the decasting that will be on each case. Feels weird #gamedev 310
Playeroth @playeroth.bsky.social · 20/11/2024i have to share that this is the best free unity tool assetstore.unity.com/packages/too...assetstore.unity.comSerialized Dictionary | Utilities Tools | Unity Asset StoreUse the Serialized Dictionary from ayellowpaper on your next project. Find this utility tool & more on the Unity Asset Store. 110
Playeroth @playeroth.bsky.social · 19/11/2024post processing can make really interesting effects #gamedev #SCP #unity6 040
Playeroth @playeroth.bsky.social · 19/11/2024i like hearing music while developing but now that i stopped, some musics are stuck on my head 😆 000
Playeroth @playeroth.bsky.social · 19/11/2024i made these type of iron doors open going upwards instead of commonly sideways, differenly from original game. I think it just fits with the type of door [the video is a bit laggy because it was a gif so it seems not a smooth animation] #gamedev #SCP 281
Playeroth @playeroth.bsky.social · 18/11/2024i enjoyed doing this little timelapse, it was with redo button. I now got a timelapse addon, will be using more often to share progress ! 010
Playeroth @playeroth.bsky.social · 18/11/2024added simple collision to the doors, instead of a direct mesh collider #gamedev #SCP 030
Playeroth @playeroth.bsky.social · 18/11/2024actually, i noticed the walls would be different because that one in the right looks to be more completed. So i just copied the vertices and pasted on other sides 021
Playeroth @playeroth.bsky.social · 18/11/2024difference on doing this? this model has original walls that has this loop cut by default, im fixing walls on other sides so i have to manually add vertices, i have the choice to do this loop cut 010
Playeroth @playeroth.bsky.social · 18/11/2024doors have been added to the room. I had to reassamble the scaling and make the door fit perfectly in the frames on Blender. the workflow is pretty fun because the original game assets are weird in terms of sometimes being separate, Its fun to reassamble #gamedev #scp 130
Playeroth @playeroth.bsky.social · 17/11/2024i kinda lost interest to post on twitter, i think its just the overral toxicity in the app. Not that it happened to me, but that the app is just too bad. bsky seems more chill and i dont have to worry with algorithm that maybe makes your post not visible to others for whatever reason 110
Playeroth @playeroth.bsky.social · 17/11/2024speaking of which, i got one animation of the original game extracted. i almost went to depths of hell using blender 2.6 but wasnt needed, then i used milkshape3d but also wasnt needed, until i discovered could use the same program but extract as.. half life file.. its crazy but it works. #gamedev 170
Playeroth @playeroth.bsky.social · 17/11/2024discovered the original game has source code available, just messing around on how to get the animations found this, lol 010
Playeroth @playeroth.bsky.social · 17/11/2024got door up, the original game uses frame and door separately, which i also needed to scale. quite interesting how the works. i might use that iron door from original game instead of this in the class d room #gamedev #scp 030
Playeroth @playeroth.bsky.social · 16/11/2024i got the original SCP CB class d room! (extracted area from the original game!) it was merged with the 173 area, i had to separate and then it had only one cell, which i linked + dupe to fill the areas. i also made sure they are positioned perfectly. It has no door but will be added later 000
Playeroth @playeroth.bsky.social · 15/11/2024adding more rooms! so i managed to get the models directly from the game, however they arent extracted with textures, making me reassamble them in blender (fragmotion, rmesh plugin > export as b3d, import in blender as b3d, reassamble textures to materials) 000
Playeroth @playeroth.bsky.social · 15/11/2024went to twitter to check news, read comments -- biggest mistake. 120
Playeroth @playeroth.bsky.social · 15/11/2024Few more info about the new SCP i'm making: (screenshot) 150
Playeroth @playeroth.bsky.social · 15/11/2024importing models to blender and them being super huge is no joke 020
Playeroth @playeroth.bsky.social · 14/11/2024ok, just a rotating camera makes me nauseous. Will use a more complex specific camera follow a line and rotate smoothly. Might just be because of the skybox though 010
Playeroth @playeroth.bsky.social · 14/11/2024had a idea for the main menu background view. Will work for a very simple scene 010
Playeroth @playeroth.bsky.social · 14/11/2024not surprised, it doesnt says it improves anything in urp but its just funny that its pretty much the same (totally understandable though) 010