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Playeroth

@playeroth.bsky.social
151 followers 52 following 283 posts

Learning game development. Currently on another job

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Playeroth @playeroth.bsky.social · 21/03/2025
Todays Devlog: Made the inventory work ingame; can pick, drop and it will talk pretty well with others script. want to add proper animation on open/close inv, select item, eventually fix general lighting. All have rto work in multiplayer.. #gamedev #unity3d
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Playeroth @playeroth.bsky.social · 18/03/2025
Todays Devlog: Added item swap, it can only swap if both item uses the same block. this grid inventory is complicated yet easiest system i can do for now. I also added an outline, (free package) and then scripting to switch colors based on conditions. next is smooth position #gamedev #unity3d
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Playeroth @playeroth.bsky.social · 17/03/2025
Got the Grid Inventory working, i only need to add proper checks for switching item position with another, and drop of inventory. Im not a big fan of the hard offset, the item not being centered to mouse but atleast it works. #gamedev #unity3d
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Playeroth @playeroth.bsky.social · 14/03/2025
Can anyone help with this? i need to get the best approach for a Grid Inventory System with specific things: 3D Objects, Not UI. The grid object is rotated (x, 90, -75) which increases the difficult to script. Im using triggers and not vectors more detail in replies #unity3d #gamedev
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Playeroth @playeroth.bsky.social · 10/03/2025
Todays Devlog: added Button Keycard, permissisons for button, Item in hand view and this is all very scalable and uses a lot of SO and less dependent code. Keycard scale for showscase. Need to add cursor, probably hand be in item pos and so on
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Playeroth @playeroth.bsky.social · 06/03/2025
Making audios, made a very nice Dictionary that holds a custom struct 'AudioDatas' and it works very well. #gamedev #Unity3d
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Playeroth @playeroth.bsky.social · 04/03/2025
Unity | Question Is it possible to in the same dictionary, use one Key value that will get another different Value depending on Key? #Unity3D #gamedev
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Playeroth @playeroth.bsky.social · 01/03/2025
Hello! it's been a while. Few months passed by since i took a break, now i'm back with Game Development. Today news since last update; Made some signficant changes, such as Pickups component, Door interaction, class switch and others all working in multiplayer. Still a lot to work on
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Playeroth @playeroth.bsky.social · 01/01/2025
Happy new year to everyone
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Playeroth @playeroth.bsky.social · 18/12/2024
cant add prefabs asset to a searched object, is there any other way to do this for all of them at once or while searched? going through one by one is time consuming. i can use a package to get this if exists #gamedev
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Playeroth @playeroth.bsky.social · 17/12/2024
UI with more updates! its been fun to work with UI. with the mention that @miguelherrero.bsky.social made, i discovered the beauty of shaders and im now able to make the background UI not repeat nor stretch! they look so cool. * cinematic background is WIP #gamedev #indiedev #unity3d #SCP
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Playeroth @playeroth.bsky.social · 14/12/2024
Unity #gamedev
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Playeroth @playeroth.bsky.social · 14/12/2024
need help understanding this: how can i approach this in Unity? here it shows multiple buttons, the background is different for each button. the background is also always in same size, not stretched or multiple tiled how do i implement this non stretched image that has multiple variations?
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Playeroth @playeroth.bsky.social · 14/12/2024
Updating the Main Menu UI + Lobby working! still many things to update and change but its looking cleaner than before. Background need more updates and im not entirely sure if i will go for a dynamic background #gamedev #indiedev #unity3d
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Playeroth @playeroth.bsky.social · 12/12/2024
doing "= new()" without the need to rewrite the Type is simply satisfying #gamedev
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Playeroth @playeroth.bsky.social · 10/12/2024
working a bit more on the main menu Background so it can look more with the idea i have. Learning Splines and a bit more of cinemachine components. Spline used for the movement and rotation is a cinemachine rotation composer. Not final version but its a start #gamedev #indiedev #unity3d
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Playeroth @playeroth.bsky.social · 04/12/2024
switching characters added, each character contains a Scriptable Object that have datas i can edit, such animations datas, move speed datas, name and so on. Basically they dont depend on specific data, each has their own! #gamedev #indiedev #SCP #Unity3D
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Playeroth @playeroth.bsky.social · 04/12/2024
question: how do i make so the base of a script checks for an input, the method being soleny for checking, then on child it executes a method when the base input is executed? this is so i can make inheritance script, every object will have that check but not all objects will do the same execution
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Playeroth @playeroth.bsky.social · 28/11/2024
i officially got both guard and "prisioner" rigs to match each other, unity does the job of retargetting them for me. it was surprisingly easy to fix, they had bones named very weirdly. I took 3/4 days to learn how to do it properly yet i only had to match bone names to modern names. #gamedev
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Playeroth @playeroth.bsky.social · 27/11/2024
i think the biggest achievement yet was making the original skeleton type be a humanoid works on any software that has auto rig this was very simple but i had a LOT of trouble because i was doing wrong ways Simple: change the bones names to modern naming and it fixes all. Next step is Guard model
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Playeroth @playeroth.bsky.social · 25/11/2024
so i need help on how to approach this. Im 'remaking' gameplay of a old game (CCSA3.0) Problem is that the characters models 'Prisioner' and 'Guard' bones and skeleton is very different. I have two options: dont try to merge animations / try to merge them details on reply, due to limit #gamedev
guard on the left. Prisioner on the Right. both are on pose mode but Prisioner is a non T Pose armature.
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Playeroth @playeroth.bsky.social · 24/11/2024
so im now working on targeting animations of one human character to another (guard - classd). The original game, animations of character are separated but the problem is that the bones doesnt match other human character bones. Will have to work to make them share anims. using rokoko plugin for now
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Playeroth @playeroth.bsky.social · 23/11/2024
so it seems i have to retarget the skeleton of the original humans model, this so i can make other models also share a animation not sure if it will be hard but thats one thing i have to do
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Playeroth @playeroth.bsky.social · 21/11/2024
Indirect lighting! might attempt post processing or other things to have a more atmospheric look #Unity3D #gamedev #SCP
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Reposted by Playeroth
David Amador @djlink.bsky.social · 18/11/2024
Here are over 150GB of free sound effects, royalty-free and commercially usable on your #gamedev projects sonniss.com/gameaudiogdc
28745541800
Playeroth @playeroth.bsky.social · 20/11/2024
any tips to do this in better way? or is it fine? Im wondering if its normal to repeat this code, i normally dont like repeating code, specifically the decasting that will be on each case. Feels weird #gamedev
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Playeroth @playeroth.bsky.social · 20/11/2024
i have to share that this is the best free unity tool assetstore.unity.com/packages/too...
assetstore.unity.com
Serialized Dictionary | Utilities Tools | Unity Asset Store
Use the Serialized Dictionary from ayellowpaper on your next project. Find this utility tool & more on the Unity Asset Store.
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Playeroth @playeroth.bsky.social · 20/11/2024
added interaction #gamedev #SCP #unity
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Playeroth @playeroth.bsky.social · 19/11/2024
post processing can make really interesting effects #gamedev #SCP #unity6
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Playeroth @playeroth.bsky.social · 19/11/2024
i hate
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Playeroth @playeroth.bsky.social · 19/11/2024
i like hearing music while developing but now that i stopped, some musics are stuck on my head 😆
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Playeroth @playeroth.bsky.social · 19/11/2024
i made these type of iron doors open going upwards instead of commonly sideways, differenly from original game. I think it just fits with the type of door [the video is a bit laggy because it was a gif so it seems not a smooth animation] #gamedev #SCP
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Playeroth @playeroth.bsky.social · 18/11/2024
i enjoyed doing this little timelapse, it was with redo button. I now got a timelapse addon, will be using more often to share progress !
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Playeroth @playeroth.bsky.social · 18/11/2024
added simple collision to the doors, instead of a direct mesh collider #gamedev #SCP
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Playeroth @playeroth.bsky.social · 18/11/2024
actually, i noticed the walls would be different because that one in the right looks to be more completed. So i just copied the vertices and pasted on other sides
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Playeroth @playeroth.bsky.social · 18/11/2024
difference on doing this? this model has original walls that has this loop cut by default, im fixing walls on other sides so i have to manually add vertices, i have the choice to do this loop cut
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Playeroth @playeroth.bsky.social · 18/11/2024
doors have been added to the room. I had to reassamble the scaling and make the door fit perfectly in the frames on Blender. the workflow is pretty fun because the original game assets are weird in terms of sometimes being separate, Its fun to reassamble #gamedev #scp
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Playeroth @playeroth.bsky.social · 17/11/2024
i kinda lost interest to post on twitter, i think its just the overral toxicity in the app. Not that it happened to me, but that the app is just too bad. bsky seems more chill and i dont have to worry with algorithm that maybe makes your post not visible to others for whatever reason
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Playeroth @playeroth.bsky.social · 17/11/2024
speaking of which, i got one animation of the original game extracted. i almost went to depths of hell using blender 2.6 but wasnt needed, then i used milkshape3d but also wasnt needed, until i discovered could use the same program but extract as.. half life file.. its crazy but it works. #gamedev
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Playeroth @playeroth.bsky.social · 17/11/2024
discovered the original game has source code available, just messing around on how to get the animations found this, lol
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Playeroth @playeroth.bsky.social · 17/11/2024
got door up, the original game uses frame and door separately, which i also needed to scale. quite interesting how the works. i might use that iron door from original game instead of this in the class d room #gamedev #scp
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Playeroth @playeroth.bsky.social · 16/11/2024
i got the original SCP CB class d room! (extracted area from the original game!) it was merged with the 173 area, i had to separate and then it had only one cell, which i linked + dupe to fill the areas. i also made sure they are positioned perfectly. It has no door but will be added later
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Playeroth @playeroth.bsky.social · 15/11/2024
adding more rooms! so i managed to get the models directly from the game, however they arent extracted with textures, making me reassamble them in blender (fragmotion, rmesh plugin > export as b3d, import in blender as b3d, reassamble textures to materials)
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Playeroth @playeroth.bsky.social · 15/11/2024
went to twitter to check news, read comments -- biggest mistake.
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Playeroth @playeroth.bsky.social · 15/11/2024
also at it (another account, personal account.)
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Playeroth @playeroth.bsky.social · 15/11/2024
Few more info about the new SCP i'm making: (screenshot)
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Playeroth @playeroth.bsky.social · 15/11/2024
importing models to blender and them being super huge is no joke
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Playeroth @playeroth.bsky.social · 14/11/2024
ok, just a rotating camera makes me nauseous. Will use a more complex specific camera follow a line and rotate smoothly. Might just be because of the skybox though
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Playeroth @playeroth.bsky.social · 14/11/2024
had a idea for the main menu background view. Will work for a very simple scene
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Playeroth @playeroth.bsky.social · 14/11/2024
not surprised, it doesnt says it improves anything in urp but its just funny that its pretty much the same (totally understandable though)
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