player_03 @player-03.peoplemaking.games.ap.brid.gy · 04/10/2026Progress update: It's now backwards compatible. Here's one of Away3D's samples to prove it. 000 1
player_03 @player-03.peoplemaking.games.ap.brid.gy · 30/09/2026I made a thing! Glad to finally get this done. 121 2
player_03 @player-03.peoplemaking.games.ap.brid.gy · 31/08/2026Progress on my level editor! Practically all the new UI components either broke something or required rethinking how I store data. 051 5
player_03 @player-03.peoplemaking.games.ap.brid.gy · 01/03/2026Work continues on Run 2's level editor. I've been working on combining options 2 and 3 from my last post, and might add option 1 later. More excitingly, I updated my shader so that other layers remain visible, just smaller. That way you can see what […] [Original post on peoplemaking.games] 121 2
player_03 @player-03.peoplemaking.games.ap.brid.gy · 23/02/2026Here's where the problems start. If you're aiming next to multiple cubes, the editor tries to guess which one you mean, and does a _not good_ job of it. I'm sure I could improve the algorithm somewhat, but TBH I think it's fundamentally flawed. Guessing […] [Original post on peoplemaking.games] 121 2
player_03 @player-03.peoplemaking.games.ap.brid.gy · 23/02/2026I wanted to make this as intuitive as possible, just click and drag. Wherever your mouse is pointing when you click, that's the layer you're working on for as long as you hold it. When pointing at a cube, you place the new cube on top of the old (editing […] [Original post on peoplemaking.games] 121 2
player_03 @player-03.peoplemaking.games.ap.brid.gy · 23/02/2026I think Run 2's level editor needs a change. Context: Run 2's levels are 3D grids, which makes editing tricky, given that computer mice work in 2D. My solution is seemingly straightforward. Since your mouse is 2D, you edit in 2D, dealing with one cross […] [Original post on peoplemaking.games] 131 3
player_03 @player-03.peoplemaking.games.ap.brid.gy · 02/02/2026I added speed settings back into #Run2. This meant drawing a new menu button (easy enough in this style) and finding space in the menu to put it (not so easy). The original release didn't have a slow mode, but I added it to help debug another issue, and figured it might be good for accessibility. 000 0
player_03 @player-03.peoplemaking.games.ap.brid.gy · 28/01/2026Status update for Run 1 and Run 2! Lots of progress, but also lots of bugs left. player03.com/development/status-upd… #Run1 #Run2 #IndieDev 143 4