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Plan K

@plan-k-dev.bsky.social
24 followers 46 following 122 posts

barely graphics, lots of fun. Sirius Plank. You can call me Sye. somewhat of a solo game dev, but that's just my plan k. itch.io : plan-k-dev.itch.io

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Plan K @plan-k-dev.bsky.social · 27/08/2026
Well, there I am again! The few weeks of break from the project turned into three months, would you look at that! 😂 Unfortunately the break most likely isn't over just yet, as these other projects and tasks (not game dev related) aren't finished. Honestly I don't know for certain when I'm going (1)
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Plan K @plan-k-dev.bsky.social · 11/05/2026
Hey, I'm probably going to take a break from my game the next few weeks. I don't give up though! Just need to do some other life-tasks and more (re-)conceptions, that's all. See you soon 👋 #gamedev #indiedev
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Plan K @plan-k-dev.bsky.social · 10/05/2026
Yesterday was #screenshotsaturday and I forgor #gamedev #indiedev #solodev #madewithgodot #godot #2dplatformer
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Plan K @plan-k-dev.bsky.social · 07/05/2026
I'm struggling quite a bit with the art direction of the game. The player either needs to take up less space on the canvas or the tiles need to be bigger. I'm also not sure about the perspective of the background. Sometimes I hate that I'm not an art person 😭 #gamedev #indiedev #2dplatformer
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Plan K @plan-k-dev.bsky.social · 06/05/2026
Oh boy. I made a LOT of improvements to the basic player movement: higher gravity when falling (but also capped at a max velocity), jump buffer (only after double jump is used of course) and most importantly acceleration and deceleration, which includes separate walk/run states! #gamedev #indiedev
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Plan K @plan-k-dev.bsky.social · 05/05/2026
added some amount of hitstop and made a dedicated sprite for being hit. I'm considering whether I'll add knockback or just leave it as is. 🤔 #gamedev #indiedev #godot #solodev #2dplatformer
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Plan K @plan-k-dev.bsky.social · 05/05/2026
derpy damaged sprite 0_0 #gamedev #indiedev #pixelart
front view of a black duckling in a cracked eggshell with blown up wings. The "I just got hit" look.
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Plan K @plan-k-dev.bsky.social · 04/05/2026
Now that's my sense of humor
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Plan K @plan-k-dev.bsky.social · 04/05/2026
PHEW finally I forced myself to refactor the player script. It now has the same kind of (flat) state machine as the mole enemy! Everything's still in one giant script, but WAY more tidy and scalable. I love this approach! 🤩 #gamedev #indiedev #godot #solodev #2dplatformer
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Plan K @plan-k-dev.bsky.social · 03/05/2026
Future me here. I refactored it mostly. Though there's still no solution for them being out of bounds e.g. when the player falls into a pit 👀 #gamedev #indiedev #godot
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Plan K @plan-k-dev.bsky.social · 03/05/2026
implemented floating score labels. Kinda dirty though, but eh, future me will take care of that 🥲 #gamedev #indiedev #godot
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Plan K @plan-k-dev.bsky.social · 03/05/2026
for anyone who wants to make a 2D platformer but struggling with actual level elements / tile types / obstacles: I discovered it helps A LOT just to study some platformers you want to get inspiration from and look out for those basic elements which make up a level... #gamedev #indiedev #2dplatformer
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Plan K @plan-k-dev.bsky.social · 02/05/2026
I'm currently prototyping a 2D platformer where you play as this cool duckling (Beeko) in an Sonic/SMW inspired style with the core gameplay hook being a very versatile and chainable moveset and using a score system as an actual progression mechanic. 🫡 #screenshotsaturday #indiedev #gamedev #godot
a prototype scene with a black duckling in an eggshell as the playable character, a mole enemy falling back into his molehill, a floating platform, sticks lying on the ground as "coins"(common platformer currency/pickup), an activated checkpoint, a score as well as a negative score and a HUD element displaying five feather collectibles, the first one being marked as collected. Kinda blanc placeholder background.
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Plan K @plan-k-dev.bsky.social · 01/05/2026
made the UI track which collectibles you missed 👍 Honestly I think this makes a huge difference in games, when you don't just know "oh, I got 3/5 thingies on that level", but also "I skipped the second and the last one" #indiedev #gamedev #godot
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Plan K @plan-k-dev.bsky.social · 30/04/2026
Finally the mole enemy works as expected WITH a smoothly transitioning set of animations! I think there's something hilarious about a random mole enemy having a state machine (though a flat one) now unlike the player which consists just of buncha if statements and booleans 😂 #indiedev #gamedev
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Plan K @plan-k-dev.bsky.social · 29/04/2026
Done some enemy logic today. Although I don't think it's the best method to manually tween a Node2D via code for enemy movement. Using a CharacterBody2D for generic enemies is overkill too. Maybe I'll go with an AnimationPlayer for the movement altogether? #gamedev #godot
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Plan K @plan-k-dev.bsky.social · 28/04/2026
This is probably just a bad beginner take, but I feel like if you don't understand everything about your state machine and you don't know which level of state separation might be useful, you can screw up bigger than just using i.e. one player movement script with handy comments. #gamedev
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Plan K @plan-k-dev.bsky.social · 28/04/2026
Why do custom finite state machines have to be so hard to understand 😭 #gamedev #godot
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Plan K @plan-k-dev.bsky.social · 27/04/2026
The time period I gave myself to finish the prototype is over, and it's still missing many features. However, this time I learned A LOT and actually managed to build tidy and scalable systems! There is an important thingy the next few weeks, but maybe I'll still find some time for this project.
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Plan K @plan-k-dev.bsky.social · 27/04/2026
The camera system I made today is probably the cleanest code I've ever written 😱 IT'S SO SMOOTH #gamedev
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Plan K @plan-k-dev.bsky.social · 25/04/2026
FINALLY I managed to make a somewhat decent walk cycle. YES! Today I made more pleasing placeholders (music, sfx, animations) and did some cleanup of the project folders and such. Finally it feels kinda nice to play! (except for the fact that there's not much to play yet lol) #gamedev #pixelart
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Plan K @plan-k-dev.bsky.social · 24/04/2026
I've made so much progress today, this Brackeys video is literally a live saver 🙏 #gamedev #godot youtu.be/LOhfqjmasi0?...
youtu.be
How to make a Video Game - Godot Beginner Tutorial
YouTube video by Brackeys
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Plan K @plan-k-dev.bsky.social · 24/04/2026
Okay, so... I've remade some old sprites today. My plan was to basically restart in regards to the Godot project. The problem: I haven't touched Godot for quite a while now and the current pace is not enough to finish the prototype in 4 days. We'll see tho, we'll see... #gamedev
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Plan K @plan-k-dev.bsky.social · 23/04/2026
This guy thinks he's really, really cool. 😎 #pixelart #gamedev
pixel art mole with a blue cap, sunglasses and gold chains, peeking out of a molehill
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Plan K @plan-k-dev.bsky.social · 23/04/2026
I reworked the most left one and ngl... I kinda cooked (for my standards) #pixelart
black pixel art duckling in a cracked eggshell with colored outlines and some shading
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Plan K @plan-k-dev.bsky.social · 23/04/2026
Ok, so firstly: Yes, I didn't lie on my bio with "barely graphics".😅 But which of these versions for the protagonist "Beeko" causes the least pain in your eyes? What could I add/change? #gamedev
three (badly drawn) pixel art ducklings.
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Plan K @plan-k-dev.bsky.social · 23/04/2026
you know what? I kinda made my own personal game jam. In the next 4-5 days I'm going to make a somewhat playable prototype of my game "Beeko" (title work in progress...ig?) NO MORE EXCUSES! At least like one level. Pls future self, don't give up don't give up DON'T GIVE UP AAAERRAGH #gamedev
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Plan K @plan-k-dev.bsky.social · 04/11/2025
I finally got kicked out of the discord server of the indie studio I was an intern at like half a year ago 😂 #gamedev
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Plan K @plan-k-dev.bsky.social · 26/08/2025
Do you know the game #NeighboursBackFromHell (Neighbours from Hell in the original)? Probably not. But oh boy, I do. The original devs went bankrupt, so there will probably never be another sequel. Do you see where I'm getting at? Yes, I had the idea to make a similar game like it in modern times.
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Plan K @plan-k-dev.bsky.social · 02/08/2025
I'm suddenly really drawn to the idea of boldly making use of a controller's full range of features. 😮
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Plan K @plan-k-dev.bsky.social · 02/08/2025
Unfortunately, I couldn't attend #GMTK2025 because I was traveling. 😶‍🌫️ Well, at least I have time for the upcoming Brackeys.
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Plan K @plan-k-dev.bsky.social · 20/07/2025
Tomorrow's my first day as a Level Design intern. 👀
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Plan K @plan-k-dev.bsky.social · 14/07/2025
I've got a game dev internship for next week. 😎
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Plan K @plan-k-dev.bsky.social · 11/07/2025
love it
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Plan K @plan-k-dev.bsky.social · 11/07/2025
One of my long term dreams is to someday make a Nintendo exclusive. Financially illogical? I know. Cool nonetheless.
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Plan K @plan-k-dev.bsky.social · 11/07/2025
I'm curious: How often do you backup your game project? Like every day? I haven't really backed mine up at all for now, but I'm a bit worried to shed many tears when I'll make more progress and bugs happen more frequently. 😬 #gamedev #godot
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Plan K @plan-k-dev.bsky.social · 11/07/2025
I made a prototype with already a fair amount of functionality, just to scrap the whole player movement and rewrite it with state machine logic. That feeling kinda sucks tbh. ☹️ #gamedev #godot
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Plan K @plan-k-dev.bsky.social · 11/07/2025
I don't have much to say about my game yet, besides that it's made in #godot and is about a cool duck in an eggshell. Oh yeah, did I mention already it's a 2d platformer? 🤔
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Plan K @plan-k-dev.bsky.social · 10/07/2025
Hi, I'm a solo game dev and I'm making the most innovative, newest and unknown kind of game: A so-called "2d platformer". 🤯
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