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PIXEL / PILES

@pixelpiles.bsky.social
323 followers 153 following 682 posts

building the #pixelart #indiegame #twine. a top-down dungeon exploration adventure where you are limited by the length of your twine.

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PIXEL / PILES @pixelpiles.bsky.social · 30m
trying to translate the light-text concept into the lowres pixel world of #twine - i still have no idea how the interaction could work, as i dont want to add mouse support into the game.. #gamedev #indiegame
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PIXEL / PILES @pixelpiles.bsky.social · 12/10/2026
does it look adequately weird and dreamy? #gamedev #indiegame #shader #twine
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PIXEL / PILES @pixelpiles.bsky.social · 11/10/2026
not perfect, not exactly what i wanted, but hopefully good enough.. #gamedev #indiegame #shader #twine
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PIXEL / PILES @pixelpiles.bsky.social · 10/10/2026
you'll never guess what this is going to be #gamedev #indiegame #unity3d #twine
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PIXEL / PILES @pixelpiles.bsky.social · 09/10/2026
biologist boss fight: shooting #gamedev #indiegame #unity3d #twine
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PIXEL / PILES @pixelpiles.bsky.social · 08/10/2026
integrating bullethell system with boss #gamedev #indiegame #unity3d #twine
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PIXEL / PILES @pixelpiles.bsky.social · 07/10/2026
first animation test for the biologist boss in game #gamedev #indiegame #twine
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PIXEL / PILES @pixelpiles.bsky.social · 06/10/2026
transferring from #aseprite to #unity3d is surprisingly difficult in order to do 2d skinning - really learned a few tricks today.. #gamedev #indiegame #twine
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PIXEL / PILES @pixelpiles.bsky.social · 05/10/2026
idea for a minigame putting together text snippets to reconstruct memories. not sure if i can make it fit twines pixelart style though.. #gamedev #indiegame #twine
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PIXEL / PILES @pixelpiles.bsky.social · 04/10/2026
the biologist boss fight in fully insane anger mode #gamedev #indiegame #pixelart #twine
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PIXEL / PILES @pixelpiles.bsky.social · 03/10/2026
dis/appear effects integrated into the game #gamedev #indiegame #unity3d #twine
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PIXEL / PILES @pixelpiles.bsky.social · 02/10/2026
the teleport arrival effect - random positions converging to one position is considerably harder to make than the other way. this is why i cant accept time reversibility in physics :) #gamedev #indiegame #unity3d #twine
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PIXEL / PILES @pixelpiles.bsky.social · 01/10/2026
teleportation effect #gamedev #indiegame #unity3d #twine
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PIXEL / PILES @pixelpiles.bsky.social · 30/09/2026
implementing schedules for my old god npcs #gamedev #indiegame #unity3d #twine
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PIXEL / PILES @pixelpiles.bsky.social · 29/09/2026
an arcade classic for the s33 micro computer - here it is actually winnable :) #gamedev #indiegame #twine
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PIXEL / PILES @pixelpiles.bsky.social · 28/09/2026
for years now i am looking for an angle to build a game based on this simple idea: take photos of decaying forestry and use them as little landscapes for little creatures. #gamedev
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PIXEL / PILES @pixelpiles.bsky.social · 27/09/2026
s33 start-game animation #gamedev #indiegame #twine
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PIXEL / PILES @pixelpiles.bsky.social · 26/09/2026
integration of s33 games with cards #gamedev #indiegame #twine
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PIXEL / PILES @pixelpiles.bsky.social · 25/09/2026
back side of the s33 device #gamedev #indiegame #pixelart #twine
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PIXEL / PILES @pixelpiles.bsky.social · 24/09/2026
throwback thursday: minesweeper on the s33 #gamedev #indiegame #twine
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PIXEL / PILES @pixelpiles.bsky.social · 23/09/2026
another classic done for the s33 micro console #gamedev #indiegame #twine
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PIXEL / PILES @pixelpiles.bsky.social · 22/09/2026
implemented the first #minigame on my tiny engine for the s33 in-game-console #gamedev #indiegame #twine
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PIXEL / PILES @pixelpiles.bsky.social · 21/09/2026
designing.a minimalist game engine api for the s33 (the in-game-console of #twine) is surprisingly easy after my little pico8 learning excurstion. #gamedev #indiegame
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PIXEL / PILES @pixelpiles.bsky.social · 20/09/2026
working on a concept to add "secret" mini games to the s33 in game device. not so secret when i post here ;) starting with a classic #gamedev #indiegame #twine
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PIXEL / PILES @pixelpiles.bsky.social · 19/09/2026
trying to up my floor decorations with these tilesets to give the player a better sense of location in large rooms #gamedev #indiegame #pixelart #twine
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PIXEL / PILES @pixelpiles.bsky.social · 18/09/2026
back to the grind of level design: bench tileset and a small bench. i honestly dont know why i feel compelled to make everything into a tileset, but i have the vague feeling, that the game will need it at one point. #gamedev #indiegame #pixelert #twine
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PIXEL / PILES @pixelpiles.bsky.social · 17/09/2026
bea is slightly annoyed with us #gamedev #indiegame #pixelart #twine
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PIXEL / PILES @pixelpiles.bsky.social · 16/09/2026
disturbing the architect on movie night #gamedev #indiegame #picelart #twine
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PIXEL / PILES @pixelpiles.bsky.social · 15/09/2026
not so easy to get back into the right mindset for #twine after a 5 week break.. #gamedev #indiegame
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PIXEL / PILES @pixelpiles.bsky.social · 12/09/2026
unfortunately there are some bugs still to squash - here: stuck on campaign mode. tomorrow then! #gamedev #indiegame #pico8 #belowishell
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PIXEL / PILES @pixelpiles.bsky.social · 11/09/2026
this is the last feature i'm adding before the release. if todays test runs well, i'll release tomorrow! added memory - see here how to build a unit detector that can be reset #gamedev #indiegame #pico8 #belowishell
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PIXEL / PILES @pixelpiles.bsky.social · 10/09/2026
more testing, balancing, fixing and polishing. just a few days ago it ways too easy, today it was a real challenge. i think tomorrow might be the day! #gamedev #indiegame #pico8 #belowishell
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PIXEL / PILES @pixelpiles.bsky.social · 09/09/2026
balancing and introducing limits: unit cap, fracking only at faults, building costs increase with count, etc. to make the game a bit more challenging #gamedev #indiegame #pico8 #belowishell
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PIXEL / PILES @pixelpiles.bsky.social · 08/09/2026
clock chip and more complex circuit wired with leds #gamedev #indiegame #pico8 #belowishell
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PIXEL / PILES @pixelpiles.bsky.social · 07/09/2026
added logic gates - each can set a type and can wire 2 inputs and outputs to build a circuit #gamedev #indiegame #pico8 #belowishell
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PIXEL / PILES @pixelpiles.bsky.social · 06/09/2026
is it worth spending hours and valuable code size obsessing over key input feel? i added a key acceleration today - first key slow, then 0.6s medium, then fast. bottom right you see my scary reality: 8192 of 8192 tokens used! #gamedev #indiegame #pico8 #belowishell
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PIXEL / PILES @pixelpiles.bsky.social · 06/09/2026
after an excruciating day of code golf i managed to free enough tokens to put a few more features in, here: sandbox mode - ✦500, no FOW, no techtree, no enemies, no objectives, just chill #gamedev #indiegame #pico8 #belowishell
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PIXEL / PILES @pixelpiles.bsky.social · 04/09/2026
playtesting: the game is surprisingly challenging when you start at 0 money - and currently it has a surprising number of bugs :) #gamedev #indiegame #pico8 #belowishell
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PIXEL / PILES @pixelpiles.bsky.social · 03/09/2026
this beast grows and it kills! #gamedev #indiegame #pico8 #belowishell
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PIXEL / PILES @pixelpiles.bsky.social · 02/09/2026
playtesting, balancing, fast small exploding enemy, bugfixing, adding a few waves and refactoring to reduce code size. #gamedev #indiegame #pico8 #belowishell
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PIXEL / PILES @pixelpiles.bsky.social · 01/09/2026
repeat-wave logic, some balancing and polishing, additional waves, win + lose screen music #gamedev #indiegame #pico8 #belowishell
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PIXEL / PILES @pixelpiles.bsky.social · 31/08/2026
experimenting with map scrolling - might be some additional fun, but due to my code size i'll probably not be able to include that in the final game. #gamedev #indiegame #pico8 #belowishell
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PIXEL / PILES @pixelpiles.bsky.social · 30/08/2026
added hold-position objective quickly running out of options to reduce any tokens that means this game will be finished soon :) #gamedev #indiegame #pico8 #belowishell
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PIXEL / PILES @pixelpiles.bsky.social · 29/08/2026
music, lose screen, points calculation, polishing, refactor to save some more tokens,.. #gamedev #indiegame #pico8 #belowishell
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PIXEL / PILES @pixelpiles.bsky.social · 28/08/2026
fighing another day to reduce my token count, so i can fit a few more features in. today: building cooldown #gamedev #indiegame #pico0 #belowishell
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PIXEL / PILES @pixelpiles.bsky.social · 27/08/2026
building damage + repair #gamedev #indiegame #pico6 #belowishell
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PIXEL / PILES @pixelpiles.bsky.social · 26/08/2026
simple utterance output to tell some story #gamedev #indiegame #pico8 #belowishell
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PIXEL / PILES @pixelpiles.bsky.social · 25/08/2026
sometimes i truly dread a task that has been waiting for a long time. and then i finally force myself to do it and its not actually that bad to do, everything still works and it also solves 2 bugs along the way. #gamedev #indiegame #pico8 #belowishell
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PIXEL / PILES @pixelpiles.bsky.social · 24/08/2026
added a simple vfx system cutting more features due to token constraints slowly moving to testing phase #gamedev #indiegame #pico8 #belowishell
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PIXEL / PILES @pixelpiles.bsky.social · 23/08/2026
already in full #pico8 paranoia mode: 45 tokens for the logo animation #gamedev #indiegame #pixelart #belowishell
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