Christoph Kubisch @pixeljetstream.bsky.social · 29/08/2026New release of Mega Geometry SDK now with a textured version of the Zorah scene (gltf + ktx2 70 GB). Lots of great work by Calvin Hsu. RTXMG (now with ported lod system) github.com/NVIDIA-RTX/R... VK r&d sample: github.com/nvpro-sample... 1164
Christoph Kubisch @pixeljetstream.bsky.social · 05/08/2026Major update to our continuous cluster lod rendering sample. Reduces memory consumption for ray tracing by not keeping vertex positions resident and rely on fetch intrinsics. Thanks to Calvin Hsu for investigations on this. We also improved the path tracing a bit. www.github.com/nvpro-sample... 1111
Christoph Kubisch @pixeljetstream.bsky.social · 03/10/2025Major Update to vk_gaussian_splatting sample by Jean-Eudes Marvie -Unscented transforms allow proper fisheye effect -SPZ file format support And more #vulkan #3dgs github.com/nvpro-sample... 0155
Christoph Kubisch @pixeljetstream.bsky.social · 12/09/2025Overview on the BLAS sharing techniques (2nd attempt). github.com/nvpro-sample... 0192
Christoph Kubisch @pixeljetstream.bsky.social · 10/09/2025Anpther major update to our cluster lod ray tracing sample. Zorah scene available as glTF raw.githubusercontent.com/nvpro-sample... BLAS caching github.com/nvpro-sample... BLAS merging github.com/nvpro-sample... Special thanks to Adam Marrs, Pyarelal Knowles for ideas and Chris Perrella for zorah. 0459
Christoph Kubisch @pixeljetstream.bsky.social · 04/01/2025A few years ago thought it would be nice to load ldraw.org models and fell into the rabbit hole of writing mostly mesh processing code to deal with non-manifold surfaces. Makes a nice project for the holidays to improve a pipeline, given there is a huge library of parts. github.com/pixeljetstre... 091