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pipok 🐤

@pipok.bsky.social
42 followers 34 following 13 posts

hobby #gamedev && shaders 🎨 working on a lil creature sandbox you can find some of my other stuff at: > www.youtube.com/@_pipok

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pipok 🐤 @pipok.bsky.social · 11/10/2026
procedural limbs using inverse kinematics (FABRIK to be exact) with behavior dictated by held item #gamedev #pixelart #godot
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pipok 🐤 @pipok.bsky.social · 04/10/2026
goober types & color mixing #gamedev #pixelart #godot
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pipok 🐤 @pipok.bsky.social · 29/09/2026
#introduction Hi! My name is Jakub, and I'm a shaders and #gamedev enthusiast. I love to study and create stuff - especially pixel art and nature. Sometimes I draw, but most of my work is done by combining code together with art. You can expect small-scale projects and lots of effort!
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pipok 🐤 @pipok.bsky.social · 10/09/2026
visual progress on my little project #gamedev #pixelart
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pipok 🐤 @pipok.bsky.social · 04/08/2026
little goobers! simulated using compute shader #gamedev #pixelart #godot
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pipok 🐤 @pipok.bsky.social · 21/02/2026
grass, god rays & character controller for my little sandbox #gamedev #godot #shaders
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pipok 🐤 @pipok.bsky.social · 19/09/2025
thanks! performance-wise it's in a good state. there are definitly ways to improve it. i hope to implement it in my little sandbox project. i really like the way it turned out :)
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pipok 🐤 @pipok.bsky.social · 18/09/2025
lattice Boltzmann fluid simulation shader in #godot #gamedev
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pipok 🐤 @pipok.bsky.social · 21/07/2025
thank you!
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pipok 🐤 @pipok.bsky.social · 21/07/2025
infinite procedural chunked worlds #godot #gamedev
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pipok 🐤 @pipok.bsky.social · 11/07/2025
this approach allows for practically infinite amount of lights. i have separate subviewport to which i draw in order to generate what one might call a "depth buffer". all light data (position, range, color) is passed to deferred shader, where light is calculated in a ray-based manner.
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pipok 🐤 @pipok.bsky.social · 11/07/2025
custom deferred lights with per-pixel shadows #godot #gamedev
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pipok 🐤 @pipok.bsky.social · 25/05/2025
liquid space skybox #shader made in #godot
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