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sholight

@picantesinferno.bsky.social
6 followers 4 following 23 posts

Progress updates and development thoughts for @nosbleed.bsky.social sholight is sholight

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sholight @picantesinferno.bsky.social · 3h
First footage of what will become MECH ACUMEN: REGAL WINTER! MARW is currently 2D, but what I'm aiming for eventually is an FPS boss rush in a smaller open-world with slower, deliberate combat. #screenshotsaturday #gamedev #indiegame #godot #mech #marw
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sholight @picantesinferno.bsky.social · 4h
should i use screenshot saturday if it isn't saturday.... i've seen other people do it.... also it's that time of day for me where its still technically sunday, but its going to be monday very soon, but its also night so who cares it'll still be "sunday" i think i'm just going to do it w/e
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sholight @picantesinferno.bsky.social · 5h
recording right now.... i just want to get a few numbers better
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Reposted by sholight
nōsbLEED @nosbleed.bsky.social · 10/10/2026
marw is 9% finished
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sholight @picantesinferno.bsky.social · 10/10/2026
i finally have movement down exactly how i want it. the last thing i had to work on i was having trouble with until i realized the the reason why i was getting confused when i was getting zero when multiplying something with zero ;⎵;
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sholight @picantesinferno.bsky.social · 07/10/2026
i bought a tiny mouse+keyboard for my phone, so when it gets here, i can finally work on marw when i am physically exhausted but mentally ready without either wrecking my wrist with a 5 lb laptop on my chest or my eyesight looking at small text on a tv 2 meters away
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sholight @picantesinferno.bsky.social · 22/09/2026
i was going to record a clip of development progress, but now i've nearly finished a new feature so it's not worth much showing yet. unfortunately, it's also been really annoying to implement, so it might take even longer to fix
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sholight @picantesinferno.bsky.social · 14/08/2026
came up with a cool way to use characters that no longer had a project to belong to and was trying to shove into something else they didn't fit in with a DIFFERENT project that had a lot of roles characters had to fill but had no ideas for them
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sholight @picantesinferno.bsky.social · 19/07/2026
i should try to figure out a way to make marw work in vr, there isn't enough vr games that are like a full game and marw might work well if i can figure out how to even get it to work
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sholight @picantesinferno.bsky.social · 11/07/2026
kinda want to take a break from marw to make a stupid game with characters that like fucking around with. i think the best way to go about this is to also make it in godot, despite the fact it will take way more effort than just making a small project in rpgmaker or gb studio,
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Reposted by sholight
Jay Tholen @jaytholen.net · 19/06/2026
RIP Bobby Prince. this 1993 clip of him explaining the Commander Keen menu music is amazing. worth a watch even if you don't give a rip about Keen. source link below.
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sholight @picantesinferno.bsky.social · 18/06/2026
i was originally planning on something like ps2/2000s pc visual style for project cc when i get to it, but i think maybe i want to shift to a weirder mix of like dos/genesis visuals with 3d. not sure if that means low poly or just low color count on hi res models or what yet. maybe even
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sholight @picantesinferno.bsky.social · 18/05/2026
big things have happened for a stupid test demo i'm making
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