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Phi

@phinarina.xyz
80 followers 136 following 251 posts

i won't interact with NSFW here i program, make music, and do occasional art. mutuals feel free to ask for Alt or DM me!

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Phi @phinarina.xyz · 08/10/2026
hiii moot :)
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Phi @phinarina.xyz · 17/09/2026
Thanks for 5-ish years! Thank you! Thank you! Thank you!
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Phi @phinarina.xyz · 02/09/2026
Turns out they released something the same time as MK8DX's update. Huh. Don't see anything unnatural
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Phi @phinarina.xyz · 28/08/2026
It's okay! We can always talk about... uh... Yes! Chicken Shoot! No controversy whatsoever. Phew! Okay everyone let's start some discussion!
The Wii boxart of Chicken Shoot.
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Phi @phinarina.xyz · 28/08/2026
Heh
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Phi @phinarina.xyz · 27/08/2026
They're eating my flesh
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Phi @phinarina.xyz · 26/08/2026
So, here's that Pikmin Sugary Spire mod from like 8 months ago.
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Phi @phinarina.xyz · 26/08/2026
Wanted to share this little experiment. Combining DELTARUNE "platforming areas" with "climbing areas"... is this a good idea?
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Phi @phinarina.xyz · 24/08/2026
Here's how the Ultrawide Flowery fight is looking. Deltarune make me go nuts
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Phi @phinarina.xyz · 24/08/2026
ULTRAWIDE DELTARUNE: Is this strategy good? Cropping rooms which are too thin to work properly?
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Phi @phinarina.xyz · 23/08/2026
frolicking
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Phi @phinarina.xyz · 22/08/2026
yo. im playing deltarune on my god dam n apple watch who want to join me
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Phi @phinarina.xyz · 21/08/2026
Would you be interested in seeing this become a full thing, actually? Widescreen/Ultrawide Deltarune? I'm re-implementing it so it can theoretically support any given size, so...
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Phi @phinarina.xyz · 21/08/2026
I also experimented with modifying Flowery's fight... Big Towery.
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Phi @phinarina.xyz · 21/08/2026
Here's "That Room"
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Phi @phinarina.xyz · 21/08/2026
Ok actually this took me way too long to do correctly and make it look nice so FUCK you you all are forced to see this. Ultrawide deltarune. FUCK.
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Phi @phinarina.xyz · 20/08/2026
Yeah. (This took me a god damn minute)
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Phi @phinarina.xyz · 20/08/2026
the movement here is still so funny to me. Why do we have drifting in deltarune
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Phi @phinarina.xyz · 20/08/2026
Ah. Yes!! Of course! I know exactly what you're talking about! This! It's exactly it right Right
that one 5 dollar crappy deltarune ripoff that was on the app store that one time
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Phi @phinarina.xyz · 15/08/2026
I've also been playing Yoshi and The Mysterious Book. I'm naming everyone after Flowery because fuck you
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Phi @phinarina.xyz · 15/08/2026
You want to see what I've been working on? Okay! Here's some MOURNINGDEW/DELTARUNE stuff.
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Phi @phinarina.xyz · 02/08/2026
Good thing I recreated this scene already
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Phi @phinarina.xyz · 05/07/2026
I'll be posting about MOURNINGDEW for a while. It's the project I want to focus on right now, and the one I need the most help with. On that note; I've been working on the BATTLE UI recently. I don't want it to feel too much like DELTARUNE, while having the same mechanics.. #deltarune #mourningdew
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Phi @phinarina.xyz · 02/07/2026
Something new on the horizon? #deltarune
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Phi @phinarina.xyz · 21/06/2026
made the plunge to Fluxer after determining matrix isn't a viable alternative platform. feel free to say hello or share any good spots
KotonesDiary#7612 on Fluxer
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Phi @phinarina.xyz · 09/06/2026
would anyone be interested in a more personal ramble and steam-blowing account. nothing crazy i just feel like i sort of have to keep things professional here LOL
Soup
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Phi @phinarina.xyz · 08/06/2026
i painfully crafted @paperf.lat out of copy paper and crayons for fun. they will now live happily next to my switch 2 until i find a better home
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Phi @phinarina.xyz · 07/06/2026
#mesmalie Mesmalie Deltarune Mod Intro pt 2. I probably won't share any more for a while
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Phi @phinarina.xyz · 06/06/2026
Intro to Untitled Deltarune Mesmalie Mod
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Phi @phinarina.xyz · 06/06/2026
#mesmalie Been working on a little Deltarune mod for Mesmalie. This took a couple hours total
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Phi @phinarina.xyz · 04/06/2026
Can we all agree Dr. Pepper looks cooler in the UK
Dr. Pepper US Cream Soda flavour.Dr. Pepper UK Cream Swirl flavour.
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Phi @phinarina.xyz · 04/06/2026
Here's an old project of mine. Retro of the Day, created entirely in FL Studio. Mario bro
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Phi @phinarina.xyz · 03/06/2026
Moon Child vs. Cosmic Child - We're running into some issues with balancing, so we're going to ask the community how you think we should handle this! Vote for your preference, or suggest something new.
A selection of options for Cosmic Child's movement. The first is making him lag further behind from Moon Child. The second is making him slingshot and overshoot to Moon Child's position every few moments. The third is to make Cosmic Child constantly and linearly give chase at a slow pace.
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Phi @phinarina.xyz · 02/06/2026
Then, blit him onto the main blitbuffer and presto! Cosmic Child on-screen!
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Phi @phinarina.xyz · 02/06/2026
After doing this for every pixel, the hope is we get something similar to this. I may need to still tweak the formula, but this is the intended appearance.
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Phi @phinarina.xyz · 02/06/2026
We then add to the source colour. Before finally drawing it, however, we clamp the value to the Group, so we don't get extraneous colours.
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Phi @phinarina.xyz · 02/06/2026
Base colour is subtracted from the destination colour to figure out how much we should add to the Source colour.
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Phi @phinarina.xyz · 02/06/2026
Here comes the complicated bit. For each pixel we draw on, we sample the indexes for both the source and the destination, and assign the Source colour a Group, which is the colourspace it resides in.
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Phi @phinarina.xyz · 02/06/2026
First, let's not draw at all on everything from outside the buffer and that isn't grayscale. (We also remove black and white.) This leaves us with Cosmic Child's main body to draw on.
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Phi @phinarina.xyz · 02/06/2026
We now begin drawing the star pattern. If a pixel is half-transparent between Cosmic Child and the pattern, consider it "unprocessed".
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Phi @phinarina.xyz · 02/06/2026
First, let's do the obvious thing and have his position plotted out. Then, we draw him onto his own blitbuffer. Cosmic Child's body uses grayscale-tones only, which is important for our next step.
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Phi @phinarina.xyz · 02/06/2026
Let's start with basics. Moon Child works with a series of "Blitbuffers", which are buffers which are "blitted" (for all intents and purposes, drawn) to. The main blitbuffer controls what you see on-screen. For Cosmic Child, he has his own, seperate blitbuffer.
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Phi @phinarina.xyz · 02/06/2026
Rendering Tricks Series - Seeing Stars Today, I want to cover how I did the star effects in Moon Child vs. Cosmic Child. It should be easy to follow, but it's an effect that was interesting to do within limits!
Cosmic Child
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Phi @phinarina.xyz · 01/06/2026
STILL UPDATING IT I GUESS
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Phi @phinarina.xyz · 01/06/2026
Peek behind the curtain, I suppose. Here are the first few drafts for Moon Child FE's icon, made ridiculously quickly in Keynote. Then, the final one next to the original one available in the Mac App Store!
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Phi @phinarina.xyz · 01/06/2026
And now here's the modern version, which moves about half the speed you do on the Y-axis.
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Phi @phinarina.xyz · 01/06/2026
My second attempt went a lot better. After figuring out exactly how to interpolate colours without it looking terrible, it worked much nicer! This still didn't move with Moon Child though.
Moon Child, now standing in front of a more pleasant cool coloured background.
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Phi @phinarina.xyz · 01/06/2026
This was my first attempt. It was basically just "is this possible?" There's no calculations here yet, just interpolation between black and white.
Moon Child standing in front of a test black-to-white gradient, that improperly loops.
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Phi @phinarina.xyz · 01/06/2026
...but I take over the final render before it can draw its intended colour at all. I replace it with my own RGBA colour instead, and that is what is drawn on screen. How is that calculated, you may ask...?
Code detailing a change in how colours are drawn if the palette index is 15
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Phi @phinarina.xyz · 01/06/2026
Here is Moon Child's default 256-colour palette. The purple is reserved for transparency, and the magenta is reserved for palette shifting effects in-engine. World 4 uses an entirely different palette, so we'll not talk about it here.
Moon Child's palette, which is a collection of various colour ramps sandwiched between two strips of reserved magenta indices.
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