phiidev (real) @phiidev.bsky.social · 17/04/2026Hey guys, I know it is rather late, however I've finally completed the trailer. I was having some issues rendering, but it is finally complete. I've added sprites for the sign and boxes, a wall jump, and improved the camera system. 010
phiidev (real) @phiidev.bsky.social · 16/02/2026Hey guys. I've finally completed a portion of the collision. The grounded check is broken and I'll have to override the default collision response, but it works shockingly well for how little is implemented. vvv Technical explanation below vvv 140
phiidev (real) @phiidev.bsky.social · 29/01/2026Hey guys, I've implemented a fullscreen mode (not shown due to problems with OBS) and also fixed the previous issue with textboxes. For some reason, the player now moves twice as fast when on ground. 140
phiidev (real) @phiidev.bsky.social · 23/01/2026Hey guys, I've built a simple UI system. Although the aesthetics are rather lacking, it should be robust enough for this project. I've also accidentally broken the textboxes. Oops! 010
phiidev (real) @phiidev.bsky.social · 20/01/2026While modifying the text system, this happened. This is unintentional, but very nice looking. 050
phiidev (real) @phiidev.bsky.social · 19/01/2026Hey guys, I had been completing work on the textbox rendering system and this happens. vvv Technical things below vvv 110
phiidev (real) @phiidev.bsky.social · 10/01/2026Hey guys, I realize the only time I've shown this level was when I misconfigured my textures. Although they are still incomplete, here is the level with the proper graphics. There are notes on the graphics in the replies. 150
phiidev (real) @phiidev.bsky.social · 01/01/2026The cause for the glitchy spritesheet was due to an oversized texture. The noise was, due to uninitialized memory and not reading past buffers. I've also extended my texture to include all glyphs needed to write in German, Spanish and French. 010
phiidev (real) @phiidev.bsky.social · 01/01/2026Oops, I accidentally set my spritesheet to the texture atlas! Enjoy this quick rundown of the intro stage. 350
phiidev (real) @phiidev.bsky.social · 01/01/2026Hey guys. I've been hard at work on the project. I've designed a simple tutorial level, yet I don't have text to explain features. Here is what the text atlas displays currently. The alt text contains what I assume the problem is. 110
phiidev (real) @phiidev.bsky.social · 26/11/2025Hey guys, forgot to post this sooner. Here are some cool visual bugs with the tessellator. Jargon below!! 120
phiidev (real) @phiidev.bsky.social · 08/09/2025I'm super tired rn but this is the new lerp stuff! Made based on the t3ssell8r video. 130
phiidev (real) @phiidev.bsky.social · 26/07/2025I didn't have the space, but I think the first ever fan art I made was a sans underswap fanart when I was ~8. Now here I am, trying to be a gamedev. Also I'm gay, lmao. 020
phiidev (real) @phiidev.bsky.social · 15/07/2025As funny as this is, I find this really concerning. Most liberals up north are pro-capitalism, and how many of them make up the voting pool? Before it was either vote for the socialist or the proICE candidates, but now there's a liberal centrist running. How much of Zohran's votes will be swayed? 110
phiidev (real) @phiidev.bsky.social · 03/07/2025that one picture of JDVance really looks like the executioner painted dark salmon injustice. 130
phiidev (real) @phiidev.bsky.social · 17/03/2025editing software crashed, now I can export finally. I've been manually converting the SVG data in hopes that the overhead would be faster. 210
phiidev (real) @phiidev.bsky.social · 15/03/2025BONUS: hall of mirrors! I was trying to implement anti-aliasing but the color blending is still messed up. Everything translucent was tinted white. Very strange! I should have those problems fixed in the update after this one. Here's me messing with dFdx/y. Steeper angle = more shown. 000
phiidev (real) @phiidev.bsky.social · 15/03/2025Crab!! While modifying the player model I hadn't implemented the color palette thing, so I chose random colors. These palettes look eerily like Dixie. I'm also now realizing I've not portrayed Dixie since before the redesign. #ScreenshotSaturday #GameDev 172
phiidev (real) @phiidev.bsky.social · 12/01/2025And it actually works! I didn't expect the output to work that fast. Look at that compression! (top left is compressed, right is raw, and bottom left is the leftward folder) 000