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Pheefus [Wishlist Capesong!]

@pheefus.bsky.social
99 followers 187 following 92 posts

Wishlist: s.team/a/4667120 Building Capesong: a superheroic strategy game where you generate original characters and guide them through simultaneous turn-based combat. (AKA:OpenHeartSound)

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Pheefus [Wishlist Capesong!] @pheefus.bsky.social · 03/10/2026
One of the biggest problems that keeps coming up is information overload. I'm working on streamlining and organizing turn recaps, and on building a 'mentor' voice (the All Might or Prof X who watch and give pertinent recommendations) #Capesong #ScreenshotSaturday #indiedev #gamedev #superhero #OC
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Pheefus [Wishlist Capesong!] @pheefus.bsky.social · 02/10/2026
Clicked through to the blog. Really cool what you're building here! Following to keep tabs on this very intriguing project. 👍
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Pheefus [Wishlist Capesong!] @pheefus.bsky.social · 02/10/2026
Appreciate it! Hoping I can strike the right balance to make a math-heavy game that still feels intuitive. (Just put Necromancer’s Tale on the wishlist btw!)
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Pheefus [Wishlist Capesong!] @pheefus.bsky.social · 02/10/2026
This means a lot and is hugely motivating, thank you for saying so! And of course there’s always room for more superhero-themed turn-based battle games
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Reposted by Pheefus [Wishlist Capesong!]
Sam Redfern @psychicsoftware.com · 01/10/2026
It's #TurnBasedThursday! I'm delighted to be this week’s official host. As the spooky season nears, let's summon some turn based games! Devs - show us your games... and don't forget the #TurnBasedThursday hashtag, & 🔁 re-share Players - ❤️, ✅ wishlist & 🔁 re-share #indiedev #indiegame
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Pheefus [Wishlist Capesong!] @pheefus.bsky.social · 01/10/2026
Thanks for hosting #TurnBasedThursday! #Capesong is a strategic combat game where you build a superhero, then draft/fuse/enhance your power chips over the course of a run. Battle plans play out on a shared timeline where placement/prediction determines the outcome. Wishlist: s.team/a/4667120/
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Pheefus [Wishlist Capesong!] @pheefus.bsky.social · 01/10/2026
This afternoon I finally finished through gold stake on the last deck in #Balatro and honestly idk what I’m supposed to do when I open up my phone anymore.
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Pheefus [Wishlist Capesong!] @pheefus.bsky.social · 01/10/2026
Mysterious superpower-granting shards are appearing around the world! At the start of a run, a new wielder is located. I'm not a real pixel artist, but check the map & the sweet (generic?) "Global Defenders" superteam logo I made. #indiedev #gamedev #pixelart #superhero #aseprite #WishlistWednesday
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Pheefus [Wishlist Capesong!] @pheefus.bsky.social · 25/09/2026
The fusion system is working! (though a lot of edge cases still to iron out) Powers can be broken into effects/targets/durations/conditions/misc. Players can fuse power chips to combine bits of each, which effectively grows the possible powers from the 100s into the 10000s! #gamedev #indiedev
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Pheefus [Wishlist Capesong!] @pheefus.bsky.social · 25/09/2026
It looks beautiful. You’ve got a new follower!
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Pheefus [Wishlist Capesong!] @pheefus.bsky.social · 25/09/2026
Appreciate it! Yours looks cool, too. Do you have a Steam page so I can wishlist?
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Pheefus [Wishlist Capesong!] @pheefus.bsky.social · 24/09/2026
This looks fun!
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Pheefus [Wishlist Capesong!] @pheefus.bsky.social · 24/09/2026
GL with the release!
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Pheefus [Wishlist Capesong!] @pheefus.bsky.social · 24/09/2026
Thanks for hosting #TurnBasedThursday! #Capesong is a strategic combat game where you build a superhero, then draft/fuse/enhance your power chips over the course of a run. Battle plans play out on a shared timeline where placement/prediction determines the outcome. Wishlist: s.team/a/4667120/
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Pheefus [Wishlist Capesong!] @pheefus.bsky.social · 23/09/2026
Slowly making progress on the battle screen UI. Why didn't you guys tell me that fitting things into boxes without f'ing up the other boxes was the hardest part of #gamedev? #Capesong #indiedev #superherogame #superhero #OC #indiegame
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Pheefus [Wishlist Capesong!] @pheefus.bsky.social · 22/09/2026
Hard to pick just nine, but each of these had totally consumed my life at different points in time (three sports manga on the list was definitely a surprise!)
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Pheefus [Wishlist Capesong!] @pheefus.bsky.social · 20/09/2026
Don't have any new visuals worth showing for #ScreenshotSaturday because most recent work has been backend stuff. But the system is coming together for fusing chips together to make combo powers with elements of both parents. If I can figure it out, it's going to make truly unique heroes possible.
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Pheefus [Wishlist Capesong!] @pheefus.bsky.social · 18/09/2026
The board was doing too much. Shared mults, stacked chips, bluffs, if/then branches. A turn resolved and I couldn’t trace the numbers. Limiting the spaces where each side’s math could interact with the other’s sacrificed complexity for clarity’s sake but it made the game legible and much more fun.
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Pheefus [Wishlist Capesong!] @pheefus.bsky.social · 18/09/2026
(2/2) That’s actually been my main lesson learned as a first time dev. I started with a complicated idea to make an ItB-inspired superhero builder with all kinds of interlocking systems. And now the goal is to trim the fat to reveal a core that’s intuitive, fun, creative and replayable
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Pheefus [Wishlist Capesong!] @pheefus.bsky.social · 18/09/2026
Reveal is always honest. Earlier in dev, there were bluffs & mind games. But recent work has been streamlining rules to let the chips themselves carry the gameplay. Realized the game’ll be best with simple rules + a big batch of chips that all do something that can be explained in a single sentence.
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Pheefus [Wishlist Capesong!] @pheefus.bsky.social · 18/09/2026
Hoping the general idea is enough (“I know wind is displacement, so I’ll stock earth chips for this next battle to ensure I don’t get moved around”). Then the turn-by-turn reveal of which chips the enemy plays allows for intuitive counterplay without having to know every last detail of the codex.
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Pheefus [Wishlist Capesong!] @pheefus.bsky.social · 18/09/2026
Chips scale from lv1-lv3. Players will know the enemy's type & level, but not which five chips they'll be equipped with (and they won't ALL be darkness chips; there'll be some randomness). My hunch is that adding magnitude scaling outside of the flat lvls 1-3 might be introducing too many variables.
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Pheefus [Wishlist Capesong!] @pheefus.bsky.social · 18/09/2026
That's what I'm grappling with right now. Roughly 20-30 chips per element so far, with more planned. One darkness might be high-cost/high-theft. Another might be an ATK that gets 2x dmg if undefended. Another maybe a DEF that gets a bonus if triggered, etc, etc.
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Pheefus [Wishlist Capesong!] @pheefus.bsky.social · 17/09/2026
Also, just want to say thank you for engaging! Solodev can be a lonely endeavor. It’s really nice to field a question or two 👍
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Pheefus [Wishlist Capesong!] @pheefus.bsky.social · 17/09/2026
Game’s not yet playtestable. But my tinkering suggests that an enemy-type preview is the right amount of reveal. As with StS, a general sketch of your next fight (eg, darkness foe steals your MTM, ice foe nerfs your defenses) allows for satisfying strategizing before the actual battle math is shown.
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Pheefus [Wishlist Capesong!] @pheefus.bsky.social · 17/09/2026
Tbh I should probably stop referencing Into the Breach. It was my #1 inspiration at first, but I’ve iterated away from total enemy info to double-blind plan reveal. It’s hard to admit because my initial vision was basically an ITB-like, and now I realize that any similarities are just “spiritual” :(
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Pheefus [Wishlist Capesong!] @pheefus.bsky.social · 17/09/2026
This looks super cool!
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Pheefus [Wishlist Capesong!] @pheefus.bsky.social · 17/09/2026
These portraits are great 👍👍👍
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Pheefus [Wishlist Capesong!] @pheefus.bsky.social · 17/09/2026
Thx for hosting #TurnBasedThursday! ❤️ Gonna re-post this WIP of the power codex I've been working on for #Capesong; a turn-based build-your-own #superhero tactical combat game. Inspired by Super Auto Pets, Balatro (I know), Yomi Hustle, Into the Breach & more. #PixelArt #Gamedev #Indiedev #OC
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Pheefus [Wishlist Capesong!] @pheefus.bsky.social · 15/09/2026
Working on the codex. NGL I'm proud of my dev/art progress so far to see these all on one screen. Still 200+ more on the planning spreadsheet yet to be created. #Capesong #superherogame #superhero #OC #roguelike #roguelite #rpg #turnbased #tactics #indiedev #gamedev #solodev #pixelart #aseprite
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Pheefus [Wishlist Capesong!] @pheefus.bsky.social · 12/09/2026
Spent some time this week working on the animations for when heroes apply elemental effects to the field instead of directly attacking opponents. #ScreenshotSaturday #Capesong #pixelart #aseprite #turnbased #roguelike #superhero #superherogame #comicart #indiecomics #OC #indiedev #gamedev #solodev
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Pheefus [Wishlist Capesong!] @pheefus.bsky.social · 10/09/2026
Current task: drawing pixel explosion #26 (Ice-Ground Contact - Medium Intensity). I guess I could buy an asset pack, but I don't want to miss out on the joy of drawing pixel explosions #27-80. #gamedev #indiedev #aseprite #pixelart #superhero #superherogame #OC
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Pheefus [Wishlist Capesong!] @pheefus.bsky.social · 09/09/2026
Sometimes the RNG generates a meh powerset but you wanna try anyway because the guy's name is Myron Pupper. #WishlistWednesday #Capesong #Indiedev #Gamedev #superhero #superherogame #OC #turnbased #roguelike #pixelart
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Pheefus [Wishlist Capesong!] @pheefus.bsky.social · 08/09/2026
#gamedev is so adhd coded. Spend 20min doing math, a half hour drawing a sprite, ten minutes aligning the pause menu, back to math again, wait I haven’t posted anything on social lately, wait what was I doing again? What day is it?
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Pheefus [Wishlist Capesong!] @pheefus.bsky.social · 06/09/2026
Testing different opacity percentages for the invisibility power. #ScreenshotSaturday #Capesong #indiedev #pixelart #aseprite #gamedev #solodev #OC #superhero #superherogame
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Pheefus [Wishlist Capesong!] @pheefus.bsky.social · 05/09/2026
Looks great!
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Reposted by Pheefus [Wishlist Capesong!]
Folk Emerging 🦣 stone age 4X (OUT NOW) @curiousdynamics.bsky.social · 03/09/2026
Excited to host this week's official #TurnBasedThursday thread! 🎮 If you're a #gamedev with a turn-based game, showcase it in the replies, and use the hashtag #TurnBasedThursday. We're all boosting this thread! ♖ If you love turn-based #Gaming: ❤️, 🔁, & follow your faves!
hunting for great turn-based games
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Pheefus [Wishlist Capesong!] @pheefus.bsky.social · 04/09/2026
In #Capesong, the mana is called momentum. Certain powers can boost/steal it from you or the enemy. Trying to balance the costs and strength of these powers is this week's task (and probably next week's, and the week after that, and the week after that...) #TurnBasedThursday #gamedev #OC #superhero
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Pheefus [Wishlist Capesong!] @pheefus.bsky.social · 03/09/2026
RIP to the legend Sonny Sharrock. Theme song for the ages.
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Pheefus [Wishlist Capesong!] @pheefus.bsky.social · 02/09/2026
Planning what's offered in the starting loadout. Five powers: 2 from the primary element, 3 off-kit. Slightly favoring affinity without forcing you into an archetype. Want to encourage diverse buildcrafting based on your battle results/rewards. #indiedev #gamedev #superhero #OC #turnbased #roguelike
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Pheefus [Wishlist Capesong!] @pheefus.bsky.social · 01/09/2026
Trailer is done! Capesong: a turn-based combat strategy game where you generate OC superheroes and plot their growth, featuring tactical timeline battles and robust customization. Wishlist: s.team/a/4667120/ #TrailerTuesday #indiedev #gamedev #OC #superhero #roguelike #turnbased #pixelart
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Pheefus [Wishlist Capesong!] @pheefus.bsky.social · 01/09/2026
Any kind of acknowledgement is appreciated. It’s lonely work out here. Glad to see another superhero game dev, I’ll follow and cheer your progress!
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Pheefus [Wishlist Capesong!] @pheefus.bsky.social · 01/09/2026
A few new animations. Teleporting is such cheese :( #Capesong #indiedev #gamedev #OC #superhero #roguelike #turnbased #solodev #pixelart
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Pheefus [Wishlist Capesong!] @pheefus.bsky.social · 31/08/2026
Experimenting with different systems for increasing a hero's affinity. Until now, it was like a gate; purchasing a higher affinity allowed you to get better powers. But I'm changing so the more often you use a power, the higher your affinity gets. So unlocking thru use rather than thru purchasing.
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Pheefus [Wishlist Capesong!] @pheefus.bsky.social · 29/08/2026
This looks incredible!
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Pheefus [Wishlist Capesong!] @pheefus.bsky.social · 29/08/2026
Super happy to show off the new capsule artwork, created by the extremely talented Felipe Poveda! www.deviantart.com/felipepoveda #ScreenshotSaturday #Capesong #Indiedev #comic #superhero #gamedev #OC #comicart #superherogame #roguelike #turnbased
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Pheefus [Wishlist Capesong!] @pheefus.bsky.social · 29/08/2026
Awesome!
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Pheefus [Wishlist Capesong!] @pheefus.bsky.social · 27/08/2026
Thanks for hosting #TurnBasedThursday! Made steady progress on #Capesong sprites & UI layout this week. A build-your-own-superhero game with turn-based timeline-planned combat (some inspirations include Super Auto Pets/Backpack Battles/The Bazaar). Still much work to do! s.team/a/4667120/
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Pheefus [Wishlist Capesong!] @pheefus.bsky.social · 26/08/2026
Much of the last month has been spent drawing sprite animations. Finally finished the important ones. Next up, projectiles and particle beams. Hope to have a preview video ready soon s.team/a/4667120/ #Capesong #indiedev #gamedev #indiegame #superhero #OC #superherogame #pixelart #wishlistwednesday
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Pheefus [Wishlist Capesong!] @pheefus.bsky.social · 26/08/2026
I have a complex system of rules and interactions, but even as the game’s designer, it’s often impossible to tell why things happen. So I’m trying to pare things back and simplify but I don’t want to dumb it down. The target player likes buildcrafting and stats. How do I make this perfect for them?
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