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PGComai

@pgcomai.bsky.social
158 followers 351 following 40 posts

Indie dev and streamer The Bicycle Challenge demo/prototype/beta thingy: pgcomai.itch.io/the-bicycle-challen… Stream: www.twitch.tv/pgcomai

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PGComai @pgcomai.bsky.social · 05/10/2026
Managed to fake a convincing-enough motion blur in photo mode. The trick is 10 frames blended additively via the new DrawableTexture2D class. #godot #indiedev #solodev #indiegames
The bike is traveling toward a point to the left of the viewer. Since this shot was captured with simulated motion blur, a viewer can tell that the wheels of the bicycle are in motion.
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PGComai @pgcomai.bsky.social · 05/10/2026
I'm addicted to the flash that I just added to my game's photo mode #gamedev #indiedev #solodev #godot #indiegames
The pedal gear (I don't know the official name, it's the big one) of my game's bicycle.Another shot of the bike, this time from above. The left handlebar is unusuall close to the viewpoint.Yet another shot from the same instance, frozen in time. The bike is coming toward us, and is probably only a few feet up the hill.Once again we are looking at the pedal gear, but this time the angle is oblique, and we can see the rear of the bike as well. It looks pretty darn good, if I do say so myself. The flash effect makes it feel weirdly like a real photograph. I hope these descriptions are okay, these photos are tough ones since the whole point of the post is how they look captured with the flash on. If you're reading this and would prefer I write these differently, let me know. Thanks!
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PGComai @pgcomai.bsky.social · 03/10/2026
One of the new stages out today. 10s 158ms is the time to beat.
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PGComai @pgcomai.bsky.social · 30/09/2026
This one is for the loop fans. #godot #gamedev #indiedev
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PGComai @pgcomai.bsky.social · 30/09/2026
The testing build of The Bicycle Challenge is live on itch! The game may interest you if any of the following are true: - You like really hard games - You like bicycles - You thought Monkey Ball needed a bicycle - Character limi Itch page: pgcomai.itch.io/the-bicycle-... #godot #gamedev #indiedev
A riderless bike (the player) heads down a twisty and bumpy path.A bike navigates atop a giant tube with oscillating parts cut out on the left and right. It is quite precarious.The bike is being customized, with various paint and sticker options available to the player.A game level is being constructed using the level editor. The sections of path can be placed freely, and the shape can be adjusted by changing various parameters.
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PGComai @pgcomai.bsky.social · 20/06/2026
Trying out the new gyro controls in Godot 4.7. Feels good. #gamedev #indiedev #godot
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PGComai @pgcomai.bsky.social · 20/06/2026
Spent the day doing Stickers. #godot #gamedev #indiedev
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PGComai @pgcomai.bsky.social · 19/06/2026
Frame by frame crash analysis is now a feature I guess #gamedev #godot
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PGComai @pgcomai.bsky.social · 09/03/2026
Stage 13
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PGComai @pgcomai.bsky.social · 25/11/2025
Godot Rapier Physics now fully supports 3d joints!! Very excited to try these.
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PGComai @pgcomai.bsky.social · 28/10/2025
Speedrunning woodchucking
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PGComai @pgcomai.bsky.social · 26/10/2025
Got spooked today. clip: @bucky1729.bsky.social game: incredibro.itch.io/the-night-sh...
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