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Petskull games

@petskullgames.com
1.5K followers 189 following 245 posts

IT developer by day, game developer by night. Creating small and fun retro inspired 2D games because I love it! All my released games on Steam : store.steampowered.com/curator/4331… Born in 1969, so probably one of the oldest gamdev's in here?

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Petskull games @petskullgames.com · 30/07/2025
Wishlist's are my best option of getting visibility once I launch Stardust Escape, so I hope you will give me a helping hand and wishlist my game today on #wishlistwednesday 😊 💫 store.steampowered.com/app/3774260/... #indiedev #gamedev #solodev
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Petskull games @petskullgames.com · 29/07/2025
Had fun adding a portal to other levels. Next up: Populate the level with a lot more content and interesting enemies. Always challenging when the dungeons are procedurally generated. #indiedev #gamedev #procgen #solodev #alien
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Petskull games @petskullgames.com · 28/07/2025
When your imprisonment is old and rusty, all it takes is a few bumps to break loose! This is the first glimpse at a new project, I'm prototyping on. #indiedev #solodev #gamedev #pixelart
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Petskull games @petskullgames.com · 08/07/2025
The mission debriefing is a good way to measure your performance from game to game. And you get to climb the leaderboards 🤠 Playtest it right now : store.steampowered.com/app/3774260/... #gamedev #indiedev #Steam
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Petskull games @petskullgames.com · 07/07/2025
🚀 **Stardust Escape** is now in Playtest on Steam! Come survive 15 minutes of neon nonsense, meet weird station managers, and probably explode. Join the chaos and help me debug my questionable code 👇 👉https://store.steampowered.com/app/3774260/Stardust_Escape/ #gamedev #indiedev #Steam #indiegame
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Petskull games @petskullgames.com · 05/07/2025
🚀 Fuel’s on the house for friends like you! 🚀 Even shady neon fuel dealers can be charming in Stardust Escape. Survive 15 minutes of laser chaos, questionable upgrades, and chatty station managers. Wishlist 👉 store.steampowered.com/app/3774260/... #screenshotsaturday #gamedev #indiegame
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Petskull games @petskullgames.com · 28/06/2025
Stardust Escape is Survival meets Asteroids with RPG quests in a goofy Family Jetson neon setting. Wishlist today : store.steampowered.com/app/3774260/... #ScreenshotSaturday #indiedev #gamedev #indiegame
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Petskull games @petskullgames.com · 27/06/2025
Steam summer sale is upon us and so is all my games! Go get them now with at least 50% discount! ▶️ store.steampowered.com/search/?publ... #Steam #indiedev #gamedev #SoloDev
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Petskull games @petskullgames.com · 23/06/2025
🎮✨ Introducing Stardust Escape ✨🎮 A neon-drenched space survival game where you blast, dodge, and upgrade your way through 15 minutes of chaotic cosmic cartoony minimalistic madness. Stay tuned for more 😀 #indiedev #gamedev
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Petskull games @petskullgames.com · 03/06/2025
💫 MISSION FAILED (but fashionably) 💫 Just finished the mission debriefing screen! After each run, a station manager delivers a randomized (and often sarcastic) one-liner. Even if you explode in 16 seconds like me 😅 As Dr. Cortex says: “Scientifically speaking…yikes.” #indiedev #gamedev #solodev
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Petskull games @petskullgames.com · 25/05/2025
Another screenshot, showing some more action. 15 minutes to survive is a long time in this mayhem! 😈 #gamedev #indiegame #indiedev
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Petskull games @petskullgames.com · 24/05/2025
I've been fiddling with this neon-soaked, Family Jetson-flavored space game where you have to survive 15 minutes of geometric chaos, haunting and exploding enemies, and expired burgers. The fuel and health gauge judges you 🤠 #screenshotsaturday #gamedev #indiegame
A quest in the whacky gameOne of the places to visit in the whacky gameChase and kill the coffee machine thief before he jumps to another system. A quest in the whacky game.A place to get a mouth water sobbering quest in the whacky game.
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Petskull games @petskullgames.com · 25/04/2025
Been quiet for a while... But have been tinkering with another little project 🤭 #gamedev #indiedev #indiegamedev #solodev #pixelart
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Petskull games @petskullgames.com · 22/01/2025
Fiddling around with arming my guards. Some trigger happy dudes, I tell ya'! 🤠 Next up is equipping them with different types of weapon 😈 #solodev #indiedev #gamedev #Indiegamedev #procgen
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Petskull games @petskullgames.com · 20/01/2025
When you gotta go, you gotta! Even NPC's have basic needs 🙂 So far this need, together with hunger will have higher priority than just basic guard duty. #solodev #indiedev #gamedev #procgen #indiegamedev
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Petskull games @petskullgames.com · 20/01/2025
I'm impressed. Even after 2 years, only 2 people have managed to complete all 40 levels in my game 'Ladder Larry'! 😄 And the fastest time was 44 minutes. #solodev #indiedev #Steam #gamedev
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Petskull games @petskullgames.com · 17/01/2025
Such a milestone!! 😊 1.400 followers? You are so great! Thank you!! On a side note, I'm working on the guard schedules and all 41 guards in this level are behaving as they should... So far! 😆 #solodev #indiedev #gamedev #indiegamedev #procgen
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Petskull games @petskullgames.com · 15/01/2025
Working on implementing guards that patrols the entire complex. Visibility indicators will show the player what the guard can see. Still a long way before it can be called a game, but there's progress! 🤠 #solodev #indiedev #gamedev #procgen #pixelart #2d
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Petskull games @petskullgames.com · 11/01/2025
Could this look like an interesting map to walk through? Your primary mission would be to assassinate a person in the orange room, without being seen by the guards (dots in RED). You would exfiltrate from the cyan room. #procgen #solodev #indiedev #gamedev #indiegamedev
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Petskull games @petskullgames.com · 08/01/2025
Came a little further with my experiment. Have added a simple NPC that just wanders the halls. I also got around to implementing a simple minimap that shows where you've been. This might turn into a proper #roguelike 😳 #indiedev #solodev #gamedev #2d #procgen #pixelart
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Petskull games @petskullgames.com · 05/01/2025
I tried to adjust the implementation to a much smoother variant, but have come to the conclusion that I dont like it at all. So I will probably opt for rooms being revealed automatically in the vicinity of the player 😊 #solodev #indiedev #gamedev #poc
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Petskull games @petskullgames.com · 03/01/2025
Looking into a kind of look-ahead thing, but unsure whether my solution is a good one or not. The idea is that you can peek into a new room without entering it, but once you enter it, the entire room will be visible? Is it working?? #indiedev #solodev #gamedev
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Petskull games @petskullgames.com · 20/12/2024
Got automatic doors working 😀 #procgen #solodev #indiedev #gamedev #pixelart #2d
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Petskull games @petskullgames.com · 19/12/2024
Still no clear idea of what I'm doing, but I got the AABB collision code in place and added automatic doors. This #procgen has a lot of potential 😆 And it's clear to see I'm not a great #pixelart 'ist ... #solodev #indiedev #gamedev
Screenshot of a prototype for a roguelike dungeon crawler type of thing.
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Petskull games @petskullgames.com · 18/12/2024
Still not quite sure what to do with my #procgen room/dungeon creator, but at least I now have a visualization 😀 Quite nice just to dabble with some code without having plans or deadlines! 😊 #solodev #indiedev #gamedev
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Petskull games @petskullgames.com · 16/12/2024
Couldn't help myself, but had to recreate an old dungeon room generator. 100% #procgen and fully scalable from 4 rooms to whatever size you need. Now I just need to figure out which game to make, using these maps ... 🤔 #indiedev #solodev #gamedev #algorithms
Picture showing a procedurally generated dungeon with 80 roomsPicture showing a procedurally generated dungeon with 14 rooms
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Petskull games @petskullgames.com · 14/12/2024
The playtest version of my new game Thrustme Too is now available for all of you who signed up 😊 Did I mention this before? IF you play the playtest version and provide me with useful feedback about the game, you will be granted a special treat in the game 😉 #indiedev #solodev #gamedev #Steam
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Petskull games @petskullgames.com · 13/12/2024
If you're the tiniest bit curious about my latest game, then why not sign up for a playtest ? The playtest build is already in the review process, so it wont be long until I can open up for it 😀 #solodev #indiedev #indiegame #gamedev #Steam
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Petskull games @petskullgames.com · 12/12/2024
The Steam logo for the game 😊 #indiedev #solodev #gamedev #art #Steam
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Petskull games @petskullgames.com · 12/12/2024
Finally got a trailer ready for Thrustme Too. This means that the Steam page is sooo close to be published. Exciting? You bet!! And I'm sweating too 😅😱 #indiedev #solodev #gamedev #Steam #pixelart #procgen
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Petskull games @petskullgames.com · 10/12/2024
It only took 1 extra review to get it approved. Phew! 😮‍💨 Next step is to try and create a trailer for the game - I believe this is the hardest part for me 🫤 #indiedev #solodev #gamedev #Steam #indiegamedev
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Petskull games @petskullgames.com · 10/12/2024
Hmm, that took some time. I ended up creating a completely new controller handler, but now I'm able to reconfigure and use all buttons, triggers, sticks and everything else you can put onto a controller 😅 #solodev #indiedev #gamedev #indiegamedev #pixelart #2D
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Petskull games @petskullgames.com · 06/12/2024
Working on controller setups - Not easy to get right, I think. Maybe because I never play games with controller myself 🤔 I'm a mouse + keyboard kinda guy 👴 #indiedev #solodev #gamedev #pixelart #2d
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Petskull games @petskullgames.com · 03/12/2024
Exciting days ahead 😅 #indiedev #solodev #gamedev #Steam
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Petskull games @petskullgames.com · 02/12/2024
Spent some time adding simple but useful tutorials to the game. This should ease the player into the experience... Hopefully 😈 #indiedev #solodev #gamedev #pixelart #2d #procgen
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Petskull games @petskullgames.com · 28/11/2024
Funny! I was cleaning up some old development folders and came across this picture of some procedurally generated space ships for one of my games. I believe they were an early version of ths finished shapes 😊 #indiedev #solodev #procgen #indiegamedev #gamedev
A picture showing a lot of different procedurally generated spaceships in topdown 2D view
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Petskull games @petskullgames.com · 26/11/2024
Sitting here wandering and a bit anxious, as I am testing my game and can't find any real bugs - Only things I'd like to change... That's bad, right? 🤨 #indiedev #solodev #gamedev #pixelart #2d #procgen
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Petskull games @petskullgames.com · 24/11/2024
What is more fitting than retro sound effects for retro inspired enemies 😀 This was fun to add!! #indiedev #solodev #gamedev #indiegamedev #procgen #pixelart #2d #retro
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Petskull games @petskullgames.com · 24/11/2024
Enjoying a quiet sunday morning by adding sound effects to my game. Nothing like the sound of a UFO dying in agony 😈 #indiedev #solodev #gamedev
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Petskull games @petskullgames.com · 23/11/2024
The X-mas season has slowly begun at our place, with the creation of the first decoration. Created by my lovely girlfriend ❤️😊 #solodev #indiedev
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Petskull games @petskullgames.com · 22/11/2024
Working on the "game completed" sequence - No, I'm not gonna spoil it for ya'! 🤭 You just have to complete all 100 levels yourself! #indiegame #indiedev #solodev #gamedev
Batman slapping Robin for almost spoiling the ending sequence.
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Petskull games @petskullgames.com · 22/11/2024
I have realized that some of the levels are too hard as you get hammered by aliens. So I have added shield mushrooms to those levels, to give the player a fair fighting chance 😈 #indiedev #gamedev #solodev #pixelart #2D #indiedevgame
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Petskull games @petskullgames.com · 20/11/2024
Debug menu is getting more and more comprehensive 😊 But it really helps tracking those rare bugs that only pop up occasionally. Oh yeah, one of the pitfalls of doing #procgen maps and NPC's with their own mindsets. They NEVER do the same twice in a row 😈 #indiedev #gamedev #solodev #indiedevgame
Picture showing the debug menu in Thrustme Too
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Petskull games @petskullgames.com · 20/11/2024
Nevermind, saw the link on your profile :-D
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Petskull games @petskullgames.com · 20/11/2024
A debug view is a gold mine to find small bugs. Here's a view of my spatial hashing grid, which helps me reduce the number of objects, I have to test for collisions. I used it to find a bug, where an enemy was placed in the wrong "bucket" and thus didn't collide 😈 #indiedev #gamedev #pixelart #2D
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Petskull games @petskullgames.com · 19/11/2024
I've had so many great people following me, these last couple of days, so maybe I should introduce myself? I'm a #solodev PC game developer by night, who enjoys creating #2D retro inspired games. Currently working on 2 new titles in my free time 😊 Thank you for the following!!
Home Simpson waving
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Petskull games @petskullgames.com · 19/11/2024
I have it completely opposite. I force myself to NOT think about the next game, because eventually I will loose interest in my current project, to persue the next one. I have a drawer full of those projects 🫤
Picture from movie Toy story, where Woody gets dropped into the trash bin.
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Petskull games @petskullgames.com · 18/11/2024
Added procedurally generated #procgen clouds to some of the levels. And they will be visible even in the deepest darkest caves 😈 #indiedev #gamedev #solodev #pixelart #2D
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Petskull games @petskullgames.com · 18/11/2024
I created a little handy tool for my game, that dumps all the differences in each mission level into an Excel-sheet. This gives me a quick overview of the differences and difficulty settings for each mission. #solodev #indiedev #gamedev #indiegame
Spreadsheet with significant data for each mission
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Petskull games @petskullgames.com · 18/11/2024
I honestly can't comprehend this increase in people wanting to follow my #gamedev endevour. But I am SO grateful for all you wonderful Blusky's 😊 600 followers... Who would have thought... #solodev #indiedev
Petskull logo with 600 followers
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