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Peterino

@peterino2.bsky.social
89 followers 101 following 41 posts

Used to make computers now I make video games. C++/zig enjoyer. Unreal Engine Debugger by day. Unhinged solo game dev by night Vancouver, BC He/Him blog: peterino.com DM me your opinions on memory allocation

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Peterino @peterino2.bsky.social · 21/06/2026
peterino.com/lore-vcs-overview.html Lore is probably the most surprising announcement from unreal fest- an MIT licensed VCS from epic games. Can it be the perforce replacement we're looking for? #indiedev #gamedev
peterino.com
Lore VCS - a gamedev’s perspective
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Peterino @peterino2.bsky.social · 14/05/2026
doing more work on the level editor, can just drag and drop in meshes now.
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Peterino @peterino2.bsky.social · 12/05/2026
lights and screen effects! The lighting is clustered forward rendering, and after adding a post processing scren-effects stage, its so easy to just code screen effects. #gamedev #indiedev
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Peterino @peterino2.bsky.social · 09/05/2026
This is not imgui. this is a custom ui framework made from scratch in zig called artemis. Also my engine has a name now- Ribtech. #indiedev #gamedev
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Peterino @peterino2.bsky.social · 09/05/2026
so... I've been busy... new UI framework written from scratch and a real level editor now. Working on getting some lighting to work today #indiedev #gamedev #zig
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Peterino @peterino2.bsky.social · 05/10/2025
So my hyperfixation as of this week- networking! Also added a wee bit of automation to make the host->spawnclient-> connect to host -> make the client small and tiled properly be much smoother #zig #indiedev
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Peterino @peterino2.bsky.social · 05/10/2025
having an animated console log does wonders for making me want to actually write useful messages. #zig #indiedev
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Peterino @peterino2.bsky.social · 22/09/2025
Modern single threaded perf has gotten so fast its kinda mindblowing. These particles are updating gravity, acceleration, lifetimes, doing the laziest implementation i could think of. Is it practical? ehh probably not. #gamedev #indiedev
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Peterino @peterino2.bsky.social · 22/09/2025
So I've started to make a particle system.. Should really code for fun more often
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Peterino @peterino2.bsky.social · 31/05/2025
physics is back in the new renderer. All thats left is bringing animations and UI back online. and I daresay i might be ready to start making a game #gamedev #indiedev #programming
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Peterino @peterino2.bsky.social · 23/05/2025
Having a hex view of various camera data while moving around really makes me hackerman. #gamedev #indiedev #programming
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Peterino @peterino2.bsky.social · 28/04/2025
I played Prismyck, amazing art! cant believe it was done in a month. #gamedev #indiedev
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Peterino @peterino2.bsky.social · 26/04/2025
expedition 33 is really quite something.
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Peterino @peterino2.bsky.social · 22/04/2025
new sdl3 renderer now has debug draws!
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Peterino @peterino2.bsky.social · 21/04/2025
After nearly two years of playing with my toy engine I have implemented most things needed to make a game. But I still haven't looked past chapter 1 of Real time rendering and done anything more complex in terms of rendering than just color to screen. Oh also new renderer with SDL3 gpu.
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Peterino @peterino2.bsky.social · 04/02/2025
Attempted this 3 times but settled on an api I can stick with. Video shows animations on the player controller with the old system snapping between animations and the new system which smoothly blends between This is a custom game engine written in zig #zig #indiedev #gamedev
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Peterino @peterino2.bsky.social · 03/02/2025
Sometimes I wonder what's the end game of all this automation and AI. (Assuming it works) We could all get food and housing and live a life. Or... it's ends up with elon musk playing factorio while the rest of us are playing as the bugs. (And his copper to iron ratio would probably be shit.)
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Peterino @peterino2.bsky.social · 31/01/2025
Going to bed fine then waking up sick be like; Damn... I hope I didn't infect anyone
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Peterino @peterino2.bsky.social · 30/01/2025
Difficult as in hard to solve? or difficult as in a boatload of work? For hard to solve: 1. See how other people solve similar problems 2. Shelve it for later but keep thinking about it 3. Ask does it really need to be done? 4. Call up my boys (beg for help T_T ) 5. Grind at it for months on end
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Peterino @peterino2.bsky.social · 30/01/2025
So I did global game jam recently some things i saw: 1. unreal's become quite heavy and difficult to use on laptops 2. godot was reaally popular this year and made some of the highest quality stuff 3. some dude brought a 3d printer and did a full on hardware project in the span of 48 hours.
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Peterino @peterino2.bsky.social · 29/01/2025
Whaddup nerds. I'm Peter. I make frames go brrr. Follow me if you like boxes.
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