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personalError

@personalerror.bsky.social
66 followers 59 following 142 posts

Hi, I'm an indie game developer, wep developer and graphic designer. Working on my first ever game and excited to share my game dev journey with you www.personalerror.com www.twitch.tv/personalerror 👾Discord: discord.gg/QfPqqkUH7Z

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personalError @personalerror.bsky.social · 01/08/2026
Continuing work on Bixi and playing around with a new tile set and lighting. Got some fun doors working too. Well, I found them fun anyway #IndieGameDev #SoloGameDev #Unity #Asperite #Goblin
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personalError @personalerror.bsky.social · 31/07/2026
Early dev work on Bixi is progressing. My first attempt at a pixel art tile set. It needs a bit of work but overall happy. Also started building out the menu system too #IndieGameDev #SoloGameDev #Unity #Asperite #Goblins
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personalError @personalerror.bsky.social · 25/07/2026
Been really struggling to settle on art direction for my new project but I'm finally there and have the animations for the main Character sorted. Still early days but I'm happy so far #IndieGameDev #SoloGameDev #PixelArt #Unity #Asperite
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personalError @personalerror.bsky.social · 23/06/2026
Working on character design for a new project and I'm struggling to decide on the art style. Should I go with pixel art or vector art? Kind of leaning towards vector. I'm not at all experienced in drawing pixel art #IndieGameDev #SoloGameDev #Art #GameArt #VideoGames
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personalError @personalerror.bsky.social · 18/05/2026
With the design finalised for Hecuba, I've got some initial animations done too. Not 100% on the run cycle, it may need some tweaking #IndieGameDev #SoloGameDev #Unity #Animation
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personalError @personalerror.bsky.social · 18/05/2026
Well it took a few days but I've got the final character design finished. I'm really pushing to up the graphics big style on this next project. I think Hecuba here has come a long way from her initial design #IndieGameDev #SoloGameDev #CharacterDesign #Art #Affinity
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personalError @personalerror.bsky.social · 13/05/2026
With WitchGhost finished it's on to the next project and I'm making a real effort to step up with the graphics on this one. Finished the design for the protagonist and I'm pretty pleased with how she's turned out #IndieGameDev #SoloGameDev #CharacterDesign #Affinity #Unity
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personalError @personalerror.bsky.social · 09/05/2026
So far all my patch notes on steam are signed off with "Scot @ personalError". Well that has now changed. Due to some incredibly exciting personal developments, my patch notes will now be signed off "Shay @ personalError". #IndieGameDev #Steam #GameDev
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personalError @personalerror.bsky.social · 29/04/2026
Spent a lot of time working on the enemy AI today. Now instead of just mindlessley moving towards you, the mobs will appear to think about where they are moving. They will attempt to swarm you and block potential escape routes. Plus they also run away from explosions #IndieGameDev #Unity #GameDev
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personalError @personalerror.bsky.social · 28/04/2026
Continuing work on WitchGhost and the exploding pumpkins are done and happily they work well in the 3D environment #IndieGameDev #SoloGameDev #Unity #GameDev #VideoGames #Roguelite
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personalError @personalerror.bsky.social · 26/04/2026
Moving development of WitchGhost from Godot to Unity and developing it as a 2.5D game has so far proven to be a massive amount of work but I hope it will be worth it in the end. Thought I'd share some progress on the development #IndieGameDev #SoloGameDev #Unity #Affinity #Roguelite
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personalError @personalerror.bsky.social · 19/04/2026
The next major update for WitchGhost will be 0.3d. The update will include a massive overhaul of the graphics and a whole new dimension....Z #IndieGameDev #SoloGameDev #Unity #2.5D #VideoGame #Roguelite
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personalError @personalerror.bsky.social · 18/04/2026
The next major update for WitchGhost is well underway and trust me when I say it is a major update! #IndieGameDev #Unity #SoloGameDev #GameDev #Affinity
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personalError @personalerror.bsky.social · 12/04/2026
Time for a quick break from game dev to play an old classic #heroquest #boardgames #fantasy
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personalError @personalerror.bsky.social · 09/04/2026
If you're anything like me then you've probably spent a great deal of time wondering what Clint Eastwood would look like if he were a banana. Well, wonder no longer! The "Do You Feel Lucky" level up card in Nana will satisfy your curiosity #IndieGameDev #SoloGameDev #Godot #Affinity
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personalError @personalerror.bsky.social · 08/04/2026
I think the new level up cards for Nana are looking good in game. Now to grind out the rest of them #IndieGameDev #SoloGameDev #Godot #Roguelite #Roguelike #GameDev #GameDesign
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personalError @personalerror.bsky.social · 06/04/2026
The movie quote level ups for Nana are well underway. Now the fun part, thinking of more quotes that can relate to in game powers #IndieGameDev #SoloGameDev #Movies #Godot #Affinity
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personalError @personalerror.bsky.social · 06/04/2026
One thing I love about GameDev is that it is socially acceptale for a grown adult to spend their day drawing something like this. New artowork for the level up perks in Nana #IndieGameDev #SoloGameDev #Roguelite #Affinity
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personalError @personalerror.bsky.social · 01/04/2026
The Nana demo grind is officially on and I'm starting off with a new weapon type. The Pineapple Ring Gun. The game's first energy weapon and multi hit weapon #IndieGameDev #SoloGameDev #roguelite #affinity #banana
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personalError @personalerror.bsky.social · 27/03/2026
Another new mob added to WitchGhost. This time I'm carrying on with a bang, and still inkeeping with the Wild West theme, it's the deadly Dynamite Monster #IndieGameDev #SoloGameDev #Godot #Roguelite #HordeSurvivor
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personalError @personalerror.bsky.social · 17/03/2026
Here is a timelapsed video of me animating the 8-bit version of the cowboy skeleton for WitchGhost. It's a very basic from of animation but it works since the animations themselves are pretty basic + it's a kinda theraputic process #IndieGameDev #SoloGameDev #Affinity #Animation #WitchGhost
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personalError @personalerror.bsky.social · 15/03/2026
My style of frame by frame animation may be tricky and time consuming but when it works it works. I'm genuinely very pleased with how this one turned out. Looking forward to seeing how it looks in game #IndieGameDev #SoloGameDev #Affinity #Animation #Godot
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personalError @personalerror.bsky.social · 13/03/2026
Update 0.2.4 is out for WitchGhost and this sees the full completion of the first level and introduction of Witcheye Woods' final mob...The Werewolf Work is also well underway on the next update with a host of new mobs and finilisation of the next level #IndieGameDev #SoloGameDev #Godot
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personalError @personalerror.bsky.social · 26/01/2026
WitchGhost was chaotic but the goal is to turn that up to 11 with Nana. With the addition of the "Struzi" (Strawberry Uzi), Nana will certainly give you more than your 5 a day #IndieGameDev #SoloGameDev #Godot #Roguelite
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personalError @personalerror.bsky.social · 25/01/2026
Work on Nana progresses with new weapons added and the first mob...Toastferatu! #IndieGameDev #SoloGameDev #Roguelite #Shooter #Godot
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personalError @personalerror.bsky.social · 19/01/2026
WitchGhost has a very strong theme which, creativiley can be limiting. Nana however, will have a very broad theme which allows for a lot, a lot of creative license #IndieGameDev #SoloGameDev #Godot #Roguelite
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personalError @personalerror.bsky.social · 19/01/2026
Game Dev Tips: Learn from your experience making your first game and apply your knowledge to an aging banana... The character controller and basic ammo system is in place for my latest project, Nana #IndieGameDev #SoloGameDev #Roguelite #Banana
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personalError @personalerror.bsky.social · 17/01/2026
Playing around with some character design today and honestly I'm starting to think there's something wrong with me... #Affinity #CharacterDesign #IndieGameDev #SoloGameDev #Bananas
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personalError @personalerror.bsky.social · 21/12/2025
After taking a much needed mental health break, I'm back with an exciting new project and...something is wrong #IndieGameDev #SoloGameDev #Platformer #Surrealism #Godot
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personalError @personalerror.bsky.social · 19/11/2025
Busy working on WitchGhost updates and have begun work on the sequel. Here is some early footage showing the basic char controller and beginnings of the inventory system #IndieGameDev #SoloGameDev #Godot #VideoGames
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personalError @personalerror.bsky.social · 06/11/2025
I honestly can't say thank you enough to everyone for helping to make this happen today ❤️🎉 #IndieGameDev #Twitch #Streamer #Godot
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personalError @personalerror.bsky.social · 05/11/2025
The "Mix By Card" system in WitchGhost is now on the way to completion where players can now combine spells when they pick up a new spell card, allowing you to have 2 powerful combo spells equipped at once #IndieGameDev #SoloGameDev #Godot store.steampowered.com/app/2711050/...
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personalError @personalerror.bsky.social · 03/11/2025
Currenlty very hard at work on the first major update for WitchGhost, starting with adding 2 new spells that I'm quite excited about. Here's a sneak peek at what's on the way #IndieGameDev #SoloGameDev #Godot #Affinity #Magic #Spells #WitchGhost store.steampowered.com/app/2711050/...
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personalError @personalerror.bsky.social · 30/10/2025
The final Meet The Magic before WitchGhost launches tomorrow! Today it's a rather off the wall spell involving underwear #IndieGameDev #SoloGameDev #Halloween #GameDev #Godot #Spooky store.steampowered.com/app/2711050/...
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personalError @personalerror.bsky.social · 29/10/2025
A spell with a retro flavour today. It's 8-bit boogie. Transform enemies into 8-bit and reduce their damage with the spell responsible for doubling the workload on WitchGhost store.steampowered.com/app/2711050/... #IndieGameDev #gamedev #Halloween #Godot #retro #pixelart
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personalError @personalerror.bsky.social · 28/10/2025
Today's Meet The Magic introduces the spell that has one of my favourite names in WitchGhost. It's Hex Pest, a damage over time spell that curses enemies. #IndieGameDev #SoloGameDev #Godot #Halloween #Magic store.steampowered.com/app/2711050/...
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personalError @personalerror.bsky.social · 27/10/2025
We met some of the mobs of WitchGhost, now let's meet some magic. First is the Fire Bolt. A basic attack spell and the first spell you will get in the game. store.steampowered.com/app/2711050/... #IndieGameDev #Godot #Halloween #Witches #Affinity
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personalError @personalerror.bsky.social · 26/10/2025
It'll make you laugh, cry and scream. Today it's the Scary-ish clown. It may not look terrifying but it's one of the most powerful mobs in the game store.steampowered.com/app/2711050/... #IndieGameDev #SoloGameDev #Godot #Halloween #Clowns
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personalError @personalerror.bsky.social · 25/10/2025
Today it's the Zombie. The first mob in the game that can directly affect Ezme's abilities. The Zombie sometimes looks scary and sometimes has the appearance of just wanting a hug. #IndieGameDev #SoloGameDev #Godot #Halloween #Steam store.steampowered.com/app/2711050/...
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personalError @personalerror.bsky.social · 24/10/2025
The most unusual mob today and one that stands out from the rest. Inspired not from classic Halloween but from old sci-fi movies. It's the Evil Robot store.steampowered.com/app/2711050/... #IndieGameDev #SoloGameDev #Godot #Steam #Halloween
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personalError @personalerror.bsky.social · 23/10/2025
Today's Meet The Mobs is one of my favourites. It's the Vampire. With 2 different styles and a wicked special attack, I have a lot of love for the Vampire. store.steampowered.com/app/2711050/... #IndieGameDev #SoloGameDev #Godot #Steam #Halloween
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personalError @personalerror.bsky.social · 22/10/2025
Introducing the first mob with a special attack and next in the "Meet The Mobs" campaing. It's The Bat. Seen as it's own thing and also forming part of a different mobs special attack. The bat is a busy guy! store.steampowered.com/app/2711050/... #IndieGameDev #SoloGameDev #Godot #Steam #Halloween
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personalError @personalerror.bsky.social · 21/10/2025
Next up is the first ever mob created for WitchGhost, the Skeleton. Another base mob but it defintely has one ofmy favourite animations in the game store.steampowered.com/app/2711050/... #IndieGameDev #SoloGameDev #Godot #Steam
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personalError @personalerror.bsky.social · 20/10/2025
Launching the new "Meet the Mobs" pre launch campaign for WitchGhost. Introducing the mobs and provide a little more information. Today, The Spider. A base, early game mob that can quickly overwhelm you store.steampowered.com/app/2711050/... #IndieGameDev #Godot #SoloGameDev #AffinityDesigner
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personalError @personalerror.bsky.social · 18/10/2025
Preparing for the upcoming release of WitchGhost and have been gifted this awesome decoration from a friend ❤️ #IndieGameDev #Godot #WitchGhost store.steampowered.com/app/2711050/...
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personalError @personalerror.bsky.social · 12/10/2025
Taking my latest Jam entry to full game. I'm building it from the ground up. Here's the latest new feature, the epic, action, slow-mo sequence if you hit the ball full power. #IndieGameDev #SoloGameDev #Godot #MiniGolf
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personalError @personalerror.bsky.social · 02/10/2025
With WitchGhost almost done it's time for a new project. This is going to be a 1950s B-Movie style Tower Defense game. Pretty excited about this one #indiegamedev #godot #sologamedev #towerdefense
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personalError @personalerror.bsky.social · 18/09/2025
Taking a break to work on a game jam project now. Silly me for thinking a miniature golf game would be easy to make 😨 but I'm pleased with the progress made in two days #IndieGameDev #SoloGameDev #Godot #gamejam
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personalError @personalerror.bsky.social · 15/09/2025
A very exciting day. All the approval is here and on the day, I can finally press the button I have dreamed of pressing for a long, long time now. In the meantime, polishing, testing and bug fixing ahead #IndieGameDev #SoloGameDev #Godot #WitchGhost #Steam
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personalError @personalerror.bsky.social · 14/09/2025
The to do list is complete, the end game content is in and the approval from Steam is here. I've poured my heart and soul into this project and am, for the first time ever, about to acheive a dream. WitchGhost will release on 31st October 🎉 #IndieGameDev #SoloGameDev #Steam #WitchGhost #Godot
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