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Peardian

@peardian.bsky.social
584 followers 1 following 521 posts

Amateur 2D/3D artist 🎨, programmer, maker of things. Currently too busy and tired to make new art. Sorry, no commissions or requests. Profile pic by Devicho. Tumblr: peardian.tumblr.com #3dArt #SuperSmashBros

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Peardian @peardian.bsky.social · 02/10/2026
Here is another outfit example, since I wanted to show some of the wacky variety she wears. If anything, the first outfit I drew is far too normal. #oc #ocArt #MonsterGirl
Another drawing of the same space alien girl, this time in a different outfit. She is wearing a plaid skirt as a top and wrapped a pair of jeans around her waist like a sash.
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Peardian @peardian.bsky.social · 02/10/2026
It's been a while... may as well post another OC... This is Ceruru! She comes from somewhere in space and has set up a shop here on Earth. She is always cheerful and friendly. She is fascinated by the beauty of everyday objects and sells or wears whatever looks neat to her. #oc #ocArt #MonsterGirl
A drawing of a space alien girl with bright blue skin and shiny purple hair. Here irises are deep purple with a star-like shine inside them. She has a dark patch on her face with white freckles that resembles outer space. She has tentacles for arms and legs. She is wearing a light green bootleg tee-shirt with a cow on it (labeled "CROW") and a pocket watch around her neck.
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Peardian @peardian.bsky.social · 08/09/2026
Just casually linking to this for no particular reason... #3dArt #LegendOfZelda #OcarinaOfTime #wallpaper
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Peardian @peardian.bsky.social · 07/09/2026
Here's the trophy turntable for Rudinn (and Rudinn Ranger.) I did my best with the face, but like I said, it doesn't really work well in full 3D. I put both of them together in an attempt to distract from that fact. And of course, I just had to use Rude Buster! #3dArt #SuperSmashBros #Deltarune
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Peardian @peardian.bsky.social · 06/09/2026
You asked for it...
A 3D model of Rudinn from Deltarune, viewed from the front...
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Peardian @peardian.bsky.social · 06/09/2026
Important model feature:
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Peardian @peardian.bsky.social · 06/09/2026
My first model of 2026! Rudinn's design isn't really suited for 3D, but I did my best to adapt it anyway. Of course, I did the other Rudinns, too. I even made textures based on the original drawings by kanotynes! Download: models.spriters-resource.com/custom_edite... #3dArt #Deltarune
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Peardian @peardian.bsky.social · 31/08/2026
Here's something a little different... I drew my OC Pear and @daimaxart.bsky.social as clowns. Max's outfit is almost entirely based on a cute VR avatar we found, which I have just learned was made by Riceballer3D. I wanted to be more original, but I couldn't think of any better ideas. #oc #ocArt
A drawing of two characters dressed as colorful clowns.

The boy on the left (Pear) has blonde hair under his large jester hat, which resembles the hat of Marx from the Kirby series. Pear is wearing a blue striped shirt with oversized sleeves, decorated in white stars, as well as a bowtie, oversized overalls with a rainbow diamond pattern, and pointy brown shoes. Pear has his arms raised to show off his sleeves.

The boy on the right (Max) has brown hair, short horns, mouse ears, and a mouse tail. Max has an oversized red bow on the back of his head and a small bow tied to his tail, from which a pair of golden bells dangle. Max is wearing an oversized ruffled collar, a puffy yellow shirt with rainbow polkadots and ruffled cuffs, and oversized pants with a rainbow stripe pattern. Max is holding an inflatable toy hammer down by his side and has his other hand on his hip, looking unamused.
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Peardian @peardian.bsky.social · 26/08/2026
Now that I've shown off all the new Double Dash maps, it's back to my usual schedule of weeks of silence until I make some new art. If you really liked these maps, I've done similar sets in the past for #MarioKart 64, #PaperMario 64, and #OcarinaOfTime, plus various 2D maps like #YoshisIsland.
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Peardian @peardian.bsky.social · 25/08/2026
Last, but not least, Tilt-a-Kart! Another course with cool MIPmap tricks you can barely see, except for on the edges of the blocks. I put the respawn platforms as a separate layer so they wouldn't obscure the main platform's lovely design. #3D #MarioKart
A top-down map of Tilt-a-Kart from Mario Kart: Double Dash!!
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Peardian @peardian.bsky.social · 24/08/2026
It may not look like it, but the #LuigisMansion map took about three hours just to prepare the model. Because of the item boxes on the ramps, this is my only MKDD map where the connection markers don't perfectly line up between layers. #3D #MarioKart
A top-down map of Luigi's Mansion (the battle course) from Mario Kart: Double Dash!!
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Peardian @peardian.bsky.social · 21/08/2026
Pipe Plaza provided a unique challenge in being the course with the most complex item box layouts. If I had done this map first, I might have chosen a different color for the Bob-omb-Blast-only boxes... #3D #MarioKart
A top-down map of Pipe Plaza from Mario Kart: Double Dash!!
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Peardian @peardian.bsky.social · 20/08/2026
Yep! The game even has super-duper low-poly item box models specifically for LAN mode.
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Peardian @peardian.bsky.social · 20/08/2026
How many GameCubes can I fit into a single map? Only thing of note here is that I rotated the skybox on its side to make the background. #3D #MarioKart
A top-down map of Nintendo GameCube (the battle course) from Mario Kart: Double Dash!!
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Peardian @peardian.bsky.social · 19/08/2026
Block City (inferior cousin of Block Fort) has an interesting trait I wish I could have done more with. Most of the materials use MIPmap trickery to do cool stuff, but since everything is blocky, so you can't see it top-down. At best, the big color blocks' edges are more saturated. #3D #MarioKart
A top-down map of Block City from Mario Kart: Double Dash!!
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Peardian @peardian.bsky.social · 18/08/2026
Of course, I also did the battle courses, too, starting with Cookie Land and its tricky jelly material. With how small the arenas are, I chose to include a lot more extra space around them. I'm surprised I could fit all the background cookies easily. And yes, MKDD supports 8 players. #3D #MarioKart
A top-down map of Cookie Land from Mario Kart: Double Dash!!
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Peardian @peardian.bsky.social · 17/08/2026
At last, Rainbow Road! The road was very tricky to set up. I had to scale, rotate, and move the rainbow texture *precisely* to get the colors to look correct. Unfortunately, the bumpy reflection effect doesn't show up well from above, but you can still see it near the clouds. #3D #MarioKart
A top-down map of Rainbow Road from Mario Kart: Double Dash!!
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Peardian @peardian.bsky.social · 15/08/2026
Jasc Animation Shop 3, a GIF animation program. Not exactly the most robust art program. I still have it...
A splash screen for Jasc Animation Shop, version 3.02.
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Peardian @peardian.bsky.social · 14/08/2026
The trickiest part of Bowser's Castle was the lava shader. I had to mess around with the model to figure out that it was intentionally overflowing the colors to create its banded appearance. I imitated it with some clever color remapping. It's weird how little lava there is here... #3D #MarioKart
A top-down map of Bowser's Castle from Mario Kart: Double Dash!!
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Peardian @peardian.bsky.social · 13/08/2026
Dino Dino Jungle had a number of challenges, from the tree leaves covering the track to the crystals poking through the cave walls and more. It's funny how little of the track is actual jungle. #3D #MarioKart
A top-down map of Dino Dino Jungle from Mario Kart: Double Dash!!
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Peardian @peardian.bsky.social · 12/08/2026
Wario Colosseum is another track I was looking forward to mapping... but then I got so stuck on the complexity of it that I put the whole project off for almost an entire year. As you can see, I had to split it up differently from other courses. #3D #MarioKart
A top-down map of Wario Colosseum from Mario Kart: Double Dash!!
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Peardian @peardian.bsky.social · 11/08/2026
As expected, the unique challenge for DK Mountain was its dynamic bridge. The only models for it are a plank of wood and a tiny piece of rope, and I had to piece it together using object parameters and (mostly) studying it in the game. #3D #MarioKart
A top-down map of DK Mountain from Mario Kart: Double Dash!!
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Peardian @peardian.bsky.social · 10/08/2026
The most interesting challenge of Yoshi Circuit was the water, which changes colors drastically through MIP map trickery in-game. To imitate this, I used a very soft mask around the edges. The mask is so big and blurry, it takes over a minute to load or edit it. #3D #MarioKart
A top-down map of Yoshi Circuit from Mario Kart: Double Dash!!
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Peardian @peardian.bsky.social · 07/08/2026
Mushroom City is another track I was looking forward to mapping, but it turned out to be a huge pain. With all the vertical overlap, translucent road paint, and other effects, I had to edit at least six different copies of the track. The tall buildings make for good landmarks. #3D #MarioKart
A top-down map of Mushroom City from Mario Kart: Double Dash!!
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Peardian @peardian.bsky.social · 06/08/2026
The trickiest part of Sherbet Land was the colorful background mountains, which didn't fit well with a simple solid color background around the edges. It just goes to highlight how colorful this course is. #3D #MarioKart
A top-down map of Sherbet Land from Mario Kart: Double Dash!!
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Peardian @peardian.bsky.social · 05/08/2026
As the fourth track in the Flower Cup, it only felt right to include the entirety of Waluigi Stadium in the map. The translucent water and mud was a huge pain to deal with when it came to making the ambient occlusion look right. So many overlapping transparent polygons... #3D #MarioKart
A top-down map of Waluigi Stadium from Mario Kart: Double Dash!!
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Peardian @peardian.bsky.social · 04/08/2026
Daisy Cruiser was the first course for which I had to divide up the map due to how the track overlaps itself. Thanks to the narrow layout, I was able to keep the layers vertically aligned without wasting much space. I had to rotate and redo the map to match the minimap. #3D #MarioKart
A top-down map of Daisy Cruiser from Mario Kart: Double Dash!!
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Peardian @peardian.bsky.social · 03/08/2026
For Mario Circuit's map, I want to point out the icons I made to represent hazards. Each one is rendered using the course's lighting where appropriate, so the Piranha Plants here look different than on Yoshi Circuit. (Chain Chomp is just the item sprite and doesn't count.) #3D #MarioKart
A top-down map of Mario Circuit from Mario Kart: Double Dash!!
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Peardian @peardian.bsky.social · 31/07/2026
Mushroom Bridge is one of the courses I was most looking forward to mapping. It's just such a nice setting. I had to get more creative with the tunnels to help them stand out against the detailed hills around them. All aboard the Wigglermobile! #3D #MarioKart
A top-down map of Mushroom Bridge from Mario Kart: Double Dash!!
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Peardian @peardian.bsky.social · 30/07/2026
The biggest challenges for Dry Dry Desert were the complex sand and the tornado's path. By the way, pay attention to the shadows on the ground and you'll realize they don't make any sense. #3D #MarioKart
A top-down map of Dry Dry Desert from Mario Kart: Double Dash!!
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Peardian @peardian.bsky.social · 29/07/2026
Not really much to say about Baby Park's map, so as a bonus, here's the full render of the other stuff outside the course that I cropped out. It makes you really appreciate the effort that went into the background details. #3D #MarioKart
A top-down map of Baby Park from Mario Kart: Double Dash!!A zoomed out top-down map of Baby Park from Mario Kart: Double Dash!!
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Peardian @peardian.bsky.social · 28/07/2026
I had to tackle a number of new challenges for my second Double Dash map, but the biggest challenge of Peach Beach was the dynamic water. I'd like to think my solution conveys all of the important information in a way that looks natural and visually appealing. #3D #MarioKart
A top-down map of Peach Beach from Mario Kart: Double Dash!!
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Peardian @peardian.bsky.social · 27/07/2026
I've just finished a special project I started in 2024: #3D maps for all of #MarioKart Double Dash. It's been 10 years since I last made a new video game map. Every course brought a new challenge. For Luigi Circuit, it was learning water and boosters. Check them out on @vgmaps.bsky.social 's site!
A top-down map of Luigi's Circuit (50cc version) from Mario Kart: Double Dash!!A top-down map of Luigi's Circuit from Mario Kart: Double Dash!!
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Peardian @peardian.bsky.social · 23/07/2026
Wow! Someone by the name of TheShiningAbsol just ported my Paint Roller's Studio stage model to Melee! How cool is that? The animated background doodles are extra cute. Here it is: gamebanana.com/mods/694998 #3dArt #SuperSmashBros #Kirby
gamebanana.com
Paint Roller's Studio Mod for Super Smash Bros. Melee | SSBM Mods
Dream Land... A Super Smash Bros. Melee (SSBM) Mod in the Stages category, submitted by TheShiningAbsol
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Peardian @peardian.bsky.social · 23/07/2026
Poinpy is back!! If nothing else, check it out for the adorable character designs and catchy music. (These are my 3D recreations of my two favorite enemies from the game.) #3dArt #Poinpy
A 3D model of the spike block enemy from Poinpy, done in the style of Super Smash Bros. Brawl.A 3D model of the drill fish enemy from Poinpy, done in the style of Super Smash Bros. Brawl.
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Peardian @peardian.bsky.social · 22/07/2026
Oh wow, you're right. All these years, and I never noticed... I even rewatched a video of the fight and didn't notice...
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Peardian @peardian.bsky.social · 21/07/2026
Here's a very old and very silly doodle comic I made about Star Fox 64 long ago. Chopped up the panels to fit in the carousel. #art #doodle #comic #StarFox
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Peardian @peardian.bsky.social · 14/07/2026
#PortfolioDay is a good excuse to repost some old stuff again... now with carousel power! #3dArt #pixelArt #SuperMario #DonkeyKong #LegendOfZelda #Kirby #AnimalCrossing #oc #ocArt #YoshisIsland #SuperMarioRPG #Vinesauce
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Peardian @peardian.bsky.social · 10/07/2026
Might as well post another random OC of mine. This is Emery, a leopard cat guy. He's very chill and low-energy. He's very good at singing, but he only likes to sing to himself in private. #oc #ocArt
A drawing of a man with pink leopard ears and tail. The main has dark wavy hair, green eyes, and one visible fang. He is wearing a green sweater and jeans. To the side is a drawing of his ponytail.
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Peardian @peardian.bsky.social · 20/06/2026
Here's another OC... which I just made today! I like how she turned out. Her name is Gumdrop and her wings are like gummy candy. She has a strong will and a stronger sweet tooth. #oc #ocArt #bat
Drawings of a pink bat character in several poses. The bat has purple eyes, a white tuft of hair on her head, a purple flower tucked in her hair, and white sugar speckles on her wings. In the first pose, she has her wings spread wide as though she is flying. In the second pose, she is standing and facing forward with her arms and wings folded. In the third pose, she is laying on the edge of a box, with one wing dangling off the side, looking very bored and saying "Boooring..."
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Peardian @peardian.bsky.social · 16/06/2026
Being able to post 10 images is very neat. I sure hope it has no negative impact on the platform's performance. Anyway, here are some N64 maps I've made in the past. #3D #SuperMario #PaperMario #MarioKart #LegendOfZelda #OcarinaOfTime #MajorasMask
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Peardian @peardian.bsky.social · 11/06/2026
We can post 10 images at once now? Don't mind if I do! #3dArt #LegendOfZelda #OcarinaOfTime #wallpaper
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Peardian @peardian.bsky.social · 30/05/2026
It will be a while before I make any more art, so I may as well fill the time by sharing one of my random OCs. Say hello to April. She works at a flower shop and she is an awkward dork. Please be nice to her. #oc #ocArt #MonsterGirl #centaur
A drawing of a deer-centaur woman with curly orange hair, long pointy ears, green eyes, and round red glasses. She is wearing a blue turtleneck sweater on her human half.
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Peardian @peardian.bsky.social · 22/05/2026
By the way, here are the renders I made for reference (scaped up 400%) when making my SNES Starship Mario #pixelArt. Rendering with different aliasing and sizes helps me keep track of smaller details and the overall shape of things. #SuperMario #SuperMarioGalaxy
A collection of low-res 3D renders of the Starship Mario from Super Mario Galaxy 2, viewed from four different angles. The bottom row is partially submerged in water.
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Peardian @peardian.bsky.social · 13/05/2026
Someone might like these... here are some messed-up SM64 Marios from when I was trying to calculate the bind matrices. Which one is your favorite? #3D #SuperMario #SuperMario64 #SM64
A heavily distorted 3D model of Mario's head from Super Mario 64.A VERY heavily distorted 3D model of Mario's head from Super Mario 64.A less distorted 3D model of Mario's head from Super Mario 64.
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Reposted by Peardian
Peardian @peardian.bsky.social · 09/10/2025
What if Star Fox was creatures? #StarFox
A cartoony drawing of a scene featuring Star Fox spaceships and robots, reimagined as cutesy creatures. An Arwing shoots a laser at a moth-like creature in the air, while a round slug-like creature watches from the ground. In the background, an Arwing is chased by a pointy orange creature, another Arwing flies high, and a big gray creature with long arms carries a blue pole.
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Reposted by Peardian
Peardian @peardian.bsky.social · 08/10/2025
Here are some high-contrast vectors I made a long time ago, using Star Fox 64 boss models. They're traces over renders I made myself, though I added some details of my own to enhance them. You can almost hear their voice lines just by looking at them... #3dArt #StarFox #StarWolf
A high-contrast black-and-white drawing of Star Wolf's ships from Star Fox 64. One Wolfen ship is closer to the viewer than the others.A high-contrast black-and-white drawing of Shogun from Star Fox 64. Shogun has its gun arm raised.A high-contrast black-and-white drawing of the Attack Carrier from Star Fox 64. The ship is facing the left, with its hangar doors closed.A high-contrast black-and-white drawing of the Attack Carrier from Star Fox 64. The ship is facing the right, with its hangar doors open.
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Peardian @peardian.bsky.social · 26/04/2026
Wow! You all really like this! I might as well release it: models.spriters-resource.com/custom_edite...
models.spriters-resource.com
Mario's Head (Super Mario 64 Texture Edit) - Mario Customs - Custom / Edited
Mario's Head (Super Mario 64 Texture Edit) - Mario Customs - Custom / Edited - Archiving and preserving video game media since 2003!
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Peardian @peardian.bsky.social · 26/04/2026
I had a silly idea... so here is SM64's Mario head model with Brawl's textures. It turned out better than I expected. #3dArt #SuperSmashBros #SuperMario #SM64 #SuperMario64
A 3D render of Mario's head from Super Mario 64, with more realistic texturing like in Super Smash Bros. Brawl.
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Peardian @peardian.bsky.social · 17/04/2026
To celebrate ripping the bone data for the SM64 title screen head, I attempted to recreate MFGG's SoVeryHappy emote with it using only the bones. SoVeryHappy64. #3dArt #SuperMario #SuperMario64 #SM64
A 3D render of Mario's head model from Super Mario 64's title screen. Mario is so very happy.
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