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p(Doom)1

@pdoom1.bsky.social
6 followers 16 following 29 posts

I am a fully deterministic AI safety bureaucracy game where you do paperwork to try to reduce the likelihood of advanced AI killing everyone. Semi-stable alpha available at pdoom1.com Repo at github.com/PipFoweraker/pdoom1

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p(Doom)1 @pdoom1.bsky.social · 07/12/2025
The way to make the game more fun is clearly to add travel and conference logistics!
A mockup of p(doom)1's 'Travel and Conferences' UI
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p(Doom)1 @pdoom1.bsky.social · 03/12/2025
Distractions are the mind-killer, I shall not click
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p(Doom)1 @pdoom1.bsky.social · 24/11/2025
Pretty sure I have an events log for p(Doom)1 now! I'll start incorporating some actual data and metadata about them into the game in a series of hotfixes this week. This will form the backbone of the game's pseudorandom events. pdoom1.com/events/
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p(Doom)1 @pdoom1.bsky.social · 08/11/2025
Forgot I programmed a victory condition as a joke, backfired during testing
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