Paul Maaswinkel @paulmaaswinkel.bsky.social · 18/03/2026People are getting creative customizing their inputs for Keypress Burger to get that highscore😄💪 #gamedev #indiegame #streamdeck 0115
Paul Maaswinkel @paulmaaswinkel.bsky.social · 10/02/2026How it started vs the end result of Keypress Burger 🍔 Learned a lot! Especially about using Godot. Can’t wait to further explore the engine for future games! #gamedev #godot #pixelart #indiegame 0142
Paul Maaswinkel @paulmaaswinkel.bsky.social · 09/02/2026For Keypress Burger, I used Aseprite for the first time, and I loved it! Really intuitive and easy to use, definitely my go-to pixel art tool for future projects 🙌 #pixelart #aseprite #gamedev #indiegame 181
Paul Maaswinkel @paulmaaswinkel.bsky.social · 08/02/2026🔊 Created an audio manager script for my first Godot game, which I hope to re-use and extend for future projects! I added a pitch down/up transition when you pause the music, for some extra audio juice 📻 #gamedev #godot #gameaudio #indiegame 1122
Paul Maaswinkel @paulmaaswinkel.bsky.social · 07/02/2026I really liked the idea of an animated visualizer for the burger orders, showing the requested toppings and the amount of each sauce. As orders get bigger in later levels, the time offsets between the toppings get smaller, to keep the total animation snappy 🍔 #gamedev #godot #pixelart #indiegame 0101
Paul Maaswinkel @paulmaaswinkel.bsky.social · 06/02/2026First time using tweens in Godot, for these result menu transitions. Took some tweaking to get the timing tight and smooth. Adding sound effects helped a lot too!🎧 #gamedev #godot #pixelart #indiegame 0112
Paul Maaswinkel @paulmaaswinkel.bsky.social · 05/02/2026Had lots of fun adding detail to the sauces in Keypress Burger, both visually (initial sputter, sauce stream, impact, splat animations on the toppings, dripping) and audio 😁 #gamedev #godot #pixelart #indiegame #juice 1193
Paul Maaswinkel @paulmaaswinkel.bsky.social · 04/02/2026Just released Keypress Burger, my very first game on itch.io! 🍔 Finish every level before the timer runs out to unlock new delicious toppings and sauces, to make even bigger and messier burgers! #gamedev #godot #pixelart #indiegame Play it here! 👉 paulmaaswinkel.itch.io/keypress-bur... 0222
Paul Maaswinkel @paulmaaswinkel.bsky.social · 03/02/2026Hi new followers! I'm Paul🎵 I compose music for games & other stuff. Also making games✨ Hit me up if you like what I make! 😁🎧 linktr.ee/paulmaaswinkel 000
Reposted by Paul MaaswinkelAviv Levy @avivlevy.bsky.social · 08/05/2025Before the Ash 1.2 - Wonder Update released for free! 🏛 Added a rare Wonder building 🌋 Added sacrificing resources to delay the volcano 🥇 New resource - Gold! 💻 UI and QoL Improvements 🎶 New SFX and improved audio And much more! #indiegamedev #pixelart #strategygame Link below 👇 184
Paul Maaswinkel @paulmaaswinkel.bsky.social · 04/05/2025🎵 This awesome animation by pixel artist @bitopu.bsky.social instantly inspired me to create a boss-fight-style beat! For the hi-hats, claps, and other percussion, I used firecracker sound effects to match the exploding carrot bombs. Go check out more of his pixel art, it’s super vibey! 🙌 #PixelArt 080
Paul Maaswinkel @paulmaaswinkel.bsky.social · 03/05/2025Firecracker SFX are the best hihat/clap/percussion🤩 so snappy 110
Reposted by Paul MaaswinkelAviv Levy @avivlevy.bsky.social · 11/04/2025Note to self - when you make a game with a fire spread mechanic, let players know they can extinguish said fire 🔥😭 All that and more in the short post-mortem I wrote for Before the Ash, my new city builder jam-game! #indiegamedev #godotengine Link in the below 👇 142
Reposted by Paul MaaswinkelAviv Levy @avivlevy.bsky.social · 05/04/2025Before the Ash is showcased on Rock Paper Shotgun! #indiegamedev #godotengine www.rockpapershotgun.com/its-time-to-...rockpapershotgun.comIt's time to build an ancient Roman city near an exploding volcanoCity-building can be an exhausting affair, once you’ve evolved beyond the initial joy of cottage windows lighting up at… 1286
Paul Maaswinkel @paulmaaswinkel.bsky.social · 29/03/2025Last week, I took part in the 79th edition of the Godot Wild Jam, creating the music and sound for Before the Ash, a game by the amazing @avivlevy.bsky.social. I dived into the instruments and scales of the Roman Empire, blending them with a bitcrushy electronic sound. Go check out the game! 170
Paul Maaswinkel @paulmaaswinkel.bsky.social · 29/03/2025I created a synth cover of Hollow Knight's beautiful ‘City of Tears’, originally composed @christopherlarkin.bsky.social. This game is one of my all-time favorites, and its music is a big part of why I love it so much💙 #gamemusic #cityoftears #hollowknight #hollowknightfanart #silksong 36215
Paul Maaswinkel @paulmaaswinkel.bsky.social · 29/03/2025One early morning, I woke up with this theme in my head. I made a quick (sleepy) recording on my phone and went back to bed. Later, I found it again and decided to make a better recording and a short video. I’m always curious about how and when musical ideas can come up, especially during sleep🌙 010
Reposted by Paul MaaswinkelAviv Levy @avivlevy.bsky.social · 24/03/2025Before the Ash - develop Pompeii into a prosperous city before Vesuvius erupts! My entry for @godotwildjam.bsky.social Made within one week! youtu.be/4K3pG5iHglM?... With wonderful music and SFX by the talented @paulmaaswinkel.bsky.social #indiegamedev #strategygame #godotengine #citybuilderyoutu.beBefore the Ash GameplayYouTube video by Aviv Levy 1155