Pathnode @pathnode.bsky.social · 27/07/2026Melinoë is taking an even hotter bath #fanart #nsfw #hades2 040
Pathnode @pathnode.bsky.social · 22/07/2026Melinoë is taking a hot bath #blender #hades2 #fanart 0120
Pathnode @pathnode.bsky.social · 20/07/2026Rendering the next animated artwork😬 #blender #hades2 #fanart 050
Pathnode @pathnode.bsky.social · 15/07/20263 Years ago I made my first version of Melinoё. I put much effort into making this, still I felt very unhappy with the result. After years of practising style and technique, I can finally call her done. #hades2 #b3d #fanart 051
Pathnode @pathnode.bsky.social · 14/07/2026I finally finished this artwork. I really enjoyed creating the 2D effects. All animated procedurally with geonodes. #hades2 #b3d #fanart 020
Pathnode @pathnode.bsky.social · 10/06/2026Just learned about FACS. It already gave the face 1000% more charisma, compared to my previous rig. Its still quite difficult getting drivers, constraints and shapekeys working together. 010
Pathnode @pathnode.bsky.social · 03/06/2026Burning leafes effect. Made with Geometry Node particles and a dissolve shader. #hades2 #b3d 031
Pathnode @pathnode.bsky.social · 02/06/2026Having great process on finishing up the model #hades2 #b3d 030
Pathnode @pathnode.bsky.social · 27/05/2026Textures are still WIP. I will show some details later. #hades2 #b3d 040
Pathnode @pathnode.bsky.social · 26/05/2026Started with the texture painting #hades2 #b3d I love painting the back. So rewarding yet so hard to master. 020
Pathnode @pathnode.bsky.social · 25/05/2026It was really hard for me, getting the face right. I noticed that Melinöe looks in almost each artwork quite different. Thats why I chose my own version of her. A semi realism, NPR approach. ✨️ #hades2 #b3d 000
Pathnode @pathnode.bsky.social · 06/05/2026Was it a good idea modelling all details into the topology? #b3d 011
Reposted by Pathnode🌛Caio Santos Art🌜 @blacksalander.bsky.social · 28/04/2026The Shadow of Night 121135453076
Pathnode @pathnode.bsky.social · 14/04/2026Taking my mech out for a walk 🤖 Been working on this thing for a couple of weeks now. I had so much fun modeling and rigging this piece. Baking the textures was a pain. #blender #animation #3D #anime #gundam #mech #robot 051
Reposted by PathnodePearForceOne @pearforceone.bsky.social · 03/04/2026Melinoë & Icarus Illustration created in blender 11917208
Reposted by PathnodeAlexis Flower @alexisflower.bsky.social · 07/03/2025Alexandra Mountspear tryin out some of Mithril Maidens' artisanal armor, for @serenasilverlake.bsky.social 192336289
Pathnode @pathnode.bsky.social · 18/03/2026I made a controll bone for the toes. Makes posing much faster. #blender 140
Pathnode @pathnode.bsky.social · 17/03/2026I finally got the hair strands the way I always intended. With little brush strokes, giving it a more NPR look. #blender 151
Pathnode @pathnode.bsky.social · 16/03/2026The calves are now getting pushed up and down with the rotation of the feet. The red bone measures the distance of the feets old and new position. #blender #animation 041
Pathnode @pathnode.bsky.social · 11/03/2026I guess I made great mistake ... I started with #gunpla 🫠 093
Pathnode @pathnode.bsky.social · 22/02/2026I played too much #satisfactory and spent the last month creating a Conveyor Belt Geometry Node setup. #blender You can get it now on Gumroad pathnode.gumroad.com/l/beltbuilder 040
Reposted by Pathnodedethmaid @dethmaid.bsky.social · 17/02/2026Commission for Morello. Thank you a lot!!! 32577472
Pathnode @pathnode.bsky.social · 17/02/2026Conveyer belt Geometry Node 🦾 I updated the last setup. All belts are conveying towards one exit. Several items can be placed on different entrances, all moving to one destination. I also added some visual helpers, showcasing the selected item at the starting point. #blender #satisfactory 040
Pathnode @pathnode.bsky.social · 16/02/2026Turret and Camera Rig 👀 The rigs are made with rigify. Both are following a helper bone (cursor), while respecting their limits of motion. #blender #animation #mech 040
Pathnode @pathnode.bsky.social · 11/02/2026Minigun spin up animation. Made with #blender Geonodes 💊 I used simulation nodes to create an accurate acceleration. Once I turn on the fire, the drum starts to spin. At maximum speed, an attribute will be pushed which will activate the bullet chain. #animation #mech 040
Pathnode @pathnode.bsky.social · 10/02/2026I created an eyelash generator with Geonodes ✨ I was tired of dealing with hair curves on such narrow surfaces. So I use a simplified mesh as a base on which curves are generated. From there I can add the regular hair modifiers. #blender #modelling #animation 031