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Pathfinder: Abomination Vaults | Devlog #1: Enter the Abomination Vaults
Hail, Pathfinders! Welcome to the very first episode of our devlog series for Pathfinder: Abomination Vaults. Each month, we'll step behind the curtains at BKOM Studios to share insights from the team about the game's design philosophy, development process, and the journey towards completion. In today's devlog we sat down with Creative Director Wyatt Gray and Art Director Jonathan Dufresne to discuss why the team chose Abomination Vaults, how its narrative and design support fast-paced gameplay, and what it's like bringing this legendary Pathfinder adventure to life. Join us by the fire as they share their tale! 🔥 Wishlist Pathfinder: Abomination Vaults now on Steam: https://store.steampowered.com/app/2666580/Pathfinder_Abomination_Vaults/ Follow us on social media to keep up with all Pathfinder: Abomination Vaults news: Facebook: https://www.facebook.com/abominationvaultsgame Instagram: https://www.instagram.com/abominationvaultsgame/ Discord: https://discord.gg/uXmtj73uEA Twitter: https://x.com/Pathfinder_AV TikTok: https://www.tiktok.com/@abominationvaultsgame BlueSky: https://bsky.app/profile/pathfinder-av.bsky.social Website: https://bkom.com/