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Paragrimm

@paragrimm.bsky.social
36 followers 18 following 43 posts

Godot GameDev in der Freizeit; beruflich Angular Frontend Entwickler ➡️ avoidshaper.de - mein erstes Spielchen ➡️ paragrimm.stream - meine Online-Präsenz ➡️ godot-kurs.de - Godot/GameDev Lernmaterialien :)

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Paragrimm @paragrimm.bsky.social · 14/04/2026
What are you experiences with player controllers? FSM, HSM or CSM are quite popular and the State pattern is one of the first you stumble upon if you watch a #tutorial about that. Has it scaled well for your project? What did you like/dislike? Any other (exotic) approaches? #godot #gamedev
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Paragrimm @paragrimm.bsky.social · 18/03/2026
#Responsive #UI in #Godot :D! I spent some hours in a small solution that allows easy #layout transitions from #landscape to #portrait. Perfect for #interactive #audiobooks or other #adventures :). Either on #desktop or on #mobile. The defined breakpoint is at 768px and configurable!
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Paragrimm @paragrimm.bsky.social · 17/03/2026
This is the graph for my first #demo #adventure for #ANgin - the Adventure Game Toolkit for #Godot. It's a linear story with 2 optional paths that are also coupled with Requirements/Effects. All in all it took me ~4h (incl. brainstorming about #story). The result is in the comments :)
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Paragrimm @paragrimm.bsky.social · 15/02/2026
Die Kritik an #Discord wird scheinbar immer größer. Gibt es bereits auf anderen Plattformen eine geeignete #Godot #Community oder das Interesse an einer? Ich bin auf #fluxer #root und #roomy gestoßen und denke, dass alle vielversprechend aussehen. Gibt es Meinungen dazu?
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Paragrimm @paragrimm.bsky.social · 29/01/2026
github.com/Paragrimm/GD... Since nobody cared: I polished it a bit and made it open source. I think it's a nice resource to #learn #godot and #gdscript via code #kata. Feel free to add further Katas :). Also make sure to read the disclaimer as I've used AI for the finishing touch to save time.
github.com
GitHub - Paragrimm/GDKata
Contribute to Paragrimm/GDKata development by creating an account on GitHub.
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Paragrimm @paragrimm.bsky.social · 29/01/2026
I'm working on a small #godot addon where you can learn #gdscript by solving #coding #katas. They are currently in german, but as each kata is just a #json, it's easy to add some in other languages aswell :). I'll also update the theme to fit 4.6 better! Is anyone interested in this?
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Paragrimm @paragrimm.bsky.social · 05/01/2026
Ich habe mal etwas zum Thema "Atomic #Design" und #Godot verfasst: godot-kurs.de/atomic-desig... Teilt gerne mal eure Meinung mit mir :). Wie setzt ihr euer #UI in euren #Spielprojekten um? #gamedev #godot4 #godotengine #learning #gdscript
godot-kurs.de
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Paragrimm @paragrimm.bsky.social · 08/12/2025
It's getting playable :)! A small example #visualnovel with some hotspots, overlays (of which some have a parallax effect), requirements and effects (interact with crystals before you can proceed to the last screen) and a #Dialogic integration so you can use the tools you already know :D!
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Good Game Stuff @goodgamestuff.bsky.social · 20/11/2025
Interactive #Godot tween guide. If you need help with tweens, transitions or adding juice, it’s all here. qaqelol.itch.io/tweens #gamedev #indiedev
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Paragrimm @paragrimm.bsky.social · 08/10/2025
Still working on my #Godot based #Adventure #Engine. I've refactored a lot of the #graph and now I'm able to define a default transition and it's easy to manage circles :) I've also made some small steps regarding the scaling of #hotspots. It feels kind of nice already :)
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Paragrimm @paragrimm.bsky.social · 13/09/2025
Some progress regarding my #Adventure #Engine based on #Godot :) I'm now able to define #Hotspots for a location and even assign a cursor texture in a nice preview :D. What do you think? The #Hotspot Inspector is the next step, so the user can define what happens if you click on a hotspot :).
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Paragrimm @paragrimm.bsky.social · 07/09/2025
Working on #ANgin (an "Adventure Engine" based on #Godot ) live on #Twitch I'm mostly speaking #german though, but feel free to say hello :) www.twitch.tv/paragrimm
twitch.tv
Twitch
Twitch is the world
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Paragrimm @paragrimm.bsky.social · 07/09/2025
I'm still working on the "Adventure Engine" as #Godot #Addon :). I'll probably call it #ANgin The overall structure has been refactored several times, but now I'm quite happy and it's extensible. Next features: #Hotspots :D
Customized Godot Engine UI. On the left side is the "ANginProjects" dock where you can see a tree structure that represents each node that are organized in some categories ("Locations" in this case). The main screen is a graph whre you can see 3 GraphNodes, 2 of them are First Person Nodes and one is for Visual Novels. The difference is that the First Person Nodes have 4 pictures (one for each 90° direction), whereas the visual novel node only has one picture. On the right side is the "ANginGraphInspector" dock where you can see a table with all available Node Types.
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Paragrimm @paragrimm.bsky.social · 14/08/2025
#Cursor Configuration per #Hotspot in my #Editor for #AdventureGames made with #Godot :) Btw. check out "A Simple Job" :) it's free! store.steampowered.com/app/3734980/...
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Paragrimm @paragrimm.bsky.social · 13/08/2025
Working on an #AdventureEngine (I'll probably call it #ANgin) in #Godot :). I can define Hotspots per Position/Direction and I have a Graph where I can define the textures and connections between Positions. A basic requirements/effects system is already implemented. I still need dynamic overlays :D.
Godot Editor with several additions specifically for adventure games. There's a tree on the left (a tab next to Scene and Import tabs) with TreeItems for the positions and directions, a "folder" for Hotspots and each hotspot within.

In the middle is the Hotspot Editor where you can define a cursor per hotspot and the polygon itself with basic functionality (add, move, erase points and a clear button that deletes the whole polygon)The graph view where you can add Positions, define textures for each direction, set a start point via a toggle and you can define transitions between Positions by connecting the GraphNodes with each other :)
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Paragrimm @paragrimm.bsky.social · 11/08/2025
@aarongwynaire28.bsky.social Hey :) I'm really looking forward to Neyyah! I do have some questions regarding the development of first person adventures like Rhem and Neyyah. I'm working on a "Framework" in #godot for these type of games. Can I contact you via chat somehow?
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Paragrimm @paragrimm.bsky.social · 04/08/2025
Krass! Sehr starke Entwicklung für #Godot. Ich hoffe, dass Godot immer mehr an Zuwachs gewinnt und auch vermehrt in Schulen u.a. zum Einsatz kommt. So wie ich das wahrnehme dominiert Unity dort noch sehr stark (korrigiert mich bitte gerne) in dem Bereich.
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Paragrimm @paragrimm.bsky.social · 23/07/2025
@quartiqus.bsky.social hey, I just played Ruins of Deep Oop Geep and I'm working on a prototype for a #Myst like game in #Godot right now and I wanted to ask how you managed your screens? Have you defined the hotspots per screen or are some pre-generated (for directions etc.)?
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Blender Studio @studio.blender.org · 13/07/2025
DOGWALK, Blender Studio’s open project made with @blender.org and @godotengine.org, has been released! Play the game for free on Steam and Itch.io and access production assets, documentation and the source of the game by signing up on studio.blender.org #b3d.
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Paragrimm @paragrimm.bsky.social · 04/07/2025
Ich beginne gerade mit dem Aufbau einer deutschsprachigen Anlaufstelle für #Godot #Lernmaterialien mit dem Ziel, später auch #Kurse und eine Lern-Community rund um Godot und #GameDev zu etablieren. Auf godot-kurs.de gibt es bereits eine kleine Landingpage und erste Videos. #Feedback erwünscht :)
godot-kurs.de
Godot Kurs
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Paragrimm @paragrimm.bsky.social · 26/06/2025
Will there be another #Godot fork now? NodotAI or something? *sigh* Nothing will change, the engine will stay the same. There are just more funds to pay some employees and further developments. Which is good for every user btw. now calm down, it's not like Blizzard became a sponsor or something lol.
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Paragrimm @paragrimm.bsky.social · 18/06/2025
Ich hab mir Gedanken zum Thema "#Motivation" gemacht. Ich hatte früher starke #Motivationsprobleme und Schwierigkeiten überhaupt "anzufangen". "Gelöst" habe ich das für mich indem ich die Einstiegshürde für mich minimiert habe (Tagebuch, Dokumentation, ...). Was hilft euch bei einem Motivationstief?
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Paragrimm @paragrimm.bsky.social · 17/06/2025
Hey, ich beschäftige mich auf Arbeit derzeit mit dem Thema #Barrierefreiheit (primär wegen dem nahenden #BFSG). Soweit ich weiß, ist das auch für #games relevant. Gibt es bereits Erfahrungen oder gar einen #WCAG vergleichbaren "Katalog" für #gamedev? Gerne speziell für #Godot :)
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Paragrimm @paragrimm.bsky.social · 30/05/2025
Gibt es eigentlich Bedarf an deutschsprachigen Lernmaterialien für die #Godot Engine? Ich plane schon eine ganze Weile einen speziellen #YouTube Kanal um meine Erkenntnisse, die ich die letzten Jahre gesammelt habe, mit der Welt zu teilen. Gerne mal bei Bedarf hier kommentieren/liken :) #gamedev
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Paragrimm @paragrimm.bsky.social · 28/05/2025
Hey, I'm new here on BlueSky. We are developing a (quite ambitious tbf) #DungeonCrawler #RPG in #Godot. I want to do a #DevBlog for documentation, feedback and probably "marketing". Do you have any inspirations, preferences, etc. for simple and straight forward DevBlogs that don't eat up much time?
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