PapaPandaGames @papapandagames.itch.io · 22hso that's the statistics after a week. 24 Plays - no comments. i guess it's ok then! 110
PapaPandaGames @papapandagames.itch.io · 04/10/2026so after around 2 days later my vertical slice of #PrettyPrincessPamplemousse has been played only 13 times. #Godot #Gamedev #Indiedev 2132
PapaPandaGames @papapandagames.itch.io · 30/09/2026this is a showcase for the forest stage 🌳 🐻 for #PrettyPrincessPamplemousse What do you think? Looks overall pretty solid right? I'm super proud of my progress! #Godot #Gamedev #Indiedev 1113
PapaPandaGames @papapandagames.itch.io · 29/09/2026It's been a while. I swear i am working on #PrettyPrincessPamplemousse I'm gonna show something soon! #Godot #Gamedev #Indiedev 1153
PapaPandaGames @papapandagames.itch.io · 23/09/2026I'm working on my boss fight for the forest level. I'm done with the basic design but still have to make the boss health bar and proper intro and outro animations. #PrettyPrincessPamplemousse #godot 070
PapaPandaGames @papapandagames.itch.io · 13/09/2026I had not so much time today so i thought about adding more #accessibility to my game. In easy mode with the "helper hearts" you don't need to make these jumps anymore. What do you think? #PrettyPrincessPamplemousse #Godot #Gamedev #Indiedev 2254
PapaPandaGames @papapandagames.itch.io · 11/09/2026I finally managed to add mana to the game. Unlike Mega Man you have just one pool for all the spells! #PrettyPrincessPamplemousse #Godot #Gamedev #Indiedev 1172
PapaPandaGames @papapandagames.itch.io · 06/09/2026Here comes the boomshroom! 🍄💥 #PrettyPrincessPamplemousse #Godot #Gamedev #Indiedev 092
PapaPandaGames @papapandagames.itch.io · 05/09/2026Seems like I already blocked the right account. 260
PapaPandaGames @papapandagames.itch.io · 31/08/2026You will be able to choose between three difficulty levels from easy to normal to hard. I hope i can cover that way a variety of gamers! #PrettyPrincessPamplemousse #Godot #Gamedev #Indiedev 0133
PapaPandaGames @papapandagames.itch.io · 29/08/2026Bzzzzzzz! #PrettyPrincessPamplemousse #Godot #Gamedev #Indiedev 0100
PapaPandaGames @papapandagames.itch.io · 29/08/2026New biome, new enemy! The boar! Also there's still a bug with respawning enemies as seen on the third enemy. #PrettyPrincessPamplemousse #Godot #Gamedev 0141
PapaPandaGames @papapandagames.itch.io · 16/08/2026this is a showcase of all spells 🙂 which one do you like the most? #PrettyPrincessPamplemousse #Godot #Gamedev #Indiedev #Megaman 2112
PapaPandaGames @papapandagames.itch.io · 15/08/2026The partypopper 🎉 straight into your face! #PrettyPrincessPamplemousse #Godot #Gamedev #Indiedev #MegaMan 0162
PapaPandaGames @papapandagames.itch.io · 15/08/2026Buckle up as this girl is on fire! 🔥 #PrettyPrincessPamplemousse #Godot #Gamedev #Indiedev #MegaMan 0100
PapaPandaGames @papapandagames.itch.io · 14/08/2026I was iterating all day on the idea of a shield. Well this is what i came up with: the starshield 🌟 #PrettyPrincessPamplemousse #godot #gamedev #indiedev #megaman 2152
PapaPandaGames @papapandagames.itch.io · 13/08/2026 #PrettyPrincessPamplemousse 🪄 🏳️🌈 🏳️🌈 🏳️🌈 🏳️🌈 🏳️🌈 🏳️🌈 🏳️🌈 🏳️🌈 🏳️🌈 #Godot #Gamedev #Megaman #Clone 0111
PapaPandaGames @papapandagames.itch.io · 11/08/2026Bubbles 🫧 #PrettyPrincessPamplemousse #godot #gamedev #megaman #clone 040
PapaPandaGames @papapandagames.itch.io · 11/08/2026Got my first spell done for #PrettyPrincessPamplemousse: Earthspikes! #godot #gamedev #megaman #clone 091
PapaPandaGames @papapandagames.itch.io · 09/08/2026Heal items are dropping off of enemies with a higher chance if #PrettyPrincessPamplemousse health is low! #godot #gamedev #megaman #clone 081
PapaPandaGames @papapandagames.itch.io · 08/08/2026well #PrettyPrincessPamplemousse got now pickup items! about damn time! #godot #gamedev #megaman #clone 0131
PapaPandaGames @papapandagames.itch.io · 07/08/2026Since my son is complaining about the normal difficulty in the prototype, i simply had to add difficulty options. that will mean less backfire, less enemy health, less open pits and so on. #prettyprincesspamplemousse #godot #gamedev #megaman #clone 0151
PapaPandaGames @papapandagames.itch.io · 06/08/2026There are now ladders and waterpools! I think I've added enough "generic" obstacles. Next step would be making actual levels for #PrettyPrincessPamplemousse #godot #gamedev #megaman #clone 0110
PapaPandaGames @papapandagames.itch.io · 04/08/2026Playing around with slopes. Also i changed the charge animation! #PrettyPrincessPamplemousse #godot #gamedev #megaman 061
PapaPandaGames @papapandagames.itch.io · 01/08/2026sooo i've got some work done for #prettyprincesspamplemousse finally an enemy! added screenshake on hit, hit feedback on enemies and changed the sound of the charged shot (still have to find more). #godot #gamedev #megaman #clone 0142
PapaPandaGames @papapandagames.itch.io · 29/07/2026Nothing much to show yet as i am working on systems in the background. Like the attack and health components in this short video here #godot #gamedev #prettyprincesspamplemousse 1192
PapaPandaGames @papapandagames.itch.io · 28/07/2026#gamedev out there trying to leave corpo slop and make a living out of their own games 181
PapaPandaGames @papapandagames.itch.io · 26/07/2026Added sliding and charged shot! (animations are not final) #PrettyPrincessPamplemousse #Godot #Gamedev #20gc 091
PapaPandaGames @papapandagames.itch.io · 25/07/2026So today i worked on the character controller for #PrettyPrincessPamplemousse It has variable jump height and coyote time. Should be tight enough for a mega man clone! #Godot #gamedev #20gc 0132
PapaPandaGames @papapandagames.itch.io · 22/07/2026NEXT PROJECT: on the list of the #20gameschallenge is a 2D platformer. Well since i've done something like that already i decided to make this one a passion project and do a #MegaMan clone! To start I need sprites first. so booted up @aseprite.org and some pixels later i've got a good base already 050
PapaPandaGames @papapandagames.itch.io · 19/07/2026i've also added a hidden hard mode ;) #godot #20gc #gamedev 0111
PapaPandaGames @papapandagames.itch.io · 11/07/2026I'm too stubborn. Let's start over #godot #20gc #gamedev 1151
PapaPandaGames @papapandagames.itch.io · 06/07/2026it's something! #godot #20gc #gamedev #astar #navigation 1191
PapaPandaGames @papapandagames.itch.io · 05/07/2026Designed the ghosts. Now on to implement their brains! #godot #20gc #gamedev 1160
PapaPandaGames @papapandagames.itch.io · 04/07/2026FINALLY Snacman is moving perfectly now! This took me way too long to achieve! #godot #20gc #gamedev 2141
PapaPandaGames @papapandagames.itch.io · 03/07/2026Ok i can't make it decoupled. So Snacman now knows about the maze. So now i was able to get this handled without physics, without collisions, just pure data analysis of the maze. Still Snacman can get stuck. So there's some room for improvement. #godot #20gc #gamedev 080