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panikon.bsky.social

@panikon.bsky.social
30 followers 11 following 144 posts

Gamedev. Sometimes YouTuber. Working on a bullet heaven

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panikon.bsky.social @panikon.bsky.social · 21h
240 days making a bullet-heaven game for Steam. I improved the algo for enemy navigation slightly, next is tackling the title screen #gamedev #godot #indiedev #pixelart
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panikon.bsky.social @panikon.bsky.social · 11/10/2026
239 days making a bullet-heaven game for Steam. I think I'll work on the juice this week, first in the to-do list is a better title screen. #gamedev #godot #indiedev #pixelart
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panikon.bsky.social @panikon.bsky.social · 10/10/2026
238 days making a bullet-heaven game for Steam. This past week has been really rough. Refactoring bad code you made months ago and forgot about should be classified as torture. #gamedev #godot #indiedev #pixelart
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panikon.bsky.social @panikon.bsky.social · 10/10/2026
237 days making a bullet-heaven game for Steam. You thought I was going to miss a day, huh? You did, didn't you? #gamedev #godot #indiedev #pixelart
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panikon.bsky.social @panikon.bsky.social · 08/10/2026
236 days making a bullet-heaven game for Steam. I'm going by inertia at this point. Running on fumes. #gamedev #godot #indiedev #pixelart
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panikon.bsky.social @panikon.bsky.social · 07/10/2026
235 days making a bullet-heaven game for Steam. Still refactoring enemy code, I also need to design a proper wave management system, as right now all it does is throw increasingly harder enemies at you. #gamedev #godot #indiedev #pixelart
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panikon.bsky.social @panikon.bsky.social · 06/10/2026
234 days making a bullet-heaven game for Steam. Not gonna see a lot of progress for a while. I'm refactoring older code so the game doesn't lag as much with hundreds of enemies on the screen. #gamedev #godot #indiedev #pixelart
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panikon.bsky.social @panikon.bsky.social · 05/10/2026
233 days making a bullet-heaven game for Steam. How do normal devs resist the urge to just ship the game as is and forget about it? #gamedev #godot #indiedev #pixelart
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panikon.bsky.social @panikon.bsky.social · 04/10/2026
232 days making a bullet-heaven game for Steam. Almost two-thirds of the way into a full year of development, I think I'm going insane. #gamedev #godot #indiedev #pixelart
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panikon.bsky.social @panikon.bsky.social · 03/10/2026
231 days making a bullet-heaven game for Steam. I have decided it's time to do some refactoring; there is a noticeable lag when hundreds of enemies are on the screen and I want it gone. #gamedev #godot #indiedev #pixelart
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panikon.bsky.social @panikon.bsky.social · 02/10/2026
230 days making a bullet-heaven game for Steam. I've opted for the enemies to be some sort of biopunk demons. I guess a redesign is in order. What does a biopunk demon even look like? #gamedev #godot #indiedev #pixelart
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panikon.bsky.social @panikon.bsky.social · 01/10/2026
229 days making a bullet-heaven game for Steam. I've opted for the enemies to be some sort of biopunk demons. I guess a redesign is in order. What does a biopunk demon even look like? #gamedev #godot #indiedev #pixelart
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panikon.bsky.social @panikon.bsky.social · 30/09/2026
228 days making a bullet-heaven game for Steam. I have a lot of lore to share in my game, but bullet heavens don't lend themselves well to lore dumps. I wonder: what should I do? #gamedev #godot #indiedev #pixelart
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panikon.bsky.social @panikon.bsky.social · 29/09/2026
227 days making a bullet-heaven game for Steam. Made some new tiles for the cyberpunk church level! #gamedev #godot #indiedev #pixelart
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panikon.bsky.social @panikon.bsky.social · 28/09/2026
I know I'm currently working on TOWR and that I should be faithful, but I have this unbearable itch to make a turn based prototype that feels like if darksouls and superhot had a baby.
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panikon.bsky.social @panikon.bsky.social · 28/09/2026
226 days making a bullet-heaven game for Steam. Nothing really new to show since no electricity means no work done. Instead im just designing how the upgrades should fit in the scope of my class system. #gamedev #godot #indiedev #pixelart
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panikon.bsky.social @panikon.bsky.social · 27/09/2026
225 days making a bullet-heaven game for Steam. TOWR health is not just for show; the more overheal you collect, the higher your style rank and the better the buffs your character receives #gamedev #godot #indiedev #pixelart
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panikon.bsky.social @panikon.bsky.social · 26/09/2026
224 days making a bullet-heaven game for Steam To balance the on-pickup heal being the only way to recover life, there's a mechanic where the lower your HP percentage you have, the bigger the heal #gamedev #godot #indiedev #pixelart #screenshotsaturday
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panikon.bsky.social @panikon.bsky.social · 25/09/2026
223 days making a bullet-heaven game for Steam. TOWR has a system where everything is souls: pick up a soul, and you'll earn life, XP, and currency to spend in a shop #gamedev #godot #indiedev #pixelart
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panikon.bsky.social @panikon.bsky.social · 24/09/2026
222 days making a bullet-heaven game for Steam. I'm thinking about going a bit more in-depth about what I've been doing. What should I do? #gamedev #godot #indiedev #pixelart
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panikon.bsky.social @panikon.bsky.social · 23/09/2026
221 days making a bullet-heaven game for Steam. I'm thinking about going a bit more in-depth about what I've been doing, what should I do? #gamedev #godot #indiedev #pixelart
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panikon.bsky.social @panikon.bsky.social · 22/09/2026
220 days making a bullet-heaven game for Steam #gamedev #godot #indiedev #pixelart
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panikon.bsky.social @panikon.bsky.social · 21/09/2026
219 days making a bullet-heaven game for Steam #gamedev #godot #indiedev #pixelart
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panikon.bsky.social @panikon.bsky.social · 20/09/2026
218 days making a bullet-heaven game for Steam #gamedev #godot #indiedev #pixelart
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panikon.bsky.social @panikon.bsky.social · 19/09/2026
217 days making a bullet-heaven game for Steam #gamedev #godot #indiedev #pixelart #screenshotsaturday
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panikon.bsky.social @panikon.bsky.social · 18/09/2026
Sometimes I wonder if people think I'm a bot.
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panikon.bsky.social @panikon.bsky.social · 18/09/2026
216 days making a bullet-heaven game for Steam #gamedev #godot #indiedev #pixelart
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panikon.bsky.social @panikon.bsky.social · 17/09/2026
215 days making a bullet-heaven game for Steam #gamedev #godot #indiedev #pixelart
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panikon.bsky.social @panikon.bsky.social · 16/09/2026
214 days making a bullet-heaven game for Steam #gamedev #godot #indiedev #pixelart
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panikon.bsky.social @panikon.bsky.social · 15/09/2026
213 days making a bullet-heaven game for Steam #gamedev #godot #indiedev #pixelart
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Reposted by @panikon.bsky.social
Steamゲームリリース・セール情報 @steamgamefan.bsky.social · 23/07/2026
Legends of Azamar #Windows (Gronkins) が、9/14(月)配信に決まりました。 store.steampowered.com/app/35...
store.steampowered.com
Steam:Legends of Azamar
Step into the world of Avendor and brave the ruins of Bar-Ulduun, the fabled lost city of the dwarves. Descend into ever-shifting depths, grow in power, and claim legendary loot as you uncover the legends of Azamar in this visceral loot-driven action RPG.
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panikon.bsky.social @panikon.bsky.social · 14/09/2026
212 days making a bullet-heaven game for Steam #gamedev #godot #indiedev #pixelart
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panikon.bsky.social @panikon.bsky.social · 13/09/2026
211 days making a bullet-heaven game for Steam #gamedev #godot #indiedev #pixelart
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panikon.bsky.social @panikon.bsky.social · 12/09/2026
210 days making a bullet-heaven game for Steam #gamedev #godot #indiedev #pixelart #screenshotsaturday
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