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Pangbot

@pangbot.bsky.social
52 followers 55 following 15 posts

Long time gamer, short time hobbyist game dev. I like to make silly things in my spare time because why take anything seriously if I can't even take myself seriously?

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Pangbot @pangbot.bsky.social · 11h
Only the most eagle eyed among you will be able to spot what's wrong with this picture. #indiedev #gamedev
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Pangbot @pangbot.bsky.social · 08/09/2026
A spin on xkcd's Average Familiarity comic where two game devs assert that the average player probably only knows the Brackeys Game Jam and one or two visual novel jams. And GMTK, of course.
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Pangbot @pangbot.bsky.social · 15/08/2026
Gloopy Edible Nubbins is an automation-based incremental with visual novel elements, where you increase the efficiency of your workplace while getting on with your manager, Daisy. Wishlist it now on Steam!
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Pangbot @pangbot.bsky.social · 14/08/2026
Which one would you have picked? Today I found myself looking over the concept sketches for some of the Nubbins in my game. These were all so cute, it was hard to decide on one! #cute #gamedev #indiedev #conceptart
5 sketches of a slime-like blob with a cute face inside various sweet wrappers.
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Pangbot @pangbot.bsky.social · 13/08/2026
I think it's fun when a game has references to other games, even small ones like the name of a character. This #TheStanleyParable one has (perhaps fittingly) the most overt "this is a reference" message. #GameDev #IndieDev
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Pangbot @pangbot.bsky.social · 12/08/2026
It's funny to think that on this day last year, my "game" was a bunch of static sprites in #GodotEngine - if you're going to document any day of a project, make it the first! #IndieDev #GameDev
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Pangbot @pangbot.bsky.social · 11/08/2026
Just add the silly thing! Considering you can drag these little guys around, I wanted to add some feeling behind the movement. It was pretty simple in the end, although it did need some tuning... #GameDev #IndieDev
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Pangbot @pangbot.bsky.social · 10/08/2026
It's important to figure out your own creative process and how to stay motivated over long periods of time. I do that by making meme edits, this is one I made way back in September last year. (Yes, that setting is in the game and has functionality!) #IndieDev #GameDev
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Pangbot @pangbot.bsky.social · 09/08/2026
It's always good to look at the success of other games like #Helltaker when considering possible pivots for your own work. #IndieGame #IndieDev #GameDev
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Pangbot @pangbot.bsky.social · 08/08/2026
You've got a good poker face, right? Some of my favourite gaming moments have come from telling NPCs one thing before doing another. So in my game, for every yes/no question you're asked, you can tell the game whether you're telling the truth or not. #ScreenshotSaturday #IndieGame #GodotEngine
An anime girl in a suit asks the player if they want to be super efficient. The player has 5 choices to respond from: "Yes (truth)", "Yes (lie)", "Sure?", "Not really (truth)" and "Not really (joking)".
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Pangbot @pangbot.bsky.social · 07/08/2026
The power of iteration! It's always fun to compare where you are to where you were. "Make it exist, you can make it good later," right? #gamedev #indiedev
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