Pangbot @pangbot.bsky.social · 11hOnly the most eagle eyed among you will be able to spot what's wrong with this picture. #indiedev #gamedev 2125
Pangbot @pangbot.bsky.social · 15/08/2026Gloopy Edible Nubbins is an automation-based incremental with visual novel elements, where you increase the efficiency of your workplace while getting on with your manager, Daisy. Wishlist it now on Steam! 050
Pangbot @pangbot.bsky.social · 14/08/2026Which one would you have picked? Today I found myself looking over the concept sketches for some of the Nubbins in my game. These were all so cute, it was hard to decide on one! #cute #gamedev #indiedev #conceptart 2102
Pangbot @pangbot.bsky.social · 13/08/2026I think it's fun when a game has references to other games, even small ones like the name of a character. This #TheStanleyParable one has (perhaps fittingly) the most overt "this is a reference" message. #GameDev #IndieDev 1253
Pangbot @pangbot.bsky.social · 12/08/2026It's funny to think that on this day last year, my "game" was a bunch of static sprites in #GodotEngine - if you're going to document any day of a project, make it the first! #IndieDev #GameDev 061
Pangbot @pangbot.bsky.social · 11/08/2026Just add the silly thing! Considering you can drag these little guys around, I wanted to add some feeling behind the movement. It was pretty simple in the end, although it did need some tuning... #GameDev #IndieDev 062
Pangbot @pangbot.bsky.social · 10/08/2026It's important to figure out your own creative process and how to stay motivated over long periods of time. I do that by making meme edits, this is one I made way back in September last year. (Yes, that setting is in the game and has functionality!) #IndieDev #GameDev 071
Pangbot @pangbot.bsky.social · 09/08/2026It's always good to look at the success of other games like #Helltaker when considering possible pivots for your own work. #IndieGame #IndieDev #GameDev 0153
Pangbot @pangbot.bsky.social · 08/08/2026You've got a good poker face, right? Some of my favourite gaming moments have come from telling NPCs one thing before doing another. So in my game, for every yes/no question you're asked, you can tell the game whether you're telling the truth or not. #ScreenshotSaturday #IndieGame #GodotEngine 083
Pangbot @pangbot.bsky.social · 07/08/2026The power of iteration! It's always fun to compare where you are to where you were. "Make it exist, you can make it good later," right? #gamedev #indiedev 0123