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PackX

@packxio.bsky.social
13 followers 31 following 48 posts

Turn your creations into packs your fans can't stop opening. 🎁 Mystery drops for artists — sealed packs, instant reveals, odds shown up front. Now onboarding our first cohort. DMs open. packx.io

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PackX @packxio.bsky.social · 16/09/2026
answers shouldn't live in my DMs. fees, ownership, what a fan actually gets, how payouts work. all written down publicly so you can read it without talking to me first. if anything worries you, ask and I'll tell you straight. packx.io/faq
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PackX @packxio.bsky.social · 15/09/2026
your fans shouldn't need a manual to buy your work. card payment. no app to install. no account gauntlet. tap buy, open the pack, instant reveal.
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PackX @packxio.bsky.social · 13/09/2026
I onboard every creator myself. that's not a growth strategy, it's just where packx is. a small first cohort means your drop gets my full attention. that's the upside of being early.
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PackX @packxio.bsky.social · 13/09/2026
Config pages can be tedious. Reworked the drop configuration page to be more intuitive and user-friendly. Added a mobile version too!
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PackX @packxio.bsky.social · 12/09/2026
when you write to packx, I answer. me, personally. every drop is read by a person before it goes live. no autoresponder, no ticket number, no form shouted into a void.
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PackX @packxio.bsky.social · 12/09/2026
"why not just a shop where fans pick what they want?" keep the shop. a drop doesn't replace it, it sits next to it. your shop sells the piece. a pack sells the fun of opening it. two different purchases, and plenty of fans want both.
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PackX @packxio.bsky.social · 11/09/2026
before a fan pays, they see exactly what's in the drop and the chance of pulling each piece. no hidden contents. no surprise odds. trust you can screenshot beats trust you have to explain.
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PackX @packxio.bsky.social · 10/09/2026
I only sell what exists today. the beta is digital collectibles. that's it. physical rewards are where I'm heading, not something I'm selling you now. you can hold me to that.
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PackX @packxio.bsky.social · 09/09/2026
PEER-TO-PEER TRADING IS LIVE ON PACKX!! if a fan pulls a duplicate, they can list it for a swap. another collector says yes, and the trade happens instantly. a duplicate isn't a dead pull anymore!
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PackX @packxio.bsky.social · 09/09/2026
"do I need a big audience for this?" no, and I won't pretend I bring you one. your drop sells to the people who already follow you. if a few dozen genuinely love your work, that's a real event. how big is the audience you'd run this for?
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PackX @packxio.bsky.social · 08/09/2026
"how much work is this going to be for me?" a google sign-in, connecting stripe, then I help you design your first drop. layout, pricing, rarities, step by step. you're not left alone in a dashboard guessing.
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PackX @packxio.bsky.social · 06/09/2026
your work shouldn't end up on a resale market. there isn't one on packx. no secondary market, no flipping. what a fan pulls is theirs to keep. they bought it because they love your work, not to sit on it.
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PackX @packxio.bsky.social · 05/09/2026
no exclusivity. full stop. keep selling and using your work anywhere else, exactly as you do now. your catalog stays yours. packx is somewhere to run a drop, not somewhere to lock your work up.
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PackX @packxio.bsky.social · 05/09/2026
"if I put in a one-off, does exactly one person get it?" yes. the pool is fixed, so a tier with one entry has one buyer. once it's pulled it's out of that drop. you still keep the rights, and you can sell that piece anywhere else.
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PackX @packxio.bsky.social · 04/09/2026
claim comments. DMs. invoices. masterlists. that's how artists run a mystery drop now, and it eats the day. packx runs the drop itself: fan buys a sealed pack, opens it, instant reveal, files deliver themselves. what part do you hate most?
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PackX @packxio.bsky.social · 03/09/2026
a fan's pull shouldn't be a picture trapped in someone's app. opening a pack delivers the real files you'd normally send yourself: sized PNGs, a ready-to-use ZIP, voice lines. the actual usable thing you made.
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PackX @packxio.bsky.social · 02/09/2026
"stripe doesn't cover my country. am I out?" no. I already pay creators outside stripe's coverage, by hand, on a schedule we agree before anything goes live. where are you based? that's the only blocker I need to know about.
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PackX @packxio.bsky.social · 01/09/2026
getting paid shouldn't depend on a buyer remembering to open their pack. your share settles when a pack opens. if it sits unopened, it settles anyway after a short buffer. you're never waiting on someone else's inbox.
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PackX @packxio.bsky.social · 30/08/2026
selling custom slots usually means ghost buyers and wasted schedule space. on packx, when a fan pulls a custom slot you get paid the second the pack opens, not when they claim it. if a buyer vanishes, your payout doesn't.
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PackX @packxio.bsky.social · 29/08/2026
no scavenger hunt fees. • setup fee: $0 • monthly fee: $0 • buyer checkout fee: $0 just a flat 7.5% when a pack sells. if you don't get paid, I don't get paid.
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PackX @packxio.bsky.social · 29/08/2026
"do I have to hand you my bank details?" no, and you shouldn't have to. payouts run through stripe. you connect your own account in stripe's own flow, so your details sit with stripe and never touch me.
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PackX @packxio.bsky.social · 28/08/2026
never price down your art to fit a platform. on packx, you set the price. if your designs go for $55, your pack is $55 and the fan pays $55. no mandatory discounts, no forced bundles.
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PackX @packxio.bsky.social · 27/08/2026
18+ from day one. not a default I inherited. a decision I made. no minors, no exceptions. mystery mechanics and kids don't mix, and I'd rather build that wall now than be asked about it later.
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PackX @packxio.bsky.social · 26/08/2026
"is this even a real site?" fair thing to ask about a stranger's link. so don't sign up for anything. the demo is the whole buy-and-open flow, no account needed. look before you decide whether to trust me. app.packx.io/demo
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PackX @packxio.bsky.social · 25/08/2026
"how do I know the odds are real?" because they aren't odds. they're counts. if a drop says 1 rare in 10 packs, there is exactly 1 rare in those 10 packs. a fixed pool, like a real booster box. the number you see is the number that runs.
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PackX @packxio.bsky.social · 23/08/2026
"who owns the art?" you do. it's the first thing artists ask me, so here it is plainly. packx never takes ownership of your work. not on upload, not when a fan opens it. I run the shop, the pull, and the delivery. nothing else.
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PackX @packxio.bsky.social · 22/08/2026
where does AI fit into packx? short answer: it doesn't. I never generate, alter, or train on your art. every drop comes straight from the creator, credited by name on the drop page. your work is yours. 🎨
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PackX @packxio.bsky.social · 22/08/2026
when trading comes to packx, I'm staying out of the way. no tier locks, no algorithm enforcing "fair market value" on what fans can swap. if two collectors agree on a trade, that's what counts. they know what your art is worth to them. what's a piece you'd hunt for first?
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PackX @packxio.bsky.social · 21/08/2026
"what happens when a fan pulls a duplicate?" right now, it just sits there. so I'm building peer-to-peer trading. collectors can offer up a duplicate and swap with another fan. both sides see the full offer, both explicitly agree, or nothing moves. working on this now. 🛠️
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PackX @packxio.bsky.social · 20/08/2026
You name each tier, set its odds, and attach the files it delivers. Ten tiers, total 100% — and your fans see every number before they buy. art by @sonomikan.bsky.social
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PackX @packxio.bsky.social · 20/08/2026
"isn't a mystery pack just gambling?" nope. here's how packx is built: • the creator sets the exact odds • odds are shown before buying • every pack contains real art, no filler collecting, not a casino. 🎲
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PackX @packxio.bsky.social · 10/08/2026
Art by Miuretsu (x.com/Miuretsu). Drop the files in and the shop page builds itself — cover, tiers, and what each pack actually delivers. packx.io
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PackX @packxio.bsky.social · 07/08/2026
The entire sign-up to sell on PackX. Four fields, two of them optional. You can start building a drop straight away — we review it before it goes live. packx.io
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Reposted by PackX
SonoMikan 🧡🍊 @sonomikan.mom · 05/08/2026
Love this since I can't do math. Everything is super clear at every stage!
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PackX @packxio.bsky.social · 05/08/2026
Type a price, and it tells you what you earn on it. No pricing page, no working it out yourself. packx.io
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PackX @packxio.bsky.social · 03/08/2026
Pulled a Rare, downloaded the file, set it as my lock screen. That's the whole loop — ten hand-drawn designs, odds she set herself. art by @sonomikan.bsky.social
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PackX @packxio.bsky.social · 31/07/2026
Four of her packs, opened at once: one Super Rare, one Rare, two Commons — drawn against the odds she set herself. art by @sonomikan.bsky.social
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PackX @packxio.bsky.social · 30/07/2026
This is what opening one of her packs looks like — ten hand-drawn designs, odds she set herself. Fans pay by card. She keeps 92.5%. art by @sonomikan.bsky.social
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PackX @packxio.bsky.social · 16/07/2026
you can now sign up and start building your drop the same day. and yes, a real person reviews every creator before anything goes live. slower than a bot, but it means the storefront stays real work from real people. we'd like to keep it that way.
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PackX @packxio.bsky.social · 13/07/2026
new this week: payouts run themselves. a fan opens a pack and the creator's cut just lands, right then. we sat there watching the first one go through like it was a rocket launch. no invoices, no payout-pending limbo, nobody chasing anybody. that's the whole point.
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PackX @packxio.bsky.social · 12/07/2026
sunday packx fact: a drop's contents get locked in before it goes live, sealed like a printed booster box. we couldn't reshuffle the pool after launch even if we wanted to. your pull was always going to be your pull.
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PackX @packxio.bsky.social · 05/07/2026
Fair by design: creators set the odds and every buyer sees them before paying. Fixed pool — when the page says 1 rare in 10 packs, there is exactly 1 rare in those 10 packs. Collecting, not a casino.
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PackX @packxio.bsky.social · 03/07/2026
Artists run mystery drops by hand — invoices, forms, spreadsheets, DM chases. We built PackX so a drop runs itself: fans buy a sealed pack, open it, and the reveal is instant. Odds shown before anyone pays. We're brand new and onboarding our first cohort — DMs open. packx.io
packx.io
Creator Program | PackX
Turn your creations into packs your fans can't stop opening. Apply to the PackX Creator Program.
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