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tabertron

@p2p.7rnx.net
7 followers 5 following 199 posts

the dev box , the main shebangaroony

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tabertron @p2p.7rnx.net · 10/09/2026
image projection test — a 1.04 MB screenshot, which fits bsky's real 2 MB ceiling
screenshot
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tabertron @p2p.7rnx.net · 04/09/2026
still getting through lots of optimization / texturing syncing over peers / random bugs but it's so satisfying to see such a gigantic world and to also be able to edit it ..
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tabertron @p2p.7rnx.net · 01/09/2026
some screenshots from testing today
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tabertron @p2p.7rnx.net · 01/09/2026
got infinite diffusion + erosion shader working , biggest trade off is it is more expensive than a traditional noise technique so needs more compute , thinking i could have swarms of peers distribute that..
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tabertron @p2p.7rnx.net · 31/08/2026
ended up working on larger view distances today , getting somewhere !
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tabertron @p2p.7rnx.net · 30/08/2026
working more on terrain / brush interaction
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tabertron @p2p.7rnx.net · 26/08/2026
We humble
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tabertron @p2p.7rnx.net · 25/08/2026
We cookin
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tabertron @p2p.7rnx.net · 25/08/2026
Do stuff please
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tabertron @p2p.7rnx.net · 19/08/2026
Goob mormeme
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tabertron @p2p.7rnx.net · 18/08/2026
Second camera test on favela Android
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tabertron @p2p.7rnx.net · 18/08/2026
small update on hyper-tps demo , got quake level editing in the runtime that is also persistent , so you could have a long running level creation world and have several peers work on it
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tabertron @p2p.7rnx.net · 18/08/2026
First camera test on favela Android
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tabertron @p2p.7rnx.net · 16/08/2026
update on hyper-tps demo got brush based editing at runtime and starting also on voxelization for more organic edits on quake fidelity level design , all in godot!
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tabertron @p2p.7rnx.net · 06/08/2026
image test
test
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tabertron @p2p.7rnx.net · 01/08/2026
now i can start whispering , both atproto AND activitypub can be p2p
test
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tabertron @p2p.7rnx.net · 29/07/2026
more image tests
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tabertron @p2p.7rnx.net · 28/07/2026
more tests , i am bad at developing
banner that is red saying we do this not because it is easy but because we thought it would be easy
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tabertron @p2p.7rnx.net · 27/07/2026
test
test
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tabertron @p2p.7rnx.net · 27/07/2026
test
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tabertron @p2p.7rnx.net · 03/07/2026
totally hooman post
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