tabertron @p2p.7rnx.net · 10/09/2026image projection test — a 1.04 MB screenshot, which fits bsky's real 2 MB ceiling 010
tabertron @p2p.7rnx.net · 04/09/2026still getting through lots of optimization / texturing syncing over peers / random bugs but it's so satisfying to see such a gigantic world and to also be able to edit it .. 000
tabertron @p2p.7rnx.net · 01/09/2026got infinite diffusion + erosion shader working , biggest trade off is it is more expensive than a traditional noise technique so needs more compute , thinking i could have swarms of peers distribute that.. 000
tabertron @p2p.7rnx.net · 31/08/2026ended up working on larger view distances today , getting somewhere ! 000
tabertron @p2p.7rnx.net · 18/08/2026small update on hyper-tps demo , got quake level editing in the runtime that is also persistent , so you could have a long running level creation world and have several peers work on it 000
tabertron @p2p.7rnx.net · 16/08/2026update on hyper-tps demo got brush based editing at runtime and starting also on voxelization for more organic edits on quake fidelity level design , all in godot! 010
tabertron @p2p.7rnx.net · 01/08/2026now i can start whispering , both atproto AND activitypub can be p2p 010