ozel @ozeleq.bsky.social · 17/08/2026Been working with materials in UE5 lately. Didn't like how low quality the default landscape layer blending looked so decided to use Height Blending with only one grayscale texture instead, to get that kind of painterly look. You can even parametrize size and contrast if you want 040
ozel @ozeleq.bsky.social · 06/06/2026Have a Blender version too. Just discovered that the Trim brush with Stabilize Plane set to 1 works similarly to ZBrush's Planar brush 040
ozel @ozeleq.bsky.social · 05/06/2026You can very easily sculpt gemstones in ZBrush by smashing your model with the Planar brush with different depth imbed values. It's very therapeutic 020
ozel @ozeleq.bsky.social · 17/04/2026Quick tutorial on how to make rounded cell-like pattern using mask filters in Substance Painter 010
ozel @ozeleq.bsky.social · 14/04/2026I also didn't like how the horns were intersecting with the rest of the head so I painted gradual opacity on them 011
ozel @ozeleq.bsky.social · 14/04/2026Finished painting and gave her materials, together with a badger I forgot to show here 031
ozel @ozeleq.bsky.social · 13/03/2026Some additional screenshots with flat shading only. In some places it actually looks less flat than in lit mode tbh 020
ozel @ozeleq.bsky.social · 11/03/2026Hat Cart texturing update Imported into Unreal and calling hiatus on this one as I need to focus more on my thesis. It's a wonderful handpainting practice and I definitely want to make the colors pop even more and to add a few more details 0324
ozel @ozeleq.bsky.social · 12/02/2026Stubbornly tried to sculpt a bag but then I remembered I can model 160
ozel @ozeleq.bsky.social · 12/01/2026More stuff dissolving ◦•◦•◦ #gamedev #indiedev #unrealengine 1223
ozel @ozeleq.bsky.social · 04/01/2026Revisiting my fully procedural companion cube I started last year in Substance Designer and put on massive hiatus. Time to put my new knowledge into use 060
ozel @ozeleq.bsky.social · 02/01/2026Finished retopo of the cart's roof! From 4m tris to less than 3,5k 050
ozel @ozeleq.bsky.social · 27/12/2025After a super long hiatus, I finally finished Substance Designer course! I now feel much more confident to finish my own project I put aside for a while 030
ozel @ozeleq.bsky.social · 17/12/2025Short snippet of my cart retopology process with Retopoflow addon. Absolute must-have for game artists, can't recomment it enough ◦•◦•◦ #gamedev #blender3d #3dmodeling 1122
ozel @ozeleq.bsky.social · 09/12/2025Decal dissolve effect, featuring this epic painting by our concept artist from the team <3 ◦•◦•◦ #gamedev #indiedev #unrealengine 0112
ozel @ozeleq.bsky.social · 26/11/2025Wooo, I think the sculpt is done! Retopo time and I'll add some smaller details after having them nicely unwrapped ◦•◦•◦ #gamedev #sculpting #zbrush #3dsculpting #3dmodeling #3dart #stylized 091
ozel @ozeleq.bsky.social · 11/11/2025I mainly learned crocheting with making the Knight in mind and today it's finally done! I love how this fella turned out 💗 ◦•◦•◦ #crochet #hollowknight 1225
ozel @ozeleq.bsky.social · 08/11/2025Wheeew, wooden parts are done! Now onto the roof... #gamedev #sculpting #zbrush #3dsculpting #3dmodeling #3dart #3dartist 082
ozel @ozeleq.bsky.social · 02/11/2025I love putting all these little details no one will even notice 020
ozel @ozeleq.bsky.social · 24/10/2025Had a busy week but I'm happy how it's all coming together slowly. Cart sculpt update since I forgot to post WIPs here! 020
ozel @ozeleq.bsky.social · 20/10/2025Been sculpting a lot of wood lately so I made a breakdown/tutorial how I add details and damage in semi-stylized style in ZBrush! #3dart #sculpting #zbrush 020
ozel @ozeleq.bsky.social · 29/08/2025Two AMAZING sequels are coming out soon and I can't wait to play both of them! ◦•◦•◦ #hollowknight #littlenightmares #blender #b3d 0196
ozel @ozeleq.bsky.social · 27/08/2025More stuff from the past week, getting more and more comfortable with stitching stuff together 🍒 000
ozel @ozeleq.bsky.social · 17/08/2025Wanted to pick up a new hobby away from any screens and something A/I would never steal from me. Today I made my first little crochet pieróg 160
ozel @ozeleq.bsky.social · 19/07/2025A sneak peek for a lil environment I'm working on in #UnrealEngine5 ! While still very much WIP, I had to pump out a few renders for an assignment, really happy how it's turning out 010
ozel @ozeleq.bsky.social · 08/07/2025Revamped the material for our main character a little and didn't think SSS and some emission in the eyes would make such difference 💖 Right is new, left is old standard mat 020
ozel @ozeleq.bsky.social · 12/06/2025oh gosh I'm so happy I didn't delete my blockout because I wouldn't have this beautiful comparison 😭 020
ozel @ozeleq.bsky.social · 10/06/2025Was in a Spore mood so I sculpted the ultimate lifeform ◦•◦•◦ #spore 030
ozel @ozeleq.bsky.social · 31/05/2025eugh another 10 minute mouse sculpt on school pc during classes, actually surprised how it turned out 000
ozel @ozeleq.bsky.social · 09/05/2025I created a gradient map function for various models in a game I'm working on. It allows you to overlay colors on top of your grayscale albedo without any additional textures! Great for saving texture memory, allowing you to pack your albedo with other maps 1110
ozel @ozeleq.bsky.social · 05/04/2025I miss 2022 where I locked tf in for a whole month straight. Also just realized I never posted my old Swordtember stuff here oh noes ◦•◦•◦ #swordtember #3dart #b3d 0111
ozel @ozeleq.bsky.social · 27/03/2025I drew this little thing after I completed the Survivor's campaign for the first time almost 3 years ago. Still my favourite game of all time for today See you tomorrow 👀 ◦•◦•◦ #art #rainworld #RWArtMonth 0224