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Owen Hindley

@owenhindley.bsky.social
98 followers 140 following 10 posts

Friendly Digital Art & Engineering Person @ owenhindley.co.uk Director, Fallax VR, currently touring film festivals!

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Owen Hindley @owenhindley.bsky.social · 26/05/2026
We got some really lovely coverage of our XR film, Fallax, in @rvkgrapevine.bsky.social ! grapevine.is/icelandic-cu...
grapevine.is
Fallax Astounds Using VR, Folktales and Landscape
“New Milestone in Icelandic film premieres at Prague,” was what started my four-month pursuit of the VR film Fallax.
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Owen Hindley @owenhindley.bsky.social · 14/05/2026
And we're excited to be showing it again in Iceland at Isle Of Games, Bio Paradís, NEXT WEEKEND 23-24. May!
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Owen Hindley @owenhindley.bsky.social · 14/05/2026
Players use their phones to move around, avoid enemies and collect coins!
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Owen Hindley @owenhindley.bsky.social · 14/05/2026
Last weekend we premiered @joonturbo.bsky.social and I's new game Jumpstick at TONIK Faroe Islands! It's a game for up to four players, taking place on 15 x suspended LED tubes...
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Simone Tranchina @simonetranchina.bsky.social · 04/05/2026
Fallax is going to Annecy Festival!
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Owen Hindley @owenhindley.bsky.social · 11/02/2026
Aww thanks @maybeplayable.bsky.social 😍
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Owen Hindley @owenhindley.bsky.social · 10/02/2026
Hey Bluesky! I'm currently looking for new projects, if anyone needs help with : - Unity dev (particularly XR, immersive or installation-based work) - TouchDesigner and other GLSL-based shenanigans - LED lighting design & Arduino / ESP-32 noodling - Technical direction I'd love to be that help ✨
Fallax, a VR film from Iceland, directed by Owen Hindley, produced by Huldufugl.Still from music video for Harmonic Dream Sequence by Dustin O'Halloran, by Owen HindleyMOTET audio-visual show performing live in Harpa, ReykjavikAwards poster for Kassinn, a VR theatre experience by Huldufugl, directed by Owen Hindley
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I’m SORRI靄 Wishlist Sauna2000 @amossorri.sauna2000.com · 25/12/2025
Catch ideas LIKE FISH! @hauntedps1.bsky.social #DavidLynch inspired #GameJam starts January fifth!
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Owen Hindley @owenhindley.bsky.social · 08/12/2025
Hey Landon! I have quite a bit of experience with Houdini, specifically in gamedev / tech art pipelines, if you can DM me what you're looking for, maybe I can help? 🙂
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Owen Hindley @owenhindley.bsky.social · 12/11/2025
He's right, I do feel compelled! Will try to spend more time around here from now on! ✨
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joon @joonturbo.bsky.social · 10/11/2025
My friends' film Fallax just won award at Imagine Film Fest in Amsterdam! Go follow @owenhindley.bsky.social so he feels compelled to look at bsky more and then he'll read my funny jokes.
nanna holding up the awardkey art for fallax
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Simone Tranchina @simonetranchina.bsky.social · 02/10/2025
Finally I can announce “Fallax” world premiere 🌍🔥 I’ve art directed this VR short working along with @owenhindley.bsky.social and Huldufugl amazing team ❤️ #vr #animation
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Owen Hindley @owenhindley.bsky.social · 16/03/2025
I'm a fan of Christopher's whole thesis, vibe and writing, this should definitely be worth checking out!👇
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Rune Skovbo Johansen @runevision.bsky.social · 23/01/2025
New dithering method dropped I call it Surface-Stable Fractal Dithering and I've released it as open source along with this explainer video of how it works. Explainer video: www.youtube.com/watch?v=HPqG... Source repository: github.com/runevision/D... #gamedev #vfx
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joon @joonturbo.bsky.social · 01/12/2024
Now's a pretty good time to pick up Phantom Spark. It's 35% off on Steam, it got 5/5 stars from Hardcore Gamer and has 98% positive reviews. store.steampowered.com/app/1924180/...
store.steampowered.com
Save 35% on Phantom Spark on Steam
The best feeling racing game out there. Precision time-trial racing against npc champions in the campaign or other players on the leaderboards.
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Owen Hindley @owenhindley.bsky.social · 25/11/2024
I'm currently making a linear VR film-y thing in Unity, and having a bunch of important scripts set to [ExecuteAlways] has been a good experience so far for iteration speed & experimentation... (Basically rarely entering Play mode) I wonder what it would be like to try and build a game that way?
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