Outer Cloud @outercloud.dev · 24/08/2026a test pong program is now running with O3 optimizations on the new out of order revision of the open source RISC-V processor I've been working on. 030
Outer Cloud @outercloud.dev · 12/08/2026Made a new tileset over the last few days. Here it is decorating the starting area! #godot 010
Outer Cloud @outercloud.dev · 03/08/202616x16 systolic array I generated with a language I'm working on 000
Outer Cloud @outercloud.dev · 20/07/2026A logo design inspired by the systolic array architecture 000
Outer Cloud @outercloud.dev · 11/07/2026first frame of doom rendering on our custom RISC-V cpu design. this is so insane 020
Outer Cloud @outercloud.dev · 27/06/2026Epochs vs Loss on Mnist with AdamW 256 Batch Size Model is 784->128->relu->10 000
Outer Cloud @outercloud.dev · 17/06/2026Quadratic spline curve rendering on the GPU is a particularly interesting challenge. I'm approximating distance with the Newton-Raphson method which works most of the time, but breaks down with extreme curves. 010
Outer Cloud @outercloud.dev · 14/06/2026redesigned our CPU to be fully pipelined and our test pong program is working on it again! 000
Outer Cloud @outercloud.dev · 04/05/2026Last image before our Go Pro died on our high altitude balloon we (MIT Satellite Team) launched last saturday 030
Outer Cloud @outercloud.dev · 24/03/2026Implemented a cool glitch effect that I can but on an arbitrary mesh. It's like an object your mind refused to see. #gamedev 093
Outer Cloud @outercloud.dev · 07/03/2026this is a screen being driven by a program I wrote bit by bit in machine code, being executed on a RISC-V processor I'm designing. I'm freaking out right now 192
Outer Cloud @outercloud.dev · 16/02/2026This weekend I thought I might build something with HE at tree hacks but I didn't think I would figure it out in time. BUT, I somehow did it and I'm sure proud of what came out. 😊 000
Outer Cloud @outercloud.dev · 07/02/2026Pulled a server out of the trash at MIT and it works somehow :D 030
Outer Cloud @outercloud.dev · 03/02/2026Working on a new website design. Hoping to use it as a portfolio and place to post some blogs in the future. 021
Outer Cloud @outercloud.dev · 15/01/2026the debug indicators from our battlecode 2026 bot looks kind of like abstract art. it's kind of cool lol 020
Outer Cloud @outercloud.dev · 02/11/2025i cant make art i cant make art maybe i can make art #art 1191
Outer Cloud @outercloud.dev · 01/07/2025I've been having fun practicing drawing. Here's my attempt at Frieren earlier today #art 050
Outer Cloud @outercloud.dev · 16/06/2025Here's a look at the lobby where you'll wait for you friends to join #pixelart #godot 040
Outer Cloud @outercloud.dev · 01/06/2025Death animation. Imagined it like an old cartoon where the circle closes around the character. #gamedev #godot 050
Outer Cloud @outercloud.dev · 08/03/2025Each of the three different locations have now been ported over. #godot #gamedev 1101
Outer Cloud @outercloud.dev · 07/03/2025I'm just about finished porting the swamp to the new worldgen. #gamedev #godot 1143
Outer Cloud @outercloud.dev · 06/03/2025I'm starting to port over the swamp location to the new worldgen. #gamedev #godot One of the challenges I'm going to face is trying to figure out what types of rooms a swamp should have? I'm thinking spindly with tighter corridors might be fitting? 1163
Outer Cloud @outercloud.dev · 16/02/2025Just finished this pixel perfect waving foliage shader today, I think it look reaaaaaaly cool! But I'm not sure if it is too subtle or intense? #gamedev #godot 160
Outer Cloud @outercloud.dev · 13/02/2025So the new world generation now works in multiplayer! Really excited to see how play testers are going to respond to the more interesting world. #gamedev #godot The syncing is actually just sharing a single seed, and everyone generates the world from the shared seed. 0152
Outer Cloud @outercloud.dev · 09/02/2025Still chugging along and improving the visuals. I added some more decorations to the edge of rooms. Hopefully it adds some more interest to the visuals. #gamedev #godot 070
Outer Cloud @outercloud.dev · 08/02/2025Just added edge decorations that occupy space. You can see the trees no longer horrendously overlap 😅, and I think it looks much nicer! #gamedev #godot 2171
Outer Cloud @outercloud.dev · 06/02/2025I'm hoping decorating the outside edge like this will add a lot more to the visuals over the previous borders which looked like this 020
Outer Cloud @outercloud.dev · 06/02/2025Just got trees to start generating around the edges of the level! The current tree placement is very hacky so you can see they often overlap, which I'll try and fix tomorrow. #gamedev #godot 1161
Outer Cloud @outercloud.dev · 05/02/2025Using the flood fill algorithm, I can now calculate edges around my rooms to (hopefully soon) add some edge decorations. #gamedev #godot 160
Outer Cloud @outercloud.dev · 04/02/2025Today I implemented edge flow field generation into my room layout tool. Using this, I will be able to decorate the outsides of rooms, and place different decorations at different distances. So for example, trees have to be at least 3 tiles from the inside. #gamedev #godot 0122
Outer Cloud @outercloud.dev · 27/01/2025Procedurally generating decorations works now 🥳 Every single thing you see here was procedurally generated except the player (of course) and the locations of the walls, that's hand designed by me, however all of the visuals and decorations are generated on top of that. #godot #gamedev 3212
Outer Cloud @outercloud.dev · 26/01/2025I want to try out a #gamedevelopment philosophy: I've been tired of managing custom resources in #godot, it feels slow. I think I'd much rather prefer just creating all of the content in code. I've started doing this with my state machine that used to be node based, but is now completely in C# 080