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oTTeVerse

@otteumstudio.bsky.social
226 followers 1.2K following 409 posts

#gamedev #indiedev Slovenia, EU www.youtube.com/playlist?list=PLTtS…

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oTTeVerse @otteumstudio.bsky.social · 1h
It`s already freezing cold here in the mountains.
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oTTeVerse @otteumstudio.bsky.social · 1h
Yeah, what`s the weather in Tokio?
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oTTeVerse @otteumstudio.bsky.social · 1h
Hundreds of loops in parallel. Unreal Engine 5.8 🏡 Cropout Casual RTS Sample Project packaged for windows. Studying in-game mechanics and game logic. #UnrealEngine5 #UE5 #gamedev #indiedev #devlog #citybuilder
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oTTeVerse @otteumstudio.bsky.social · 21h
Yeah 👍
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oTTeVerse @otteumstudio.bsky.social · 12/10/2026
My island town is starting to run itself in Unreal Engine 5.8 🌽 Workers chop wood, corn fields go down from the Build menu, and miners head for the rocks. Cropout Casual RTS Sample Project. #UnrealEngine5 #UE5 #gamedev #indiedev #devlog #citybuilder
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oTTeVerse @otteumstudio.bsky.social · 11/10/2026
Voxelize the geometry into a single unified mesh and generate the island with Blueprints in Unreal Engine 5.8 🏝️ #UnrealEngine5 #UE5 #gamedev #indiedev #devlog #proceduralgeneration
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oTTeVerse @otteumstudio.bsky.social · 09/10/2026
Playtesting the Twin Stick mode in Unreal Engine 5.8 💥 Swarms of enemies, orb pickups, a score multiplier, and screen-clearing bombs. Two minutes of pure chaos. #UnrealEngine5 #UE5 #gamedev #indiedev #devlog #twinstick
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oTTeVerse @otteumstudio.bsky.social · 07/10/2026
New project, new devlog: A First Top Down 🎮 Unreal Engine 5.8 #UnrealEngine5 #UE5 #gamedev #indiedev #devlog #topdown
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oTTeVerse @otteumstudio.bsky.social · 06/10/2026
Where should I start? High Tech Space station? Unreal Engine 5.8. #UnrealEngine5 #UE5 #gamedev #indiedev
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oTTeVerse @otteumstudio.bsky.social · 05/10/2026
From pre-production to production. There is a lot of 3D environments on fab.com Unreal Engine 5.8 #UnrealEngine5 #UE5 #gamedev #indiedev #devlog #lowpoly
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oTTeVerse @otteumstudio.bsky.social · 04/10/2026
The fire traps are Niagara now. A lightweight emitter plays a flipbook flame on each trap, and the hub has hanging particles. This clip is just the playtest. Unreal Engine 5.8. Adventure Designer Devlog #15 #UnrealEngine5 #UE5 #gamedev #indiedev #devlog #blueprints
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oTTeVerse @otteumstudio.bsky.social · 03/10/2026
Last time the level got background music. This time the character got footsteps that depend on the floor. Unreal Engine 5.8. Adventure Designer Devlog #14 #UnrealEngine5 #UE5 #gamedev #indiedev #devlog #blueprints
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oTTeVerse @otteumstudio.bsky.social · 03/10/2026
The level has background music now. A MetaSound picks notes from a scale and plays them with two detuned sines. It stays the same volume no matter where you walk. Unreal Engine 5.8. Adventure Designer Devlog #13 #UnrealEngine5 #UE5 #gamedev #indiedev #devlog #blueprints
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oTTeVerse @otteumstudio.bsky.social · 03/10/2026
The fire traps have a sound now. Last episode Room 1 was full of fog. I made a Sound Cue, SC_FireTrap, with a Wave Player on S_Fire and looping turned on. Unreal Engine 5.8. Adventure Designer Devlog #12 #UnrealEngine5 #UE5 #gamedev #indiedev #devlog #blueprints
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oTTeVerse @otteumstudio.bsky.social · 03/10/2026
Adventure Designer Devlog in Unreal Engine 5.8. Enemies, sprint, and the first level, then an Art Pass through lighting, materials, a water ball, post process, a red damage vignette, and orange fog in Room 1. www.youtube.com/playlist?lis... #UnrealEngine5 #UE5 #gamedev #indiedev #devlog
youtube.com
Adventure Designer Devlog - YouTube
Development of Adventure Game, a first-person puzzle adventure game in Unreal Engine 5.8. Prototypes, new mechanics and progress updates, from greybox to fin...
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oTTeVerse @otteumstudio.bsky.social · 03/10/2026
Room 1 is full of fog. I added a second fog layer in the pits and a storm look on the clouds. The lightning is in nightmare mode. I added a second Exponential Height Fog layer. Unreal Engine 5.8. Adventure Designer Devlog #11 #UnrealEngine5 #UE5 #gamedev #indiedev #devlog #lumen
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oTTeVerse @otteumstudio.bsky.social · 02/10/2026
Post Process Materials in Unreal Engine 5.8 (Art Pass Part 5) Last episode Room 3 goes nigthmare mode. This time damage shows up on the camera. The screen goes red when you get hit. Unreal Engine 5.8. Adventure Designer Devlog #10 #UnrealEngine5 #UE5 #gamedev #indiedev #devlog #blueprints
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oTTeVerse @otteumstudio.bsky.social · 01/10/2026
Walk into Room 3 and the room goes dark. A bound post process volume handles the exposure, bloom, and color grade. Step out of nightmare and the daylight returns. Unreal Engine 5.8. Adventure Designer Devlog #9 #UnrealEngine5 #UE5 #gamedev #indiedev #devlog #lumen
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oTTeVerse @otteumstudio.bsky.social · 01/10/2026
Adventure Designer Devlog. From the Blockout to the Art Pass. Enemies, sprint, a finished level, a cube spawner, then lighting, materials, and a water ball in Room 3. All in Unreal Engine 5.8. #UnrealEngine5 #UE5 #gamedev #indiedev #devlog #blueprints www.youtube.com/playlist?lis...
youtube.com
Adventure Designer Devlog - YouTube
Development of Adventure Game, a first-person puzzle adventure game in Unreal Engine 5.8. Prototypes, new mechanics and progress updates, from greybox to fin...
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oTTeVerse @otteumstudio.bsky.social · 30/09/2026
Room 3 has a water ball now. The floor is world-aligned stone, and the ball is supposed to soak it while you push it around. Glowing signs, darker room, Unreal Engine 5.8. Adventure Designer Devlog #8 #UnrealEngine5 #UE5 #gamedev #indiedev #devlog #blueprints
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oTTeVerse @otteumstudio.bsky.social · 29/09/2026
The floor finally looks real. The piles of stone are impressive. One parent material, two instances: a floor and a pile of loose slabs. Art pass, part 2, in Unreal Engine 5.8. Adventure Designer Devlog #7 #UE5 #gamedev #indiedev
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oTTeVerse @otteumstudio.bsky.social · 29/09/2026
👍
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oTTeVerse @otteumstudio.bsky.social · 28/09/2026
Time? Now? Well, UE5 has MCP (Model Control Protocol). It is designed to integrate AI-driven automation into Blender and Unreal Engine 5 (UE5) workflows. Study this and there is no bugs, no bottlenecks, no errors, etc.
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oTTeVerse @otteumstudio.bsky.social · 28/09/2026
Yap, but this is when you are starting to learn and gaining muscle memory. Next time is faster. Ah, rendering is real-time this days. Unreal Engine is real-time game engine anyway. Noup, this is the beginner level. To start thinking Unreal Engine. All I think is games now. I even dream it. 👍
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oTTeVerse @otteumstudio.bsky.social · 28/09/2026
Yeah, you need to be creative. Not every tutorial even from Epic is okey, but this one in particular is the best and the hardest. 3 weeks for blueprint game logic. Fuf.
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oTTeVerse @otteumstudio.bsky.social · 28/09/2026
Yeah, Epic`s is the best and the hardest. 👍
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oTTeVerse @otteumstudio.bsky.social · 28/09/2026
The gameplay is done, so now it's time to make it look like a game 💡 I added spot lights, volumetric fog, glowing spike pits, coloured door lights and emissive columns in Unreal Engine 5.8. Adventure Artist Devlog #6 👇 #UE5 #gamedev #indiedev
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oTTeVerse @otteumstudio.bsky.social · 28/09/2026
Blockout and blueprints game logic is first part of tutorial. Don`t know yet. This is me studying now: 👍https://dev.epicgames.com/documentation/unreal-engine/artist-02-light-a-scene#addspotlightsoverdoorways
dev.epicgames.com
Artist 02 Light a Scene | Unreal Engine 5.8 Documentation | Epic Developer Community
Light your level and set the mood with Spot Lights, Point Lights, and Rect Lights in Unreal Engine.
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oTTeVerse @otteumstudio.bsky.social · 28/09/2026
It`s a blockout game logic, yes. Now we go artista next level. 😜
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oTTeVerse @otteumstudio.bsky.social · 28/09/2026
I will be creative. For now next part of tutorial is Art Pass. 👍
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oTTeVerse @otteumstudio.bsky.social · 28/09/2026
Adventure Designer on Epic Games: dev.epicgames.com/documentatio... #UnrealEngine5 #UE5 #gamedev #indiedev #devlog #blueprints
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oTTeVerse @otteumstudio.bsky.social · 28/09/2026
I'm building a first-person puzzle adventure game in Unreal Engine 5.8, one feature at a time 🎮 So far it has enemies, you can sprint, it has keys, jump pads and a win screen. The whole Adventure Designer Devlog series is here 👇 www.youtube.com/playlist?lis... #UE5 #gamedev #indiedev
youtube.com
Adventure Designer Devlog - YouTube
Development of Adventure Game, a first-person puzzle adventure game in Unreal Engine 5.8. Prototypes, new mechanics and progress updates, from greybox to fin...
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oTTeVerse @otteumstudio.bsky.social · 19/02/2026
Leptos.dev is a modern, full-stack Rust web framework designed for building fast, efficient, and reactive web applications. It supports both client-side and server-side rendering, allowing developers to create dynamic applications with ease.
leptos.dev
Home - Leptos
Leptos is a cutting-edge Rust web framework designed for building fast, reliable, web applications.
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oTTeVerse @otteumstudio.bsky.social · 19/02/2026
system76.com/cosmic is a new desktop environment developed by System76, built entirely in Rust. It aims to provide better performance, efficiency, and personalization for various use cases.
system76.com
COSMIC
Impress users with the tools you build for them. COSMIC offers better performance, efficiency, and in-depth personalization to empower a wide variety of use cases.
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oTTeVerse @otteumstudio.bsky.social · 19/02/2026
Why I'm so bullish about Rust in 2026 youtu.be/WhjEL817Onw?... via @YouTube
youtu.be
Why I'm so bullish about Rust in 2026
YouTube video by Dreams of Code
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oTTeVerse @otteumstudio.bsky.social · 19/02/2026
Ocean Cruser Sunrise Unreal Engine 5 like top down view 5:2 aspect
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oTTeVerse @otteumstudio.bsky.social · 18/02/2026
Learning Linear Algebra for Game Dev in Rust
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oTTeVerse @otteumstudio.bsky.social · 18/02/2026
Anduril.com Industries is actively using Rust in its development, particularly in creating autonomous systems for defense technology. The company is hiring for positions that require proficiency in Rust, indicating its importance in their engineering practices.
anduril.com
Transforming U.S. Defense Capabilities with Advanced Technology | Anduril
Anduril Industries builds advanced autonomous systems and defense technology to protect US and allied forces. Creating the future of national security through AI, robotics, and cutting-edge engineerin...
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oTTeVerse @otteumstudio.bsky.social · 18/02/2026
oxyde.cloud The first dedicated Leptos platform. They are for Leptos what Vercel is for React. Optimized for Rust, Leptos and WASM. They make you faster. Deploy quickly and easily and get live in minutes.
oxyde.cloud
Oxyde Cloud
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oTTeVerse @otteumstudio.bsky.social · 18/02/2026
filtra.io/rust/jobs-re...
filtra.io
filtra.io | Rust Jobs Report - January 2026
The January 2026 Rust Jobs Report
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oTTeVerse @otteumstudio.bsky.social · 17/02/2026
Aleph-Alpha.com is a German AI startup that is using Rust to build its API and infrastructure. They are focused on creating a sovereign, European AI tech stack and have implemented Rust to process large datasets efficiently.
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oTTeVerse @otteumstudio.bsky.social · 17/02/2026
Qdrant.tech is a high-performance, cloud-native vector database and similarity search engine designed for AI applications. It is built using Rust, ensuring speed and reliability.
qdrant.tech
Qdrant - Vector Database
Qdrant is an Open-Source Vector Database and Vector Search Engine written in Rust. It provides fast and scalable vector similarity search service with convenient API.
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oTTeVerse @otteumstudio.bsky.social · 17/02/2026
Svix.com is built with Rust, providing a robust and secure platform for webhooks. It offers enterprise-grade webhook infrastructure, making it easy for API providers to send reliable webhooks with comprehensive management and security features.
svix.com
Webhooks as a Service – Secure and Enterprise Ready · Svix
Svix is the enterprise ready webhook service. Build a state of the art webhook platform in minutes with our hosted webhook SaaS or our open source project. Don't reinvent the wheel, use webhooks as a ...
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oTTeVerse @otteumstudio.bsky.social · 17/02/2026
PingCAP.com is using Rust. PingCAP has utilized Rust in its TiDB database, which is a distributed key-value database. The database is based on the design of Google Spanner and HBase but is simpler without dependency on any distributed file system.
pingcap.com
TiDB, Powered by PingCAP
TiDB is an open-source, MySQL compatible, distributed SQL database. It powers companies like LinkedIn, Pinterest, Square, and more.
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oTTeVerse @otteumstudio.bsky.social · 17/02/2026
matter-labs.io is using Rust. Matter Labs is actively using Rust in its development, particularly in the matter-rs library, which is an experimental Rust implementation of the Matter protocol.
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oTTeVerse @otteumstudio.bsky.social · 17/02/2026
helix-editor.com Helix Editor is a modern terminal-based text editor written in Rust, inspired by Kakoune and Neovim. It offers a modal editing model, allowing for a more intuitive and efficient coding experience.
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oTTeVerse @otteumstudio.bsky.social · 17/02/2026
Vivint.com is using Rust in its development, specifically in the MQTT ecosystem. This indicates that Vivint Smart Homes is leveraging Rust for its smart home technology, which includes customizable security systems and IoT devices.
vivint.com
Vivint Home Security & Smart Home Systems
Secure, Automate & Control Your Home with a Vivint Smart Home Security & Alarm System - Call 855.832.1550 for More Information about our Award Winning Home Security, Alarm Monitoring & Smart Home Serv...
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oTTeVerse @otteumstudio.bsky.social · 16/02/2026
Finary.com is using Rust. Finary is a fintech platform that is using Rust for its backend services. They focus on designing, building, and optimizing high-performance, secure, and scalable services using Rust, which enhances their platform's performance and reliability.
finary.com
Finary | Investir et gérer son patrimoine
Suivre. Optimiser. Investir. Finary est l'application qui vous aide à mieux gérer votre argent. Suivez tout votre patrimoine au même endroit, gérez votre budget, optimisez vos investissements et inves...
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oTTeVerse @otteumstudio.bsky.social · 16/02/2026
HuggingFace.co is increasingly integrating Rust into its generative AI ecosystem, enhancing dev experience and accessibility. This integration is exemplified by projects like Candle, which is a minimalist ML framework for Rust, focusing on performance and ease of use.
huggingface.co
Hugging Face – The AI community building the future.
We’re on a journey to advance and democratize artificial intelligence through open source and open science.
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oTTeVerse @otteumstudio.bsky.social · 16/02/2026
Figma.com is using Rust. Figma's Rust usage is primarily in the backend of its server-side infrastructure. The company has rewritten its server in Rust to improve performance and address issues with the previous TypeScript-based server.
figma.com
Figma: The Collaborative Interface Design Tool
Figma is the leading collaborative design platform for building meaningful products. Design, prototype, and build products faster—while gathering feedback all in one place.
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