PedroPixels @otsoga.bsky.social · 26/11/2024#pixelArt #IndieGameDev #UI Fighter Selection mockup 1174
PedroPixels @otsoga.bsky.social · 15/11/2024#pixelart #IndieGameDev Looking for where new followers are coming from 👻 0234
PedroPixels @otsoga.bsky.social · 19/10/2024#pixelArt #IndieGameDev #fantasy Night / Succubus Scream 0451
PedroPixels @otsoga.bsky.social · 16/10/2024#pixelArt #IndieGameDev #fantasy Fly Foward and Attack 🦇🌙 0121
PedroPixels @otsoga.bsky.social · 03/10/2024#pixelArt #IndieGameDev #harpy Night Creatures everywhere 🌙 1345
PedroPixels @otsoga.bsky.social · 02/10/2024#pixelart #animation #process Night Harpy Idle process 🦇🌙 040
PedroPixels @otsoga.bsky.social · 01/10/2024#pixelart #IndieGameDev #BRart Night Harpy - Succubus, Idle 🦇🌙 0223
PedroPixels @otsoga.bsky.social · 27/09/2024#pixelart #indieGameDev Better be careful, bones can be sharp 🛡️⚔️💀 0164
PedroPixels @otsoga.bsky.social · 18/09/2024#pixelart #animation #sketch Skeleton Front Heavy Atk rough animation process 030
PedroPixels @otsoga.bsky.social · 16/09/2024#pixelart #IndieGameDev #skeleton Skeleton Blocking & Walking 💀🛡️ 0123
PedroPixels @otsoga.bsky.social · 11/09/2024Obrigado :D! Eu uso o canvas em 128 x 128 e encaixo as animações em 64x64, mas a proporção dos personagens em si geralmente é 48 X 48. Como na imagem abaixo 130