Reposted by Stéfan
In our latest article, @ostef.bsky.social shows how we built a graphics abstraction layer to write rendering code just once. fomenko.fr/devlogs/maki...
fomenko.fr
Making a graphics abstraction layer
For a while we've been writing graphics rendering code twice, for both Metal
and OpenGL. I was tired of maintaining two different backends that want t…