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Stéfan

@ostef.bsky.social
22 followers 12 following 0 posts

Game engine developer and graphics programmer at Fomenko

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Reposted by Stéfan
Alexandre @kooparse.com · 20/05/2025
In our latest article, @ostef.bsky.social shows how we built a graphics abstraction layer to write rendering code just once. fomenko.fr/devlogs/maki...
fomenko.fr
Making a graphics abstraction layer
For a while we've been writing graphics rendering code twice, for both Metal and OpenGL. I was tired of maintaining two different backends that want t…
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