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orels1

@orels1.bsky.social
436 followers 373 following 398 posts

Making the world better, one texel at a time Vancouver #gamedev #shaders #unity3d

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orels1 @orels1.bsky.social · 14/10/2026
Switched from ArqBackup to restic + Backrest (for the UI) as my personal backup solution. Sending files from my PC to my NAS. This thing chews through files soooo much faster. Arq's scanner ofte takes hours to finish. Restic checks the same 3M files in 15 minutes :chefkiss:
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orels1 @orels1.bsky.social · 13/10/2026
Steam Frame estimated purchase date in 2027 makes me go like
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orels1 @orels1.bsky.social · 09/10/2026
Go play @visuwyg.bsky.social's #DERELIKT demo, its amazing. To me its like what Dead Space was the original Half-Life. Obviously the roots go further back than that, but this is the closest parallel I could draw. store.steampowered.com/app/5242870/...
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orels1 @orels1.bsky.social · 04/10/2026
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orels1 @orels1.bsky.social · 01/10/2026
What a beautiful game
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orels1 @orels1.bsky.social · 07/09/2026
For me, as not a native speaker, this is basically a map of content creators I watch. I do wonder if it'll shift over time now that I'm in Canada full time.
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orels1 @orels1.bsky.social · 29/08/2026
So happy now that this arrived. Ty @lostincult.co.uk for making this gorgeous book possible
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orels1 @orels1.bsky.social · 25/08/2026
Switched from using Music Bee with my library sitting on a NAS to Navidrome server + Feishin on PC + Arpeggi on iOS. Main reason for it was to avoid SMB as it kept giving me issues and would also freeze the player sometimes. Feishin allowing u to adjust volume bar size is also goated for VR overlays
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orels1 @orels1.bsky.social · 23/08/2026
Big Game. Big Done. Big Feels
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orels1 @orels1.bsky.social · 17/08/2026
Learned a little bit of webgpu + slang + odin over the last couple days. Got a new domain and used it as an excuse to spend some time porting one of my unity shaders. orels1.graphics Unfortunately, if you're on firefox - it doesnt really work, as its webgpu support is still lacking, apologies!
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orels1 @orels1.bsky.social · 16/08/2026
Did the Big Walk ending with a bunch of friends. This was so cool, if you have even a single person to experience the game with - you should
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orels1 @orels1.bsky.social · 09/08/2026
Big Walk best game
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orels1 @orels1.bsky.social · 07/08/2026
Another "i can just make this" moment. Finally made a quick favorites tool that allows you to quickly play an animation on Gesture Manager from a predefined list. Together with time scale adjustments - makes it really nice to test for clipping issues. I should really find a place to dump these
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orels1 @orels1.bsky.social · 05/08/2026
Every time i have to add toggles to my avatar i end up lamenting how many clicks it takes to just add some simple stuff. A couple weeks ago i threw together an NDMF tool of my own that generates DBT-friendly toggles. Feels good to just drag and drop stuff, takes seconds due to large drop targets.
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orels1 @orels1.bsky.social · 29/07/2026
Unity 6 added some based buttons, apparently No longer do you need a custom script just to have the game view follow the scene view - now you can take over any camera and easily position it in the scene by flying around in the scene view :chefkiss:
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orels1 @orels1.bsky.social · 15/07/2026
Tomorrow me solved this by writing a reflection-based code generator that runs through the whole structure and writes it out as a compile time constant (properly handling nested structs and converting slices into fixed-sized arrays). Some of my ancient custom deserializer code came in super clutch
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orels1 @orels1.bsky.social · 14/07/2026
Me out here straight up Yandare-deving. Playdate is too constrained to run ODIN's built-in json decoder, so I have to use Playdate's built-in one. And I'm too lazy to write a reflection-based procedure to assign the values back. So now its just this, mistakes are being made on live television
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orels1 @orels1.bsky.social · 09/07/2026
Took a little bit of convincing, but I got my ODIN-based hello world running on the actual hardware #playdate #odinlang
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orels1 @orels1.bsky.social · 09/07/2026
Me, 1 hour later: "ok, so how do I draw some pixels from C on this thing"
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orels1 @orels1.bsky.social · 09/07/2026
I have obtained the cutest device aaa @play.date
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orels1 @orels1.bsky.social · 04/07/2026
GRIZ live was a vibe
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orels1 @orels1.bsky.social · 23/06/2026
After a day of playing a number of different games with my steam controller (my point of reference - Xbox Elite 2) Pros: - More comfortable and lighter than I expected - All the buttons feel good, back buttons imho are huge upgrade over the deck - Very seamless experience when steam is running [1/5]
A photo of an opened box of a steam controller gamepad. The box is placed on a blue fabric chair cushion. The inside of the lid of the box contains the controller setup instructions via icons. The bottom half of the box houses the steam controller and its wireless puck
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orels1 @orels1.bsky.social · 14/06/2026
Listen, it was REALLY important to add as much silly avatar interactivity to this sink that 2 people will ever interact with. You do not understand! #VRChat #unity3d Everything is powered by PhysBones and VRCTween, with very small layer of Udon acting as a glue
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orels1 @orels1.bsky.social · 09/06/2026
Another #furality over. Have mixed feelings about some parts of the event. But the incredible people I got to meet and the moments I got to share with new and old friends alike - were as magical as always
VRChat screenshot of a group of avatars sitting on an observation platform. Virtual city is visible in the bacground. Many colored lights with trails forming a spiral in the sky. Beam of light coming down to the ground from the spiral. "Thanks for playing!" text formed out of many tiny drones with glowing lights visible on the right side of the image.
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orels1 @orels1.bsky.social · 14/05/2026
Opened Spotify for the first time in like a year to check out my all time wrapped, apparently @mordfustang.com is my most listened artist, checks out honestly. Glad to actually own the full discography now and have it with me at all times though
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orels1 @orels1.bsky.social · 02/05/2026
I have way too many pictures of thin white blinds creating shadow artifacts that just look like what you get using virtual point lights approximations or just straight up banding yeah. Or stuff like this that just looks like broken lightmap UVs. Literally unplayable
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orels1 @orels1.bsky.social · 28/04/2026
PS2 rally games heal my soul. I am not good at them, but that wont stop me
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orels1 @orels1.bsky.social · 23/04/2026
Ty so much to @qqqewie.bsky.social for drawing my VRC Avatar ❤️ I think they'll have some more commission slots in june, can't recommend them enough
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orels1 @orels1.bsky.social · 15/04/2026
Straftat continues to be the most fun you can have with up to 9 other people. Every single time its an absolute blast, just grab the "more strafts" mod in r2modman to paly with more than 4 people
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orels1 @orels1.bsky.social · 10/04/2026
Wait, did they remove hammer 😕 They still advertise it on their homepage
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orels1 @orels1.bsky.social · 16/02/2026
Deadlock is a videogame of all time 🔊
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orels1 @orels1.bsky.social · 30/01/2026
Almost feels like some artist was tasked with making a decal with some coordinate looking numbers, so they just ended up finding this google help page The coordinates point to Sagrada Familia in Spain, just FYI I love finding random stuff like this, always feels like i see the person behind it :D
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orels1 @orels1.bsky.social · 30/01/2026
Random uselss #arknightsendfield fact for you The game uses this little decal with some coordinates in a bunch of places, e.g. in your lounge room. I went to look up "how to use coordinates in google maps" to see where that was. And guess what i found on the maps help page? The same coordinates!
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orels1 @orels1.bsky.social · 15/01/2026
This video was made in blender btw, for the ultimate meme
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orels1 @orels1.bsky.social · 15/01/2026
If any fellow #Uruki3D enjoyer wants to de-violate their nose, here you go. I remade the nose band-aid texture from scratch in material maker. In the package you'll find textures you can drag and drop in any image editor. Grab here: cdn.orels.one/assets/Uruki... #Unity3D #MaterialMaker
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orels1 @orels1.bsky.social · 14/01/2026
Hey! Yeah its using the height (displacement) map to drive some Parallax Occlusion Mapping to create the fake depth effect. I made the PCB texture set in Material Maker Here are some scary noodles
Screenshot of a Material Maker window with a messy node graph. On the right side there is a preview of a 3d model of a PCB-like object with multiple electronics components on it, as well as the preview of a normal map texture generated by the node graph
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orels1 @orels1.bsky.social · 13/01/2026
I think this is good enough for tonight. Not exactly happy with the design on the sides, but I don't hate it either, will play with smth else down the line
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orels1 @orels1.bsky.social · 13/01/2026
Some cursed technology for your timeline. No actual blurring or PCB meshes present. Just a ray-plane intersection math and some POM for the depth effect + blending between pre-blurred and "clear" textures #shaders #unity #techart
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orels1 @orels1.bsky.social · 13/01/2026
Needed something PCB-Shaped, so used that as an excuse to play with @rodzlabs.bsky.social 's MaterialMaker I think it turned out somewhat ok, still getting used to all the tools and really miss a nice "Height Blend" node with midpoint control, but was a pretty great experience otherwise #3dart
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orels1 @orels1.bsky.social · 05/01/2026
Just pushed out a new v7.2.0-dev.1 pre-release of my shaders. Ever wanted some snow coverage in your worlds? Now its just a couple of clicks away! Docs: dev.shaders.orels.sh/docs/special... Grab it on VCC, or GitHub: github.com/orels1/orels... #shaders #unity3d #VRChat
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orels1 @orels1.bsky.social · 25/12/2025
I really like deck.blue for a tweetdeck style experience for bluesky. Since there are quite a bit of pretty good feeds + feeds you can make yourself - it is actually much more useful on bsky than it ever was on twitter imho
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orels1 @orels1.bsky.social · 24/12/2025
Replayed Sayonara Wild Hearts again and omg if it isnt still one of the most beautiful experiences I ever had playing a game... again, and again, and I'll do it again in the future
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orels1 @orels1.bsky.social · 24/12/2025
With this out of the way, I can focus on fun stuff again like this little snow coverage shader! #unity3d #shaders #gamedev
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orels1 @orels1.bsky.social · 24/12/2025
I just pushed out v7.0.0 of my shaders, and while I wanted to do a full on fancy trailer and a bunch of other promotion stuff - I didnt want to delay it any further. So it is live now! 350+ commits, hundreds of lines of changelog, all free shaders.orels.sh Happy Holidays! ❤️ #unity3d #shaders
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orels1 @orels1.bsky.social · 16/12/2025
New year, same story. I blame @zekk.dev for dragging me back into D2, and a little embarrassed by indulging in BLOPS6 guilty pleasure early in the year, but oh well, it is what it is
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orels1 @orels1.bsky.social · 03/12/2025
I can't believe that after all these years - i get to update my issteamaudiooutyet.com website one last time. But here we are! @vrchat.com finally released Steam Audio for everyone, we're so back 🎉
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orels1 @orels1.bsky.social · 02/12/2025
Tfw you fall asleep every night to @hbomberguy.bsky.social ‘s Pathologic and Deus Ex videos and that results in this in my YouTube recap
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orels1 @orels1.bsky.social · 29/11/2025
Tfw something gets stuck in your head long enough - you have to make it to get it out of there
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orels1 @orels1.bsky.social · 25/11/2025
Late night thingamabob, not sure what for yet, but its fun to model tiny silly things sometimes
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orels1 @orels1.bsky.social · 07/11/2025
Apparently they had it at gamescom too? Look at this thing!
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