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OozyEssence

@oozyessence.bsky.social
11 followers 16 following 11 posts

Six months ago, my brother and I started our journey as indie game developers. I’m the animator, and he’s a software consultant turned game programmer.

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OozyEssence @oozyessence.bsky.social · 2h
Weasel Mechanic Check: 👀 Shoot their shield to trigger a "peek-a-boo" vulnerability. Question for players: Should panic shooting be the ONLY way to break their defense? A) Yes, pure shield panic! B) No, allow flanks/explosives too! 💣 #indiegamedev #GodotEngine
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OozyEssence @oozyessence.bsky.social · 01/10/2026
Firing Cluster Arrows at a Testudo shield wall is basically throwing gravel at a tank. Zero damage. Maximum regret. Flank them or use piercing ammo—stop giving the Legion free target practice! 🎯 #indiedev #GodotEngine #gamedev #indiegame #indiegamedev #shorts #reels
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OozyEssence @oozyessence.bsky.social · 30/09/2026
Balancing Pikemen against Archers is tough—one thrust can instantly wipe them out—but the interactions are great to watch. #IndieGame #Gaming #Godot
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OozyEssence @oozyessence.bsky.social · 29/09/2026
Bull Rush vs. BowRat Squad Split: Who wins the tactical clash? 🏹🐀 We put our split mechanics to the test! When the Blob charges in with a massive Bull Rush, the BowRat Squad isn't just taking the hit—they use a dynamic Squad Split to scatter, dodge the area-of-effect impact. #indiedev #GameArt
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OozyEssence @oozyessence.bsky.social · 28/09/2026
Is a shielded Roman Testudo vs. a FULL army of archers even fair? 🏹🛡️ Sure, thousands of arrows bouncing off interlocked shields looks incredible… Realism or total unfair advantage? What do you think? #indiegame
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OozyEssence @oozyessence.bsky.social · 25/09/2026
#gamedev #indiedev Formation Based game, archer combat. BowRats vs WeaselArmys. One of our first builds. what do you think of the formation controls?
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