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joshua oosterhuis

@oost-audio.bsky.social
112 followers 362 following 10 posts

technical sound designer and some other things.

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joshua oosterhuis @oost-audio.bsky.social · 09/01/2025
it’s time to d-d-d-d-doomscroll
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joshua oosterhuis @oost-audio.bsky.social · 13/12/2024
if you subscribe to self-determination theory, video games fulfil the intrinsic psychological needs of competence, autonomy and relatedness, and books mostly don’t.
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joshua oosterhuis @oost-audio.bsky.social · 06/12/2024
my current thinking is: tag audio volumes with “interior”, then sound event fires-> get overlapping actors -> for each loop -> actor has tag “interior” -> set bool -> set bool parameter in metasound. is this sensible?
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joshua oosterhuis @oost-audio.bsky.social · 06/12/2024
technical #gameaudio unreal engine folks: I’m trying out pre-baked reverb tails for “interior” and “exterior” locations. how would you go about getting this data from the player character into a metasound?
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joshua oosterhuis @oost-audio.bsky.social · 05/12/2024
LLMs work by predicting the next word based on everything before it. but always choosing the most likely word makes the answers too formulaic, so they added randomness by sometimes choosing the 2nd or 3rd most likely word instead. this can have a knock-on effect that changes the whole answer.
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joshua oosterhuis @oost-audio.bsky.social · 04/12/2024
did not appreciate being called out like this
september was my “scene old school emo post-hardcore” phase
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joshua oosterhuis @oost-audio.bsky.social · 04/12/2024
entirely unsurprising
my spotify 2024 wrapped
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joshua oosterhuis @oost-audio.bsky.social · 24/11/2024
does the physical manual have all the coffee stains and doodles like the in-game one?
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joshua oosterhuis @oost-audio.bsky.social · 22/11/2024
hello!
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joshua oosterhuis @oost-audio.bsky.social · 18/11/2024
we made it!!
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