Oni @oni.team-nutshell.dev · 28/09/2026Je vois de nombreux toulousains sortir du métro et s'arrêter devant les portes fermées de la Fnac Wilson, effarés, comme égarés. Ce n'est pas un adieu mais c'est tout de même une page qui se tourne. 032
Reposted by OniTeam Nutshell @team-nutshell.dev · 25/09/2026Manorbound will release October 16th, 2026! store.steampowered.com/app/5175950/... 055
Oni @oni.team-nutshell.dev · 18/09/2026You... you pay to code?static.klipy.comLaughing Cat Pointing at You MemeALT: Laughing Cat Pointing at You Meme 000
Reposted by OniTeam Nutshell @team-nutshell.dev · 12/09/2026Manorbound - Trailer www.youtube.com/watch?v=WZG7...youtube.comManorbound - TrailerYouTube video by Team Nutshell 032
Oni @oni.team-nutshell.dev · 10/09/2026The number of Nintendo games getting voice acting with the Switch 2 is pretty crazy. I'm not sure how it's related, but it's cool! 000
Oni @oni.team-nutshell.dev · 09/09/2026Just before Metroid Dread's release, I played through all Metroid 2D games. All but one. Metroid 2. But I have to fight my fears and do it. 000
Oni @oni.team-nutshell.dev · 09/09/2026This Steam achievement leak is uh........... incredibly concerning. 010
Oni @oni.team-nutshell.dev · 08/09/2026The Zelda OOT remake looks absolutely fantastic, holy shit. 000
Oni @oni.team-nutshell.dev · 31/08/202690% of GitHub repos since I blocked Claude, really sad to see. 011
Reposted by OniTeam Nutshell @team-nutshell.dev · 29/08/2026New game announcement: Manorbound Explore a manor trapped in a time loop and solve puzzles to uncover the manor's deepest secrets and break the cycle. store.steampowered.com/app/5175950/...store.steampowered.comManorbound on SteamExplore a manor trapped in a time loop and solve puzzles to uncover the manor's deepest secrets and break the cycle. 122
Oni @oni.team-nutshell.dev · 24/08/2026I have been working on my next game non-stop for the past two months and I'm pretty happy with the result. It's playable from start to end but lacks the polish for a proper announcement. Here are some work-in-progress screenshots though! 020
Oni @oni.team-nutshell.dev · 09/07/2026Absolutely disgusted by Microsoft management in general, but especially for id Software, pioneers in real-time computer graphics for video games and one of the few studios to still use a custom engine with Vulkan, in a world where tech is now focused around a few big companies. 062
Oni @oni.team-nutshell.dev · 25/06/2026B-Line is on sale during the Steam Summer Sale at -80% store.steampowered.com/app/3939010/...store.steampowered.comSave 80% on B-Line on SteamB-Line is a short knowledge-based walking simulator game. Explore different worlds and discover how to get out of the station. 010
Oni @oni.team-nutshell.dev · 25/06/2026While NutshellEngine was already able to fetch some tagged variables from Scripts so they can be edited in the editor, it's now possible to do it even with the parent Scripts! 010
Oni @oni.team-nutshell.dev · 22/06/2026"Interesting" new bug with OpenGL and GLSL : I have a piece of code that determines the shadow cascade to use from a world position. I found something weird so made a minimal example. Here are the two results if I use a loop or if I unroll the loop: 220
Oni @oni.team-nutshell.dev · 16/06/2026Lights should be a little bit more usable in NutshellEngine now, thanks to meshes showing the direction, distance and color of the light sources. 120
Oni @oni.team-nutshell.dev · 12/06/2026For 3 years, I tried to keep rotations as XYZ Euler angles in NutshellEngine but I've reached a point where it's just not possible anymore to keep them due to gimbal lock. So it's now time to make a big change for the next version and consider rotations as quaternions. 110
Oni @oni.team-nutshell.dev · 09/06/2026Hilarious when AI bros are talking about making better looking games using GenAI and every games using GenAI we saw during the different Summer Game Fest conferences looked like absolute dogshit. You can't buy a lack of talent it seems. 121
Oni @oni.team-nutshell.dev · 08/06/2026Pretty big update! It took some time to arrive but it fixes many long-standing issues so I had to test correctly before publishing it. 010
Oni @oni.team-nutshell.dev · 02/06/2026Games where the character is trapped in a prison but they can literally go between the fences. 010
Oni @oni.team-nutshell.dev · 02/06/2026All the games are releasing at the end of September/start of October, by fearing GTA 6, they are competing between themselves. 000
Oni @oni.team-nutshell.dev · 29/05/2026People are saying the same thing about programmers, and it's wrong. 120
Oni @oni.team-nutshell.dev · 28/05/20263D artists, animators, gameplay programmers, how are skeletal animations referenced in your workflows? Are they always referenced via a name? An index? I am currently referencing them by an index in NutshellEngine but may want to go for names instead and check if it would work with other softs. 110
Oni @oni.team-nutshell.dev · 25/05/2026Experimenting for the next game, I have to nail movement before working on the maps! 010
Oni @oni.team-nutshell.dev · 21/05/2026I didn't play much since the last DLC but this is really, really sad. 000
Oni @oni.team-nutshell.dev · 23/04/2026I'm currently playing Tides of Tomorrow. I really have an issue with luminosity in this game, by following the guide when you launch the game, the illuminated areas are too bright and the shadowed areas are too dark... 100
Oni @oni.team-nutshell.dev · 22/04/2026Imaging paying hundreds of dollars to pay American companies for multiple AI that can't code when tutorials are free everywhere. 000
Oni @oni.team-nutshell.dev · 12/04/2026I can't build my engine's editor because @riotgames.com 's Vanguard is doing something with it?????? 000
Oni @oni.team-nutshell.dev · 31/03/2026I want to make games with stories but I'm terrible at writing stories so I just make games. 110
Oni @oni.team-nutshell.dev · 31/03/2026Uhh, why am I getting results for Google's dogwater genAI things at the top of pages 2 and 3 for something unrelated? 000
Oni @oni.team-nutshell.dev · 28/03/2026Custom fragment shaders are going well, on the left, a Vulkan renderer and on the right, the editor's renderer in OpenGL, using the same user-written fragment shader. 110
Oni @oni.team-nutshell.dev · 24/03/2026Currently working on custom fragment shaders in NutshellEngine. 110
Oni @oni.team-nutshell.dev · 24/03/2026Just received one of the best game of 2024 from @lostincult.co.uk ! If you haven't played it yet, it's a really great game. 0143
Oni @oni.team-nutshell.dev · 21/03/2026Finding a job has been such a disaster that I may just start the next solo game project. 000
Oni @oni.team-nutshell.dev · 21/03/2026I think it's nearly time for another Unconventional Game Engine Jam... 010