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Oni

@oni.team-nutshell.dev
103 followers 145 following 439 posts

Graphics Programmer and Game Engine Developer. @team-nutshell.dev

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Oni @oni.team-nutshell.dev · 28/09/2026
Je vois de nombreux toulousains sortir du métro et s'arrêter devant les portes fermées de la Fnac Wilson, effarés, comme égarés. Ce n'est pas un adieu mais c'est tout de même une page qui se tourne.
Devanture de la Fnac Wilson à Toulouse, fermée. Un panneau affiche "Votre Fnac Toulouse Wilson déménage. Dès le 26 septembre au soir. Réouverture au 9 Allée du Président Franklin Roosevelt, Métro Jean Jaurès. RDV le mercredi 7 octobre."
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Reposted by Oni
Team Nutshell @team-nutshell.dev · 25/09/2026
Manorbound will release October 16th, 2026! store.steampowered.com/app/5175950/...
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Oni @oni.team-nutshell.dev · 18/09/2026
You... you pay to code?
static.klipy.com
Laughing Cat Pointing at You Meme
ALT: Laughing Cat Pointing at You Meme
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Reposted by Oni
Team Nutshell @team-nutshell.dev · 12/09/2026
Manorbound - Trailer www.youtube.com/watch?v=WZG7...
youtube.com
Manorbound - Trailer
YouTube video by Team Nutshell
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Oni @oni.team-nutshell.dev · 10/09/2026
The number of Nintendo games getting voice acting with the Switch 2 is pretty crazy. I'm not sure how it's related, but it's cool!
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Oni @oni.team-nutshell.dev · 09/09/2026
Just before Metroid Dread's release, I played through all Metroid 2D games. All but one. Metroid 2. But I have to fight my fears and do it.
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Oni @oni.team-nutshell.dev · 09/09/2026
This Steam achievement leak is uh........... incredibly concerning.
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Oni @oni.team-nutshell.dev · 08/09/2026
The Zelda OOT remake looks absolutely fantastic, holy shit.
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Oni @oni.team-nutshell.dev · 31/08/2026
90% of GitHub repos since I blocked Claude, really sad to see.
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Reposted by Oni
Team Nutshell @team-nutshell.dev · 29/08/2026
New game announcement: Manorbound Explore a manor trapped in a time loop and solve puzzles to uncover the manor's deepest secrets and break the cycle. store.steampowered.com/app/5175950/...
store.steampowered.com
Manorbound on Steam
Explore a manor trapped in a time loop and solve puzzles to uncover the manor's deepest secrets and break the cycle.
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Oni @oni.team-nutshell.dev · 24/08/2026
I have been working on my next game non-stop for the past two months and I'm pretty happy with the result. It's playable from start to end but lacks the polish for a proper announcement. Here are some work-in-progress screenshots though!
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Oni @oni.team-nutshell.dev · 17/07/2026
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Oni @oni.team-nutshell.dev · 17/07/2026
Twitch banned @nolife.bsky.social channel. Lol.
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Oni @oni.team-nutshell.dev · 17/07/2026
The irony of CrackRelease
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Oni @oni.team-nutshell.dev · 09/07/2026
Absolutely disgusted by Microsoft management in general, but especially for id Software, pioneers in real-time computer graphics for video games and one of the few studios to still use a custom engine with Vulkan, in a world where tech is now focused around a few big companies.
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Oni @oni.team-nutshell.dev · 05/07/2026
Ungendered sign of incompetence for me
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Oni @oni.team-nutshell.dev · 25/06/2026
B-Line is on sale during the Steam Summer Sale at -80% store.steampowered.com/app/3939010/...
store.steampowered.com
Save 80% on B-Line on Steam
B-Line is a short knowledge-based walking simulator game. Explore different worlds and discover how to get out of the station.
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Oni @oni.team-nutshell.dev · 25/06/2026
While NutshellEngine was already able to fetch some tagged variables from Scripts so they can be edited in the editor, it's now possible to do it even with the parent Scripts!
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Oni @oni.team-nutshell.dev · 23/06/2026
Get ready for the most creative FIFA game!
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Oni @oni.team-nutshell.dev · 22/06/2026
"Interesting" new bug with OpenGL and GLSL : I have a piece of code that determines the shadow cascade to use from a world position. I found something weird so made a minimal example. Here are the two results if I use a loop or if I unroll the loop:
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Oni @oni.team-nutshell.dev · 22/06/2026
Godrays by raymarching a plane, with dithering.
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Oni @oni.team-nutshell.dev · 16/06/2026
Lights should be a little bit more usable in NutshellEngine now, thanks to meshes showing the direction, distance and color of the light sources.
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Oni @oni.team-nutshell.dev · 12/06/2026
For 3 years, I tried to keep rotations as XYZ Euler angles in NutshellEngine but I've reached a point where it's just not possible anymore to keep them due to gimbal lock. So it's now time to make a big change for the next version and consider rotations as quaternions.
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Oni @oni.team-nutshell.dev · 11/06/2026
This is what peak writing looks like.
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Oni @oni.team-nutshell.dev · 11/06/2026
Finally!
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Oni @oni.team-nutshell.dev · 09/06/2026
INCREDIBLE NINTENDO DIRECT
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Oni @oni.team-nutshell.dev · 09/06/2026
Hilarious when AI bros are talking about making better looking games using GenAI and every games using GenAI we saw during the different Summer Game Fest conferences looked like absolute dogshit. You can't buy a lack of talent it seems.
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Oni @oni.team-nutshell.dev · 08/06/2026
Pretty big update! It took some time to arrive but it fixes many long-standing issues so I had to test correctly before publishing it.
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Oni @oni.team-nutshell.dev · 06/06/2026
Really great Summer Game Fest main event!
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Oni @oni.team-nutshell.dev · 02/06/2026
Games where the character is trapped in a prison but they can literally go between the fences.
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Oni @oni.team-nutshell.dev · 02/06/2026
All the games are releasing at the end of September/start of October, by fearing GTA 6, they are competing between themselves.
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Oni @oni.team-nutshell.dev · 29/05/2026
People are saying the same thing about programmers, and it's wrong.
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Oni @oni.team-nutshell.dev · 28/05/2026
3D artists, animators, gameplay programmers, how are skeletal animations referenced in your workflows? Are they always referenced via a name? An index? I am currently referencing them by an index in NutshellEngine but may want to go for names instead and check if it would work with other softs.
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Oni @oni.team-nutshell.dev · 27/05/2026
Incredible @expedition33.bsky.social concert in Toulouse!
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Oni @oni.team-nutshell.dev · 25/05/2026
Experimenting for the next game, I have to nail movement before working on the maps!
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Oni @oni.team-nutshell.dev · 21/05/2026
I didn't play much since the last DLC but this is really, really sad.
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Oni @oni.team-nutshell.dev · 06/05/2026
Ok the new Star Fox game looks fire
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Oni @oni.team-nutshell.dev · 23/04/2026
I'm currently playing Tides of Tomorrow. I really have an issue with luminosity in this game, by following the guide when you launch the game, the illuminated areas are too bright and the shadowed areas are too dark...
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Oni @oni.team-nutshell.dev · 22/04/2026
Imaging paying hundreds of dollars to pay American companies for multiple AI that can't code when tutorials are free everywhere.
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Oni @oni.team-nutshell.dev · 18/04/2026
Ça joue un peu aux jeux vidéo chez Deezer ou... ?
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Oni @oni.team-nutshell.dev · 17/04/2026
🤨
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Oni @oni.team-nutshell.dev · 16/04/2026
Damn, Visual Studio's new update sucks ass
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Oni @oni.team-nutshell.dev · 12/04/2026
I can't build my engine's editor because @riotgames.com 's Vanguard is doing something with it??????
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Oni @oni.team-nutshell.dev · 31/03/2026
I want to make games with stories but I'm terrible at writing stories so I just make games.
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Oni @oni.team-nutshell.dev · 31/03/2026
Uhh, why am I getting results for Google's dogwater genAI things at the top of pages 2 and 3 for something unrelated?
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Oni @oni.team-nutshell.dev · 28/03/2026
Custom fragment shaders are going well, on the left, a Vulkan renderer and on the right, the editor's renderer in OpenGL, using the same user-written fragment shader.
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Oni @oni.team-nutshell.dev · 24/03/2026
Currently working on custom fragment shaders in NutshellEngine.
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Oni @oni.team-nutshell.dev · 24/03/2026
Just received one of the best game of 2024 from @lostincult.co.uk ! If you haven't played it yet, it's a really great game.
Animal Well on Nintendo Switch
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Oni @oni.team-nutshell.dev · 21/03/2026
Finding a job has been such a disaster that I may just start the next solo game project.
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Oni @oni.team-nutshell.dev · 21/03/2026
I think it's nearly time for another Unconventional Game Engine Jam...
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