ondy @ondydev.com · 20/08/2026when your current fixation is the side project (that you're not supposed to work on until the main project is done) 4531
ondy @ondydev.com · 06/08/2026i'm three Elf buzzballs deep right now i can't talk about deltarune yet 7685
ondy @ondydev.com · 21/07/2026just woke up from a dream where I was in the theater for "minions and monsters" but when the movie started I was suddenly teleported to a beach. there were no minions but the monsters were my friends. except for one: "regi-dolphin" who wanted to kill and eat me 2557
ondy @ondydev.com · 10/07/2026just pushed a patch for Tres-Bashers, fixing Steam Cloud saves. sorry I'm almost 5 years late lol 3554
ondy @ondydev.com · 09/07/2026anyway that's my thread. I've been thinking about this for weeks, maybe months. I hope you enjoy the random screenshots I took for each post. what do YOU think this game should cost? 🫵 380
ondy @ondydev.com · 09/07/2026but maybe a $10 base price would mean it'd be gifted more often? it *does* have online multiplayer... I dunno, I guess I also just don't want to devalue my work here. I always felt like the big "premium" indies were in the $20-$30 range, and my games feel appropriately priced just below that range. 1100
ondy @ondydev.com · 09/07/2026I'm also worried pricing it at $10 wouldn't boost sales enough to warrant it. My reach is very limited and is now split between twitter & bsky. Discounts are also a factor. I always felt like Peter Shorts being $15 really helped it in the long run since it still pulls decent revenue on discount. 110
ondy @ondydev.com · 09/07/2026I want to believe the game will be replayable enough to warrant a $15 price tag, considering the multiple game modes (arcade mode being ESPECIALLY replayable) and the hat gacha machine providing a fun extra meta-progression and customization option. but... I don't know! I'm worried $15 is a big ask 210
ondy @ondydev.com · 09/07/2026on the other hand, there is the Adventure Mode, with all of its stages and enemies. it's still fairly linear and can be beaten in a little over an hour (as of last playtest) there is a hefty amount of content, but it feels like you can breeze through it pretty quickly. 120
ondy @ondydev.com · 09/07/2026been debating the price point of SpaceCatDX... Peter Shorts was $15 and I felt like that was fair for a search action plat-fighter thing of its scale. this game, though... it's a very fast-paced and linear game. you'll probably see most of the bosses in just a few hours, at least in Arcade Mode... 5321
ondy @ondydev.com · 08/07/2026the decision to make him pre-rendered this time was mostly a "this would be funny" spur of the moment thing, but it also helped distinguish him from all the sprited mechanical dog bosses. a true non-sequitur boss fight. I had a to learn a lot of blender but it only took about a week to do it all 1410
ondy @ondydev.com · 08/07/2026Mr. Walrus returns from the original Space Cat - he was one of the first big bosses I ever sprited. The only reason he isn't a dog (unlike the other bosses) is because he was originally intended for a penguin-themed platformer I never finished. He was always intended as a Punch-Out!!-inspired boss 0141
ondy @ondydev.com · 05/07/2026happy 4th of whatever. I beat mm2 for like the 400th time played the rushjet1 music hack this time. the boss rush was intense! 1320
ondy @ondydev.com · 28/06/2026i am creating a near-incomprehensible experience #SpaceCatDX #gamedev #indiegame 716943
ondy @ondydev.com · 24/05/2026update so big it has a separate install path and you have to convert existing projects into a new folder 😵 a third gamemaker has hit the taskbar 7576
ondy @ondydev.com · 07/05/2026nicer screenshots with more background tiles. the background changes mid-level but i'm not set on which ones i wanna use here yet. #SpaceCatDX i need to make more 3D backgrounds !! 0170
ondy @ondydev.com · 07/05/2026working on funny pinball level. game will be done soon #SpaceCatDX 2677
ondy @ondydev.com · 21/04/2026it's driving me crazy. i thought it was only a handful of gamepads but it's every single directinput gamepad. spacecat dx reads dpads just fine but peter shorts just gets full force diagonal analog inputs from left/right and no dpad inputs at all. 180
ondy @ondydev.com · 18/02/2026last night we tried 6 players and it felt like the delay-based netcode was REALLY being pushed to its limit... it was still (mostly) playable, but I'm probably gonna have to break up the stages to boost performance #gamedev #SpaceCatDX 410316
ondy @ondydev.com · 14/02/2026ran an online playtest last night! besides some performance issues on the busier stages (especially on steam deck) it felt GREAT to play with four players #gamedev #SpaceCatDX 718723
ondy @ondydev.com · 05/02/2026demo/attract theme for SpaceCatDX (wip) #chiptune might end up as a cutscene theme instead 610217
ondy @ondydev.com · 29/01/2026haven't posted anything about Space Cat DX in a while, so here's something I think is cool: the autoscrolling camera now supports moving in any direction. it slows down as enemies populate the screen, while destroying enemies speeds up the pace. #gamedev 927144
ondy @ondydev.com · 25/08/2025Space Cat DX's hat shop continues to grow... 122 hats so far! #gamedev 2579
ondy @ondydev.com · 26/07/2025here's mine! I didn't have room to mention it but I also wanted to say something about the music because it was such a huge influence on me. 010710
ondy @ondydev.com · 22/07/2025the grenade gun was no fun, so I converted it into a homing rocket launcher. huge improvement! #gamedev 411816
ondy @ondydev.com · 20/06/2025You are Peter Shorts - The MULTI-PETER Update! Featuring ONLINE CO-OP and VERSUS! Out now on Steam & itch io! 4472148
ondy @ondydev.com · 26/05/2025i love working on like 4 platformers at the same time because i'll open up one of them and find out "oh yeah that one still has that moving platform problem" #gamedev 821012
ondy @ondydev.com · 25/05/2025I got LAN mode working (I ported it from SpaceCatDX but never tested) and it's definitely making testing easier. the full v2.0.0 update will be out as soon as I fix the final boss desync that's been eluding me since I started the netcode 0252
ondy @ondydev.com · 23/05/2025I have played and scientifically evaluated every N64 racing game to create this alignment chart. please do not get mad at me. get mad at science 7395