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Omega Monsters

@om.wildnaturegames.net
941 followers 48 following 106 posts

🚀 a galaxy-spanning monster taming universe from Wild Nature (@whackonaut.wildnaturegames.net and @kc.wildnaturegames.net) 🦖 a GBC game is currently in the works!

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Omega Monsters @om.wildnaturegames.net · 30/07/2025
what should we name these monsters? 🪲🪨 shares and comments appreciated! @montamerkc.bsky.social and I want to know your thoughts! #wildnaturegames #omegamonsters #monstertaming #monsterdesign #gbcompo25 #gbstudio #gbdk
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Omega Monsters @om.wildnaturegames.net · 22/06/2025
👀👀 #gbcompo25 #gameboy #gbc #gameboycolor #gbdk #gbstudio #gamedev #wildnaturegames #omegamonsters
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Omega Monsters @om.wildnaturegames.net · 17/04/2025
we're still alive! we have been working with a #gbdk programmer, and likely no longer working out of #gbstudio. our coder is currently working on a spike ROM. I'm also working on something super cool with @montamerkc.bsky.social behind the scenes. more soon! #wildnaturegames #gameboy #gbc
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Omega Monsters @om.wildnaturegames.net · 20/02/2025
concept art for Dr. Higgs, friend and mentor to the player character. I wanted to do something similar to a Professor Oak-type character, but with a much different personality. A strong mentor that can help push the narrative forward, explain things, etc. #omegamonsters #wildnature #gbstudio
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Omega Monsters @om.wildnaturegames.net · 19/02/2025
overworld sprites of the two characters whose concept art I last posted (the player character and main antagonist) sprites by our new team member, @tortledove.bsky.social #omegamonsters #wildnature #gbstudio #gamedev #gameboy #pixelart
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Omega Monsters @om.wildnaturegames.net · 18/02/2025
the initial intention for OM was to make a game heavily inspired by Capsule Monsters, the concept that led to the creation of Pocket Monsters. in the earlier sketches that Ken Sugimori did, trainers had whips! so naturally, in OM, poachers are antagonistic and wield whips, notorious for mon abuse.
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Omega Monsters @om.wildnaturegames.net · 18/02/2025
so glad you all dig the design! here's some concept art of one of the main antagonists, Borris the Cruel. #omegamonsters #wildnature #gbstudio #monstertaming #gamedev #conceptart
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Omega Monsters @om.wildnaturegames.net · 16/02/2025
thank you! at one point, we were working on an N64 inspired game that used a lot of billboarded prerendered sprites, so this character was designed for that aesthetic. but I think the character translates well to a GBC game.
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Omega Monsters @om.wildnaturegames.net · 16/02/2025
Happy Sunday, all. here's some concept art of the game's protagonist. #omegamonsters #monstertaming #gbstudio #gamedev inspired by #kensugimori
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Omega Monsters @om.wildnaturegames.net · 15/02/2025
800 followers, thanks everyone! we've been hard at work behind the scenes, can't wait to share what we've been cookin'! @montamerkc.bsky.social #omegamonsters #wildnature #gamedev #gbstudio #monstertaming
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Omega Monsters @om.wildnaturegames.net · 13/02/2025
some progress. I have a lot to learn about color mode. #gbstudio #omegamonsters #gameboycolor
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Omega Monsters @om.wildnaturegames.net · 27/01/2025
Name: "Boerbroil" Type: Flame "They appear to have been domesticated, specifically for culinary assistance. They can withstand high temperatures, making them perfect helpers for cooking out of hot ovens." design and artwork by @montamerkc.bsky.social #omegamonsters #gbstudio #monstertaming
a hand drawn Ken Sugimori inspired monster
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Omega Monsters @om.wildnaturegames.net · 23/01/2025
tardigrade (water bear)
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Omega Monsters @om.wildnaturegames.net · 20/01/2025
we've started working on a #gbstudio game, to keep the game's scope sensibly small. the limitations are challenging, but help us focus on the core elements of the experience. right now we're blocking out the battle UI. more soon. #omegamonsters #gamedev #gameboy #gbc #monstertaming #retrogames
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Omega Monsters @om.wildnaturegames.net · 10/01/2025
study time. #gbstudio #gamedev #gameboy #gbc #analogue #analoguepocket
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Omega Monsters @om.wildnaturegames.net · 16/12/2024
I apologize for the lack of updates. my wife and I recently had our new baby, and things have just been too busy for game dev. but I just wanted to tell you that I miss you all and I hope that you're well. I'll be returning to dev soon, for now please enjoy these sleeping pods and colonists!
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Omega Monsters @om.wildnaturegames.net · 09/11/2024
#screenshotsaturday #gamedev #monstertaming #omegamonsters
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Omega Monsters @om.wildnaturegames.net · 08/11/2024
500 followers! For all of the new people, check out the "Main Menu Theme" track from the game's OST, composed by our musician @spagdev.bsky.social (full version available here: youtu.be/eq_leyQfucs?...) #gamedev #monstertaming #omegamonsters #whackotoys #wildnature
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Omega Monsters @om.wildnaturegames.net · 07/11/2024
I uninstalled "X" today, and let out a huge sigh of relief. that platform turned into a cesspool of hate and slimy advertisements. we all deserve better.. onto bigger, better, and more positive things. 🦋 #gamedev #monstertaming
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Omega Monsters @om.wildnaturegames.net · 01/11/2024
did you know that we are working on two different versions of the same game, "Fire" and "Ice"? each version has its own special starting area, some exclusive story elements, player character sprites, and an exclusive starter. which starter will you choose? #gamedev #monstertaming #omegamonsters
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Omega Monsters @om.wildnaturegames.net · 30/10/2024
Every great #monstertaming game starts off in the player character's room. You are a member of a large colony, flying through space in search of a new home planet, unaware of what you're actually about to discover. (Music from "Star Ocean: Blue Sphere") #gamedev #monstertaming #omegamonsters
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Omega Monsters @om.wildnaturegames.net · 29/10/2024
I'll have some new gameplay to show you all soon, but I thought I would at least begin uploading some of the stuff posted on the dead bird app. base building is definitely a big mechanic in this game. exploring to find the best spots to set up camp will be essential! #gamedev #monstertaming
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Omega Monsters @om.wildnaturegames.net · 25/10/2024
what do you all think of these redesigns by @montamerkc.bsky.social ? more art coming soon! reposts are really appreciated to help us grow here on Bluesky!
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Omega Monsters @om.wildnaturegames.net · 24/10/2024
Kyle also redesigned pyrodactyl's evolution, "Pyranodon" Initially these monsters were going to be gigantic (the size of an actual pterosaur), but I think we're going to make them a little larger than your average Charizard, which are much smaller. #monstertaming #gamedev #omegamonsters #kyleculp
pterosaur like monster, with a long skinny neck, a flat bill like snout, two large grey wings with hands at the ends, fire looking fur around its collar, ankles, and end of the tail.
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Omega Monsters @om.wildnaturegames.net · 23/10/2024
Kyle redesigned "Pyrodactyl" here's a final render! these rascals are very aggressive, and always very hungry! #monstertaming #gamedev #omegamonsters #kyleculp
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Omega Monsters @om.wildnaturegames.net · 23/10/2024
First post! how do you all feel about Blue Sky so far? Here's some concept art for the "Pyranodon" family that Kyle illustrated.
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