Sign in

Oli - Poutinator

@olibombardier.bsky.social
39 followers 60 following 46 posts

(fr/en) Your friendly neighborhood ufo Playing around with programming and art Codeberg: codeberg.org/olibombardier My Factorio mods: mods.factorio.com/user/Poutinator Okayish to good game jam submissions: itch.io/profile/poutinator

PostsRepliesMedia
Reposted by Oli - Poutinator
Álvaro López @bakadori.bsky.social · 23/06/2026
3789583379
Oli - Poutinator @olibombardier.bsky.social · 08/05/2026
A friend convinced me and my brother to continue working on my game. Being a team really helps motivation. I've been mostly doing background stuff, but the others have already made the game feel cooler by adding music and a better ui. (everything still WIP, especially arms physics) #GodotEngine
141
Oli - Poutinator @olibombardier.bsky.social · 19/02/2026
Does any kind of chat app aggregator exists? Some kind of client where you could access #Discord, #Teamspeak, #Messenger, etc. Ideally something #opensource? More and more people are talking about quitting Discord. Something like that would help transitioning to other services. #voicechat
010
Oli - Poutinator @olibombardier.bsky.social · 05/06/2025
While I still haven't finish my first page. My friend (same as last time) is doing his second comic X)
010
Oli - Poutinator @olibombardier.bsky.social · 27/05/2025
I don't know if anyone will see this, but why not give a little update? Even if only for the record ^^' My day job is coding, I recently got through a few stresseful weeks witch sapped my energy to do gamedev. Things have calmed down, but this is a pattern. It happenned a few time in the past.
120
Oli - Poutinator @olibombardier.bsky.social · 05/05/2025
Work has been a bit overwhelming these past few days. It gave me a bit of a programming overdose, so my personal projects didn't progress. In the meantime, here's a project of an irl friend that did progress!
020
Oli - Poutinator @olibombardier.bsky.social · 17/04/2025
I never though I would see one in the wild, but here's what I found at work while updating an old app...
A line of vb.net code: "If myReader("nbRecord").ToString = "1" Or myReader("nbRecord").ToString = "3" Or myReader("nbRecord").ToString = "5" Or myReader("nbRecord").ToString = "7" Or myReader("nbRecord").ToString = "9" Then"
010
Oli - Poutinator @olibombardier.bsky.social · 11/04/2025
Until now, I used models from an old version of Chrono Chaos I stopped working on a few years back. Since we're restarting the project, me and my brother, the 3D artist, decided we'll go for a more cartoony style. Here's the new alien model! (jiggle physic included) #GodotEngine
051
Oli - Poutinator @olibombardier.bsky.social · 09/04/2025
Chrono Chaos now has time travel! It's a bit buggy, especially the character models from past timelines (Maybe they shouldn't have messed with the time stream) Also... it crashes on multiplayer... Anyway, it's still good progress 😀 #IndieDev #GodotEngine
061
Oli - Poutinator @olibombardier.bsky.social · 08/04/2025
Not much, but the game now has multiple rounds and I managed to make my CompositorEffect controlled via script. Now, imagine that between rounds, time rewinds. Previous timelines are now obstacles boucing around. Add multiplayer and that's the base of Chrono Chaos! #GodotEngine #IndieDev
083
Oli - Poutinator @olibombardier.bsky.social · 03/04/2025
Playing around with #GodotEngine 's Compositor effects to create a glitch effect when time travel is happening. I got an actual unexpected glitch. ^^' Maybe I'll try to reproduce it in a controlled way. I think I understand what is happening, but low-level graphics aren't always that intuitive...
040
Reposted by Oli - Poutinator
Studio Satori @studiosatori.bsky.social · 12/11/2024
columba.ca
columba.ca
Columba - a science-fiction comic
Follow the adventures of the Columba crew during their various missions throughout the galaxy
042
Oli - Poutinator @olibombardier.bsky.social · 24/03/2025
Doing the most important part of any game: Jiggle physics! #godot
041