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OLantern

@olantern.bsky.social
18 followers 163 following 33 posts

He/Him Programmer & Hobby Artist | Goal: getting into Graphics Engineering | working on github.com/adriankraw/pomoRPG

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OLantern @olantern.bsky.social · 04/10/2026
Playing around with this character idea of mine. Never planned out a whole character. But its fun!!
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OLantern @olantern.bsky.social · 03/04/2026
Showing off the current state of my little "game": I keep forgetting this is supposed to be a game, as I spend way too much time playing around with shaders and graphics. Graphics as a topic is just way to interesting! Currently implemented: * pbr * point lights * soft shadows * some transparency
Screenshot of the current state of my renderer. It is based on raylib and uses imgui
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OLantern @olantern.bsky.social · 28/09/2025
An honest question for the #gamedev community. I am just patching a 700Mb game, by downloading a 17Gb patch. Why don't push the content into the actual game, instead of an "in game" patch? I find it a bit frustrating whenever I install a game, just to sit down, and stare at my download speed.
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OLantern @olantern.bsky.social · 09/08/2025
During the gamejam, I played around with blender to make a render look more like it was sketched. If you wanna play around with a similar setup, try out Grease Pencil by going to your Viewport->Add->Grease Pencil->Scene Line Art You can add modifiers to it and create outlines.
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OLantern @olantern.bsky.social · 03/08/2025
A friend of mine and I took part in the GMTK25 game jam. This was our first game jam and we decided to create a game using raylib. We developed code, animated hand drawn images, rendered backgrounds using blender. Even though it’s hard work, pressing “upload” feels amazing! It was worth it!
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OLantern @olantern.bsky.social · 09/07/2025
Current state of my project. I'm working on an idea for a small story driven cafe manager game.
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OLantern @olantern.bsky.social · 14/06/2025
I gave in and switched back to windows for anything graphics related. Tools like RenderDoc are just way to helpful, to not use. Sadly it's not available for MacOs.
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OLantern @olantern.bsky.social · 12/06/2025
Current Progress of my scene. This is rendered using blender. But I will try my hardest to get something similar out of raylib, so I can use it for a Gamedev-Project I have in mind. Should be possible... hope so.... but it will probably take longer then excepted. 😅
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OLantern @olantern.bsky.social · 02/06/2025
Got some very basic PBR rendering working ✅ Shadows and indirect lighting is next
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OLantern @olantern.bsky.social · 30/05/2025
Using raylib is sooo refreshing. Beeing able to render a sphere and play around with glsl, in just a few minutes, is wonderful. I hope to get a good enough understanding of raylib and graphics to start creating tools and games on my own. Unity just doesn't work for me anymore (currently)
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OLantern @olantern.bsky.social · 12/01/2025
I have been thinking about my workflow for creating Materials like this one and found a few mistakes I have been doing * Adaptive Subdivision does not fix everything * Learn about each Node (The Voronoi position-output IS AWESOME) * Compositioning Nodetrees are your friends * 16 sample are enough
A rendered picture. I have been trying to create a Material, which resembles hot coal. Far from perfekt.
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OLantern @olantern.bsky.social · 18/12/2024
Even though I wasn't able to recreate the hexcore from arcane I am still happy about the outcome. I checked out a bunch of tutorials. Creating a spiral and placing it on a sphere was harder then I anticipated. #Blender
A chaotic looking sphere which was build in blender.
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OLantern @olantern.bsky.social · 28/11/2024
Power of Nature This is a piece of a world I am currently building. It was the first time I used the compositor inside Blender to edit my render afterwards. #Blender
the Power of nature is flowing inside of this tree. The Tree is rendered using an abstract Material, showing of the power which if flowing inside of nature.
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OLantern @olantern.bsky.social · 24/11/2024
Current state of my little side project. I've been playing around with environments while learning about material design. I still don't know how to create a real point of interest. I wanna lure the eye of the viewer to a specific point. #Blender
Transparent glowing Tree on a hill. Rendered in Blender
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OLantern @olantern.bsky.social · 17/11/2024
Currently working on an idle game you can play while work. It's probably more of an productivity app then an actual game, but yeaaa..... Instead of clicking or pressing a button you are supposed to do something. What ever you want. Earn exp, find loot, and customise your players behaviour. #Gamedev
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OLantern @olantern.bsky.social · 16/11/2024
Just here to share a cool thing I do when scattering grass/Flowers. You can save custom information inside of attributes when using Geometry-Nodes. This little setup checks (dot product + greater than) whether the normal of a vector is pointing up. #Blender
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OLantern @olantern.bsky.social · 27/10/2024
This is cool material I've been working on for some time now. I've added the most important parts of the material as a screenshot. Use it to your liking. ps: Made using Blender pps: I LOVE adaptive subdivision. Makes playing around with Displacement way easier.
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OLantern @olantern.bsky.social · 20/10/2024
Glass Flower: Simple and easy setup. Made with Blender
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OLantern @olantern.bsky.social · 19/10/2024
Why is it. That I am completely fine with posting Art images online. But every time I need to write an description I'm like: "I don't know what i'm doing" "Whats even on the image ?"
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OLantern @olantern.bsky.social · 19/10/2024
WIP: cozy room made with Blender #Art
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OLantern @olantern.bsky.social · 19/10/2024
Playing around in Blender using adaptive subdivision.
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OLantern @olantern.bsky.social · 18/10/2024
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OLantern @olantern.bsky.social · 18/10/2024
Blender Material
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OLantern @olantern.bsky.social · 21/10/2023
#Art
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OLantern @olantern.bsky.social · 19/10/2023
Goddess Statue #Art
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OLantern @olantern.bsky.social · 13/10/2023
Neon City build with Blender #Art
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OLantern @olantern.bsky.social · 12/10/2023
Rings: Rendered using Blender #Art
a ring, rendered in Blender
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OLantern @olantern.bsky.social · 11/10/2023
blood moon island
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