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OgreLore Roguelike

@ogrelore.bsky.social
103 followers 71 following 152 posts

An old-school roguelike with swords, sorcery, and scope creep

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VEXED (commissions OPEN) @v3x3d.bsky.social · 02/09/2026
How about a hyper realistic pixel forest?! 🤣 v3x3d.itch.io/chroma-noir-... Okay, maybe not... 😄 #pixelart #ドット絵 #gamedev #indiedev
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erdbeerscherge @erdbeerscherge.bsky.social · 14/08/2026
14 days until #ruinsOfCalaworm releases ... #roguelike
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Fat Thunder @fatthunder.com · 12/08/2026
This is actually gonna be cool once I balance out the colors and work on a few more visuals.
Traditional roguelike game with ascii and lofi pixel art.
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Mighty Merch 👁️ @mightymerch.store · 16/07/2026
Get ready to celebrate Dwarf Fortress’ 20th anniversary, starting with The Drunken Cat and Losing is Fun collections! More is coming - soon on the Mighty Merch store, in collab with @kitfoxgames.com Subscribe to the Newsletter to know when it’s live: mightymerch.store/pages/mighty...
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Kitfox Games 🦊 @kitfoxgames.com · 08/08/2026
It is hard to believe that Dwarf Fortress is now 20 years old.🎉 🎉 We have been busy cooking up a bunch of stuff to help celebrate! ⛏️ Thread: ✏️
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James Wood @omgmorejames.bsky.social · 30/07/2026
Roguelike Deckbuilder
Rogue and Gambit from Xmen 97
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Calder Moore @caldermoore.bsky.social · 31/07/2026
Bottom of the sea simulation #3D #animation
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aoiti - Imperial Ambitions @aoiti.bsky.social · 16/07/2026
Happy to be the official host of #TurnBasedThursday this week! Are you a game dev? It's time to get on board, show us your screens and pitch your game! Remember to: Add the #TurnBasedThursday hashtag, Tag other Devs, Like ❤️ Retweet 🔃 and Wishlist ✅
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OgreLore Roguelike @ogrelore.bsky.social · 11/07/2026
Work on OgreLore continues! I've been working on spells and effects. I wouldn't call OgreLore's setting "grimdark" or anything, but there *is* an amulet that gives you infinite blood.
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skeleton hugs (rabbit dad to MooMoo and formerly Tiffany) @skeleton-hugs.bsky.social · 10/07/2026
This is what OgreLore (@ogrelore.bsky.social) is going to be like - an actual demon will kill you
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Rhubarb @rhubarbgames.bsky.social · 10/06/2026
DARK PASSENGER A dark fantasy adventure Play for 💕FREE💕 in your browser. Coming soon… Follow: rhubarb-games.itch.io Support: ko-fi.com/rhubarbgames #GameDev #PixelArt #ドット絵 #IndieGames #IndieDev
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OgreLore Roguelike @ogrelore.bsky.social · 28/03/2026
Switching gears to do some more pixel art today. That's right, this game has little bunny people in it. This one has a little walking stick. #gamedev #indiegame #roguelike #pixelart
pixel art of a cute bipedal bunny-man with a walking stick
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OgreLore Roguelike @ogrelore.bsky.social · 17/04/2026
Dividing the dungeon up into territories (gray is neutral) for different monster factions to inhabit. #roguelike #gamedev #indiedev #ascii #rpg #dungeon #procgen #pcg #osr
ascii art debug output showing a dungeon divided up into different colored regions.
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OgreLore Roguelike @ogrelore.bsky.social · 05/06/2026
In my great and magnanimous wisdom, I have decided that this game would be better if you could light everything on fire. #ogrelore #roguelike #indiedev #gamedev #osr
A screenshot of the roguelike OgreLore, featuring a burnt and burning pine forest.
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OgreLore Roguelike @ogrelore.bsky.social · 05/06/2026
In my great and magnanimous wisdom, I have decided that this game would be better if you could light everything on fire. #ogrelore #roguelike #indiedev #gamedev #osr
A screenshot of the roguelike OgreLore, featuring a burnt and burning pine forest.
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OgreLore Roguelike @ogrelore.bsky.social · 17/04/2026
Here's another sample of the territory division algorithm's output - this time on the fungus cave biome. You can see how versatile it is. #roguelike #gamedev #indiedev #ascii #rpg #dungeon #procgen #pcg #osr
ascii art debug output showing a dungeon divided up into different colored regions
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OgreLore Roguelike @ogrelore.bsky.social · 17/04/2026
Here's another sample of the territory division algorithm's output - this time on the fungus cave biome. You can see how versatile it is. #roguelike #gamedev #indiedev #ascii #rpg #dungeon #procgen #pcg #osr
ascii art debug output showing a dungeon divided up into different colored regions
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OgreLore Roguelike @ogrelore.bsky.social · 27/03/2026
I increased the light level for the glowing fungi, and it's done a lot to make the fungus garden look nicer. Next up: torches in the dungeon areas. #procgen #pcg #roguelike #indiedev #gamedev #rpg #pixelart
A screenshot from the game OgreLore showing an underground fungus garden carpeted with orange fungus with giant mushrooms springing up out of it.
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OgreLore Roguelike @ogrelore.bsky.social · 17/04/2026
Dividing the dungeon up into territories (gray is neutral) for different monster factions to inhabit. #roguelike #gamedev #indiedev #ascii #rpg #dungeon #procgen #pcg #osr
ascii art debug output showing a dungeon divided up into different colored regions.
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OgreLore Roguelike @ogrelore.bsky.social · 15/04/2026
A variety of circular room-types - pillars, rings, etc etc. The plan is to generate them all and then hand-pick the most aesthetic ones. #roguelike #ascii #gamedev #pcg #procgen
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OgreLore Roguelike @ogrelore.bsky.social · 14/04/2026
Circular rooms and circular patterns #roguelike #ascii #procgen #pcg
ASCII art of circles of dungeon tiles, as well as circular arrays of alternating tiles for pillar placement.
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OgreLore Roguelike @ogrelore.bsky.social · 10/04/2026
Secondly, monsters will be able to modify their territory, and in doing so it will be possible to layer multiple stages of history on top of each other. You may see wooden barricades from the dungeon's current occupants, stone carvings from its previous ones, etc #roguelike #indiedev #procgen #pcg
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OgreLore Roguelike @ogrelore.bsky.social · 10/04/2026
The hope with this is two-fold: first, it's meant to situate monster factions in a sort of micro-political milieu in which there are established neutral and claimed areas of the dungeon. #roguelike #indiedev #gamedev #procgen #pcg
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OgreLore Roguelike @ogrelore.bsky.social · 10/04/2026
I've been working on some code to find where open spaces/chokepoints are in a generated level, with the goal of establishing territories for different monster factions. The red rectangle on the left corresponds to the in-game screenshot on the right. #roguelike #indiedev #gamedev #procgen #pcg
ASCII debug output showing blue and yellow "territories" in open sections of the map, as well as gray areas that are neutral territory. There is a red rectangle in one corner that corresponds with the screenshot from the next image.A sceenshot of the ice and snow biome, demonstrating the correlation between the previous debug output and the in-game map.
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OgreLore Roguelike @ogrelore.bsky.social · 10/04/2026
Secondly, monsters will be able to modify their territory, and in doing so it will be possible to layer multiple stages of history on top of each other. You may see wooden barricades from the dungeon's current occupants, stone carvings from its previous ones, etc #roguelike #indiedev #procgen #pcg
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OgreLore Roguelike @ogrelore.bsky.social · 10/04/2026
The hope with this is two-fold: first, it's meant to situate monster factions in a sort of micro-political milieu in which there are established neutral and claimed areas of the dungeon. #roguelike #indiedev #gamedev #procgen #pcg
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OgreLore Roguelike @ogrelore.bsky.social · 10/04/2026
I've been working on some code to find where open spaces/chokepoints are in a generated level, with the goal of establishing territories for different monster factions. The red rectangle on the left corresponds to the in-game screenshot on the right. #roguelike #indiedev #gamedev #procgen #pcg
ASCII debug output showing blue and yellow "territories" in open sections of the map, as well as gray areas that are neutral territory. There is a red rectangle in one corner that corresponds with the screenshot from the next image.A sceenshot of the ice and snow biome, demonstrating the correlation between the previous debug output and the in-game map.
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OgreLore Roguelike @ogrelore.bsky.social · 30/03/2026
This is maybe more broad than most of the advice in this thread, but I want to push back against the "make small games" advice that gets thrown at new devs. Make the game that's interesting to you, but do it in a controlled, prototype-driven way.
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OgreLore Roguelike @ogrelore.bsky.social · 28/03/2026
Switching gears to do some more pixel art today. That's right, this game has little bunny people in it. This one has a little walking stick. #gamedev #indiegame #roguelike #pixelart
pixel art of a cute bipedal bunny-man with a walking stick
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OgreLore Roguelike @ogrelore.bsky.social · 27/03/2026
*ALERT*: Hypogean taiga now bathed in wan light! Part two of my lighting pass. #indiegame #gamedev #roguelike #pcg #procgen #rpg #pixelart
Having left the fungal garden, our hero now stands in a snowy forest biome - which is now lit with dim, auroral light
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OgreLore Roguelike @ogrelore.bsky.social · 27/03/2026
In tandem with the lighting overhauls, I'm also putting together a tactical overlay that lets you see lighting and vision cone information that affects stealth gameplay. This part is very much a WIP. #indiegame #gamedev #roguelike #pcg #procgen #rpg #ASCII
An ascii-art "stealth" overlay that shows the various light levels in the game map, as well as the vision cones of the two nearby skeletons.
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OgreLore Roguelike @ogrelore.bsky.social · 27/03/2026
#indiegame #gamedev #roguelike #pcg #procgen #rpg #pixelart
When the function got meme: "when the [Hypogean Taiga] got [bathed in a wan light]"
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OgreLore Roguelike @ogrelore.bsky.social · 27/03/2026
Torch placement so far - the ascii for the torches looks not-so-great at the moment, though. I mainly wanted to show off the statue placement in this room. The dungeon decoration algorithm placed these statues in rows facing each other. Sorry there's blood and slime everywhere. #indiegame #gamedev
Screenshot from OgreLore - a dungeon room, messy with blood and slime from dead creatures, with two rows of statues facing each other.
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OgreLore Roguelike @ogrelore.bsky.social · 27/03/2026
Torch placement so far - the ascii for the torches looks not-so-great at the moment, though. I mainly wanted to show off the statue placement in this room. The dungeon decoration algorithm placed these statues in rows facing each other. Sorry there's blood and slime everywhere. #indiegame #gamedev
Screenshot from OgreLore - a dungeon room, messy with blood and slime from dead creatures, with two rows of statues facing each other.
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OgreLore Roguelike @ogrelore.bsky.social · 27/03/2026
#indiegame #gamedev #roguelike #pcg #procgen #rpg #pixelart
When the function got meme: "when the [Hypogean Taiga] got [bathed in a wan light]"
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OgreLore Roguelike @ogrelore.bsky.social · 27/03/2026
In tandem with the lighting overhauls, I'm also putting together a tactical overlay that lets you see lighting and vision cone information that affects stealth gameplay. This part is very much a WIP. #indiegame #gamedev #roguelike #pcg #procgen #rpg #ASCII
An ascii-art "stealth" overlay that shows the various light levels in the game map, as well as the vision cones of the two nearby skeletons.
0114
OgreLore Roguelike @ogrelore.bsky.social · 27/03/2026
*ALERT*: Hypogean taiga now bathed in wan light! Part two of my lighting pass. #indiegame #gamedev #roguelike #pcg #procgen #rpg #pixelart
Having left the fungal garden, our hero now stands in a snowy forest biome - which is now lit with dim, auroral light
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OgreLore Roguelike @ogrelore.bsky.social · 27/03/2026
I increased the light level for the glowing fungi, and it's done a lot to make the fungus garden look nicer. Next up: torches in the dungeon areas. #procgen #pcg #roguelike #indiedev #gamedev #rpg #pixelart
A screenshot from the game OgreLore showing an underground fungus garden carpeted with orange fungus with giant mushrooms springing up out of it.
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OgreLore Roguelike @ogrelore.bsky.social · 23/03/2026
Just a minor update to the way FOV and map memory are displayed, but I think it makes the game much more legible #roguelike #indiedev #gamedev #solodev
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OgreLore Roguelike @ogrelore.bsky.social · 23/03/2026
Just a minor update to the way FOV and map memory are displayed, but I think it makes the game much more legible #roguelike #indiedev #gamedev #solodev
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OgreLore Roguelike @ogrelore.bsky.social · 23/03/2026
I put muskets in the game, and they're kind of OP. #roguelike #gamedev #indiedev #solodev #rpg
The OgreLore test arena. A giant ogre chases down the avatar, who stands amid a scene of carnage. The chat log shows that we have fired our musket at it again and again.
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OgreLore Roguelike @ogrelore.bsky.social · 23/03/2026
I put muskets in the game, and they're kind of OP. #roguelike #gamedev #indiedev #solodev #rpg
The OgreLore test arena. A giant ogre chases down the avatar, who stands amid a scene of carnage. The chat log shows that we have fired our musket at it again and again.
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OgreLore Roguelike @ogrelore.bsky.social · 20/03/2026
If you haven't written a missile attack system in a grid-based game, there's a weirdly high number of things you have to consider.
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Julian Day @julianday.ca · 20/03/2026
From the roguelikes discord, I lol'd
A synopsis of two roguelike games. Under Shadow of the Wyrm is an inscrutable block of text. Under nethack is "take wizard amulet".
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OgreLore Roguelike @ogrelore.bsky.social · 19/03/2026
smoke is now rendering #roguelike #indiedev #gamedev #solodev
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🐔 Brian Bucklew 🐔 ₑͤ>∿<ₑͤ ∞🌮 @unormal.bsky.social · 20/03/2026
love when alien psuedolife blossoms in my flesh
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OgreLore Roguelike @ogrelore.bsky.social · 19/03/2026
smoke is now rendering #roguelike #indiedev #gamedev #solodev
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Kornel Kisielewicz @epyoncf.bsky.social · 18/03/2026
Have you tried Jupiter Hell Classic, 0.9 Melee update?
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Tim Graham Games @timgames.bsky.social · 17/03/2026
Roguefort is coming to Steam! timothyjgraham.itch.io/roguefort/de... #indiedev #indiegames #roguelikedev #roguelikes #steam #games
timothyjgraham.itch.io
Roguefort is coming to Steam
It's been months in the making, but Roguefort is now officially available to wishlist on Steam . Roguefort started as a strange little idea for a traditional turn-based roguelike, and over time it has...
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OgreLore Roguelike @ogrelore.bsky.social · 17/03/2026
I was playing OgreLore and I killed a demon, but then the demon's blood was made of millions of writhing black insects and the insects poisoned me #gamedev #indiedev #roguelike
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