occultgames.bsky.social @occultgames.bsky.social · 18/03/2026DLSS5 off // DLSS5 on #dlss5 #nvidia 010
occultgames.bsky.social @occultgames.bsky.social · 14/02/2026Thanks for the feedback. I will give the character animations some love. 010
occultgames.bsky.social @occultgames.bsky.social · 12/02/2026Thanks, I use a DDA algorithm for rendering. 64x80x64 chunks 8bit per voxel. 010
occultgames.bsky.social @occultgames.bsky.social · 12/02/2026First post on Bluesky 👋 I’ve been quietly building this game for years as a personal project and this past year I pushed some of the hardest tech yet: ✨ Infinite chunk streaming 💡 Per-voxel bounce lighting ⏳ Sand simulation #gamedev #indiedev #voxel #procedural 56315