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Pablo Gordillo

@obbal.bsky.social
20 followers 104 following 8 posts

Spanish software engineer, data something wannabe and videogames lover. Now doing some Android stuff as well.

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Reposted by Pablo Gordillo
Andrés Trasado @andrestrasado.bsky.social · 24/03/2026
Bluits que nunca envejecen
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Pablo Gordillo @obbal.bsky.social · 20/12/2025
A mi me gusta mucho Black Screen Records. Es una tienda europea, así que ahorra muchos lío de aduanas. Nunca he tenido problemas, y suele estar antes que en otras como iam8bit. Tiene mucho catálogo también. blackscreenrecords.com/products/cla...
blackscreenrecords.com
Clair Obscur: Expedition 33 • Original Soundtrack • LP
Double LP pressed on classic black heavyweight vinyl. 20 specially mastered tracks from the 2025 smash hit RPG. Tracklist sequenced by composer Lorien Testard.
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Álvaro, Grand Unifier @mortemnyan.bsky.social · 05/11/2025
Tengo la sospecha, llamadme loco, ¡incluso radical!, de que lo que pasa es que hay intereses en generar una guerra generacional que no existe. Y que el problema sigue siendo de clase, no generacional.
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Reposted by Pablo Gordillo
André Cardoso @andremc.bsky.social · 06/10/2025
Recently had the opportunity to build 3 demos to demonstrate the power of game feel!
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Eurogamer.es @eurogamer-es.bsky.social · 08/05/2025
Análisis de The Hundred Line: Last Defense Academy www.eurogamer.es/analisis-de-...
eurogamer.es
Análisis de The Hundred Line: Last Defense Academy
El primer juego de la historia al que la ambición de tener cien finales no le queda grande es una maniobra narrativa sin precedentes.
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Reposted by Pablo Gordillo
Antonio Rivera @yoantoniorivera.bsky.social · 21/04/2025
Estuve casi diez años atrapado en un mismo nivel de Kingdom Hearts II Y de ahí salió la idea de reclutar a otras autoras que normalmente no escriban de videojuegos y editar con sus experiencias este monográfico en @anaitgames.com que empieza a publicarse ¡HOY! www.anaitgames.com/monografico/...
anaitgames.com
Sala de Espera - AnaitGames
Hoy he sacado mi Wii de la caja y me he dejado caer por la plaza Mii más de diez años después, a ver qué se cocía. Esperaba encontrarla en ruinas, tomada al asalto por la soledad y la maleza, pero tod...
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peibbol.bsky.social @peibbol.bsky.social · 04/03/2025
End of the Line Por aquí están las cosillas en las que trabajé para el Trabajo de Fin de Máster Here are the things I worked on this End of Master's Degree Project
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rahaeli @rahaeli.bsky.social · 11/02/2025
everyone replying to this post needs to log the fuck off and touch grass. Machine learning was a part of T&S for decades before you ever heard the term "generative AI". If you've ever complained about "all the bots on Bluesky, they should do something", the "something" you're asking for is ML.
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Pablo Gordillo @obbal.bsky.social · 01/02/2025
Do you mean like keeping track of each player's puntuation? Yes, it could be done. However, I do not find it so time consuming when playing. But there are many tokens and mechanics that could be included in the app, like buying/spending resources.
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Pablo Gordillo @obbal.bsky.social · 01/02/2025
Just a typo in my first post. #software #dev bsky.app/profile/obba...
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Pablo Gordillo @obbal.bsky.social · 01/02/2025
That's it for the introduction. In the next post I will talk about Fragments/Views vs Composables and how I designed the initial UI, with some code snippets as well. If you have any suggestions about the content or how to share it in BlueSky, it will help me a lot. Thanks again for reading!
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Pablo Gordillo @obbal.bsky.social · 01/02/2025
For my first attempt, I started applying my knowledge from college, but I quickly saw that there were new frameworks in Android that I haven't studied, like Jetpack Compose. So these posts will be about how I try to stick to Clean Architecture and apply all new (for me) technologies I find.
First attempt for the application's UI. It shows the players, one in each corner, with the money they hold next to them.
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Pablo Gordillo @obbal.bsky.social · 01/02/2025
So the (initial) goal is to create an app to have in a tablet that every one can see and send money with. Very simple thing that could be done in a piece of paper instead. These are the first sketches I did for the UI. I have great drawing skills, as you can see!
There are rectangles in paint with arrows from the top to bottom, showing the intended flow. In the first way there is a form-like page to initialize the game data. The second one is the main view, with a square for each player indicating the money. When touching one of them a third view opens where you can send money to other player.
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Pablo Gordillo @obbal.bsky.social · 01/02/2025
Specifically, I want to automatize the money exchange in the boardgame Hegemony. This is a game where 4 players embody 4 social classes in a fictional country. Some players have to work for others to get some money to live. This made the game very slow for my group.
Hegemony boardgame box. It's title is Hegemony: Lead your class to victory.
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Pablo Gordillo @obbal.bsky.social · 01/02/2025
Hi! I wanted to start posting about an Android project that I am developing in my free time. I want to share what I learn with it and add some questions about how could I improve it. So thanks for reading it! First, which is the main idea? A boardgame helper app! #boardgame #sofware #AndroidDev
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Edgar Straehle @edgarstraehle.bsky.social · 24/01/2025
Este fragmento de Zizek me parece muy interesante: la función principal de la censura ideológica actual es aplastar no la resistencia sino la esperanza.
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