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Ben

@nullham.bsky.social
57 followers 24 following 52 posts

Creator of things, sometimes Founder of @fifth-edge.bsky.social All of my projects can be found here: benholland.xyz

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Ben @nullham.bsky.social · 29/05/2026
Added a variant of the limb system that allows me to have any number of segments, so I made this hammer-based enemy with a 3-segmented arm that tries to crush the player #gamemaker #steam #pixelart #gamedev #indiedev
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Ben @nullham.bsky.social · 07/04/2026
The Runner Overdrive Steam page is now live! store.steampowered.com/app/4507450/... #gamedev #indiedev #pixelart #gamemaker #steamgame #dreamhack #indiegame
store.steampowered.com
Steam Store
Steam is the ultimate destination for playing, discussing, and creating games.
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Ben @nullham.bsky.social · 06/04/2026
working on an interactable terminal for exploring lore documents and got it to work with both keyboard & gamepad input by allowing players to build out commands or type directly #gamedev #indiedev #gamemaker #steam #indiegame #pixelart
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Ben @nullham.bsky.social · 24/03/2026
getting started on a new style of level which alters the available path to the player depending on if they get spotted by security cameras #gamedev #indiedev #pixelart #gamemaker #itchio #steam
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Ben @nullham.bsky.social · 23/03/2026
working on new stealth elements for the second area, so we now have a security camera #gamedev #indiedev #pixelart #gamemaker #itchio
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Ben @nullham.bsky.social · 21/03/2026
The demo of my game, Runner Overdrive, is now live on itch.io! It's a twin-stick roguelite platformer centered on delivering packages and getting things done. fifthedgestudios.itch.io/runner-overd... #gamedev #indiedev #gamemaker #itchio @itchio.bsky.social
fifthedgestudios.itch.io
Runner Overdrive by Fifth Edge Studios
Deliver the package at all costs
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Ben @nullham.bsky.social · 10/03/2026
finally got around to adding the file reset cutscene #gamedev #indiedev #pixelart #gamemaker
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Ben @nullham.bsky.social · 09/03/2026
getting a bit esoteric with enemy types so now we have the funny energy ball launcher guy #gamedev #indiedev #gamemaker #pixelart #itchio
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Ben @nullham.bsky.social · 26/02/2026
working on laser puzzles
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Ben @nullham.bsky.social · 24/02/2026
yall think this is enough screenshake? #gamedev #indiedev #gamemaker #pixelart #platformer
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Ben @nullham.bsky.social · 15/02/2026
Two years ago, my game from the Pirate Software jam kept getting reuploaded to unblocked game sites because itch.io's filters weren't working. Just added a system that detects reuploads and blocks access to stop people from stealing + redistributing my work #gamedev #indiedev #gamemaker
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Ben @nullham.bsky.social · 14/02/2026
got bored so heres a walking flame thrower lmao #gamedev #indiedev #gamemaker #pixelart #steam
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Ben @nullham.bsky.social · 13/02/2026
new elevator for the second area #gamedev #indiedev #gamemaker #pixelart
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Ben @nullham.bsky.social · 11/02/2026
oh yeah its lore time #gamedev #indiedev #gamemaker #pixelart
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Ben @nullham.bsky.social · 10/02/2026
progress on the second area + new mechanics #gamedev #indiedev #pixelart #gamemaker #solodev
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Ben @nullham.bsky.social · 15/01/2026
lock on rocket launcher #gamedev #indiedev #pixelart #gamemaker #solodev
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Ben @nullham.bsky.social · 11/01/2026
finalized boss fight sequence with intro, fight, and package delivery #gamedev #indiedev #pixelart #gamemaker #solodev
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Ben @nullham.bsky.social · 05/01/2026
boss fight progress (3/5 stages completed) #gamedev #indiedev #pixelart #gamemaker #solodev
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Ben @nullham.bsky.social · 04/01/2026
the creature #gamedev #indiedev #GameMaker #pixelart
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Ben @nullham.bsky.social · 08/12/2025
Added a dedicated shop area that players get transported to in between every other level, so they don't have to constantly exit out to the hub world to get upgrades. (also added a stats screen and juiced up the elevator transition) #gamedev #indiedev #pixelart #gamemaker
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Ben @nullham.bsky.social · 05/12/2025
Working on updating and creating a bunch of systems, including Overdrives: equippable abilities to give you a temporary boost of power or utility #gamedev #indiedev #pixelart #gamemaker
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Ben @nullham.bsky.social · 20/11/2025
Short demonstration of the first world of Runner Overdrive: The Cascadia National Communications Hub, complete with elevators and walking guns lmao #gamedev #indiedev #pixelart #gamemaker
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Ben @nullham.bsky.social · 13/11/2025
Beware the walking gun #gamedev #indiedev #pixelart #GameMaker
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Ben @nullham.bsky.social · 10/11/2025
guys boss breaker is on the front page of gx.games again :>
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Ben @nullham.bsky.social · 10/11/2025
Functional prototype of an inverse kinematics-based animation system for walking-type enemies that allows them to climb over obstacles #gamedev #indiedev #GameMaker
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Ben @nullham.bsky.social · 07/11/2025
Full playthrough of the entire warehouse/hub area in Runner Overdrive #gamedev #indiedev #pixelart #GameMaker #indiegames
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Ben @nullham.bsky.social · 05/11/2025
Implemented a new system that allows me to easily create menus and character interactions without having to deal with copy/pasting or parenting objects. #gamedev #indiedev #pixelart #GameMaker
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Ben @nullham.bsky.social · 04/11/2025
Finally landed on a game name and added the main menu. #gamedev #indiedev #pixelart #GameMaker
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Ben @nullham.bsky.social · 03/11/2025
Working on the hub world #gamedev #indiedev #pixelart #GameMaker
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Ben @nullham.bsky.social · 30/10/2025
First pass on a shop system that features dedicated upgrade types, upsides & drawbacks, and allows me to easily extend it with other functionality in the future #gamedev #indiedev #GameMaker #pixelart
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Ben @nullham.bsky.social · 26/10/2025
UI updates and implemented being able to pick up the main objective to be delivered at a later point in the stage #gamedev #indiedev #GameMaker #pixelart
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Ben @nullham.bsky.social · 19/10/2025
ripped out boss breaker's dialogue system and completely overhauled it so that I can have text effects using a tag system instead of having to define the start and end indices manually #gamedev #indiedev #GameMaker #pixelart
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Ben @nullham.bsky.social · 19/10/2025
got really annoyed with unity, so im back to cool 2d stuff in gamemaker lol #gamedev #indiedev #GameMaker #pixelart
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Ben @nullham.bsky.social · 26/08/2025
full look around aiming with grabbed objects + a UI compass for finding the package and other players in your lobby #gamedev #indiedev #Unity #blender
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Ben @nullham.bsky.social · 22/08/2025
very cool and professional tutorial for dropzone #gamedev #indiedev #Unity #blender
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Ben @nullham.bsky.social · 01/08/2025
Finally switched to first person and added the ability to peek under grabbed objects #gamedev #indiedev #Unity #blender
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Ben @nullham.bsky.social · 29/07/2025
replaced the UI notifications & countdown with an in-world alternative #gamedev #indiedev #Unity #blender
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Ben @nullham.bsky.social · 28/07/2025
minor inconvenience #gamedev #indiedev #Unity #blender
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Ben @nullham.bsky.social · 22/07/2025
Working on props + environmental art for the first area of the game, which I've decided to be an abandoned research facility of some sort #gamedev #indiedev #Unity #blender
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Ben @nullham.bsky.social · 20/07/2025
Finally started on actual game mechanics, and you can now throw whatever item you're holding! #gamedev #indiedev #Unity #blender
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Ben @nullham.bsky.social · 16/07/2025
First pass at in-world UI & menus, though I need actually to start on gameplay lol #gamedev #indiedev #Unity #blender
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Ben @nullham.bsky.social · 14/07/2025
I've been working on animations and had a visceral reaction seeing the player turn into a gremlin creature #gamedev #indiedev #Unity #blender
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Ben @nullham.bsky.social · 13/07/2025
Been mainly working on cleaning up the backend to handle errors and more weird edge cases properly, but I finally added a lobby-wide ready indicator system so everyone can see who is/isn't ready #gamedev #indiedev #Unity #blender
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Ben @nullham.bsky.social · 11/07/2025
Full multiplayer lobby test with new art and VFX #gamedev #indiedev #blender #netcode #Unity #procgen
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Ben @nullham.bsky.social · 09/07/2025
Been figuring out how to properly use Blender the past couple of days and I now have an actual model for the player’s lobby pod #gamedev #indiedev #Unity #blender
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Ben @nullham.bsky.social · 03/07/2025
Got the two major halves of the prototype connected to where players can join a lobby through Steam, have everyone ready up, then have everyone transported into the procedurally generated (assembled) level, which they can explore together #Unity #gamedev #indiedev #procgen #netcode
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Ben @nullham.bsky.social · 30/06/2025
Figuring out chunk-based level generation for the new "FedEx in hell" game. Still a bunch of things I want to improve, like adding angled rooms and generating the level with the end in mind, but it's coming together 🙏🙏 #Unity #gamedev #indiedev #procgen
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Ben @nullham.bsky.social · 29/06/2025
extremely scuffed right now, but i'm working on an in-world lobby system for a new project i've been experimenting with for the past week or so #Unity #gamedev #indiedev
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Ben @nullham.bsky.social · 21/10/2024
im real now
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