Normal Canard @normalcanard.bsky.social · 06/09/2026Forced to draw a femboy under peer pressure. #femboy #digitalart #ocsky 030
Normal Canard @normalcanard.bsky.social · 18/08/2026The Rattiest Rat to Ever Rat in NYC, A.K.A. Greedy Demon Child Born To Steal Your Soul[s] From Within Your Dreams. (you can also just call him Rem Deadlock) #Rem #Deadlock #Fanart #DigitalArt 0152
Normal Canard @normalcanard.bsky.social · 26/07/2026Here is Team Wannabeez submission's for the GMTK Game Jam! Had a blast doing the art for it :) wannabeez.itch.io/cryptick #gamejam #gamedev #indiedev #gmtkjamwannabeez.itch.ioCrypTick by Wannabeez, qazer12, Mywnn, Karim Dion K., Normal CanardOur submission for the 2026 GMTK game jam. 1112
Normal Canard @normalcanard.bsky.social · 25/05/2026Our entry for the 93th edition of the #GodotWildJam. Made in 9 days, with the help of a friend. Go check it out! -> wannabeez.itch.io/dicey-bastards #godot #gamejam #indiedev #gamedev 0102
Normal Canard @normalcanard.bsky.social · 05/05/2026If it helps I know there are add-ons for browsers to remove them entirely from youtube and settings in some apps to limit how much time you spend watching them. 100
Normal Canard @normalcanard.bsky.social · 05/05/2026Tutorial system mostly done! Made a little placeholder tutorial and it already showcases my dynamic UI pretty well :) #devlog #godot #solodev #horrorgame #gamedev #indiedev 082
Normal Canard @normalcanard.bsky.social · 11/04/2026don't mind the lash ulting their whole team in the bg. 030
Normal Canard @normalcanard.bsky.social · 11/04/2026Deadlock fanart time!! #deadlock #fanart #digitalart 2433119
Normal Canard @normalcanard.bsky.social · 10/04/2026idk why, but this made me want to see character interactions in that style. Like, crossing blades or somethings like that. Would look sick. 010
Normal Canard @normalcanard.bsky.social · 10/04/2026Just go a little faster and I'm sure you'll catch that slippery tail one day, snake! 010
Normal Canard @normalcanard.bsky.social · 10/04/2026Similar for me, but it was on a weird online flash game. The best gameplay experience is the one of making a game imo. As a kid you get this glimps of the game dev process and how accessible it might be to you. Sometimes I go on back on these games, still making maps. It's fun. 110
Reposted by Normal CanardTetryl ✨ @tetryl.stream · 09/04/2026🔥 Nouvelle saison du Mage Bleu ! J'ai eu le plaisir de recevoir une partie de l'équipe @pluralys.bsky.social qui sort son jeu aujourd'hui ! J'ai également retravaillé toute la formule, clairement un projet dont je suis super fier 🧙♂️ Youtube : youtu.be/nsWD2HvXOaI Podcast : liens.tetryl.fr/mage.htmlyoutu.beCréer son premier jeu vidéo, l'histoire de Pluralys - Podcast Mage Bleu EP09YouTube video by L'Auberge de Tetryl 1166
Normal Canard @normalcanard.bsky.social · 10/04/2026Pluralys just came out today!! I'm so happy. I worked on some quests and additionnal art, pls go wishlist it on Steam and try out the free demo for yourself! store.steampowered.com/app/3275440/... #gamedev #indiedev #gamemaker #indieRPG #cozygamestore.steampowered.comPluralys on SteamPluralys is an RPG focused on exploration, comedy and intrigue. You play Elie, a young person living a peaceful life, until unexpected visitors arrive and change everything. What seems like a quiet, cozy story hides a deeper mystery and many other adventures to discover. 1165
Normal Canard @normalcanard.bsky.social · 09/04/2026do tangled headphone cables count? I know it's hard to draw, but not sure about modeling. 100
Normal Canard @normalcanard.bsky.social · 08/04/2026media.tenor.coma black and white photo of a man with the words " another one " above himALT: a black and white photo of a man with the words " another one " above him 100
Normal Canard @normalcanard.bsky.social · 08/04/2026media.tenor.coma black and white photo of a man with the words " another one " above himALT: a black and white photo of a man with the words " another one " above him 100
Normal Canard @normalcanard.bsky.social · 08/04/2026media.tenor.coma black and white photo of a man with the words " another one " above himALT: a black and white photo of a man with the words " another one " above him 100
Normal Canard @normalcanard.bsky.social · 08/04/2026A feels more 'heavy', like the energy is currently stored and could burst out any moment. B feels light and frenetic and actively dangerous also, B feels more in sync with the spin speedof the top, so idk what that means for readability. Is it easier or harder to read at a glance? 🤷 000
Normal Canard @normalcanard.bsky.social · 08/04/2026Now I want the most satisfying sound in existence to play when you complete a shape. 010
Normal Canard @normalcanard.bsky.social · 07/04/2026The only audio related software I somewhat know how to use is beepbox.co. So, using the ultraabox.github.io branch, I could import my samples and do all the processing I wanted! I like how it came out :)beepbox.coBeepBoxBeepBox is an online tool for sketching and sharing instrumental music. 010
Normal Canard @normalcanard.bsky.social · 07/04/2026For this project I wanted to improve at audio in general. Almost every sfx in the game is just my heavily edited voice. #beepbox #sounddesign #gamedev #indiedev 1123
Normal Canard @normalcanard.bsky.social · 07/04/2026Then I suppose pings and something like a callout wheel might be really useful for even quicker comms. 100
Normal Canard @normalcanard.bsky.social · 07/04/2026This especially helps when you want to connect your signal to many nodes in different scenes. Let me know if this helps with your issue. I don't like working with autoloads too much, but this seems worth the trade to me. (thinking about dev time) 100
Normal Canard @normalcanard.bsky.social · 07/04/2026ok, so I found an alternative that might work for you is to manage this with an event manager autoload. You would only have to bother connecting anything when your node is creates (like _enter_tree or _ready), and then you don't have to play around the editor no more. 100
Normal Canard @normalcanard.bsky.social · 07/04/2026I never usually connect using the editor because of that, doing everything through code to get the most out of my resources (which often hold most of the game logic, not sure if that's the best approach, but I like it) 010
Normal Canard @normalcanard.bsky.social · 07/04/2026didn't see this message at first, ok, so from the inspector, I see. I'll try to experiment with that, sounds like a good challenge 100
Normal Canard @normalcanard.bsky.social · 07/04/2026thx, I was familliar with the godot terminology, not the standard one. Makes more sense now. So you are trying to connect a signal on a ressource to a function on a node, is that it? (from the inspector specifically?) 010
Normal Canard @normalcanard.bsky.social · 07/04/2026hi, I have a hard time understanding the question (programing isn't my main thing), but I feel this is an opportunity for me to learn. What does "call bound" mean here? 100
Normal Canard @normalcanard.bsky.social · 07/04/2026It's a bit hard to keep track of where the player character is with a background color this close to its color :/ 210
Normal Canard @normalcanard.bsky.social · 06/04/2026This is how I discover the existence of the xeno series heardle and I am ashamed at my first score. I know the songs ok, just not the names!! Xeno Series Heardle #57 🎧 Full Xeno Series ⬜🟥⬜⬜⬜ Xenoblade Heardle 🟥🟥🟥🟥🟥 Single Game ⬜🟩⬛⬛⬛ 020
Normal Canard @normalcanard.bsky.social · 06/04/2026idc what people say, centering a div will always be the biggest gatekeep to web dev. 010
Normal Canard @normalcanard.bsky.social · 04/04/2026I think some more sounds might help make oomph-ier? Quite oomph-y already tbh. 100
Normal Canard @normalcanard.bsky.social · 04/04/2026Dunno if it already exist or if someone should get onto it, but I've always wondered what a pinball foddian game would be like. Like, a 1 button game where you have to make the little ball climb up high to the end. If no one does this, I will!!(eventually) 110
Normal Canard @normalcanard.bsky.social · 03/04/2026All I hope is that it will be as useful as I want it to be. 010
Normal Canard @normalcanard.bsky.social · 03/04/2026The infamous debug menu! This took way too long and was way out of my comfort zone ;-; #devlog #godot #solodev #horrorgame #gamedev #indiedev) 2102
Normal Canard @normalcanard.bsky.social · 03/04/2026I am very much paying attention to the gameplay and not worried about anything else in this video 030
Normal Canard @normalcanard.bsky.social · 02/04/2026Nah, Ima walk on that green green grass in between. 111
Normal Canard @normalcanard.bsky.social · 02/04/2026Why do I feel so targeted by this feature?? This is cool. 000
Normal Canard @normalcanard.bsky.social · 02/04/2026Glad you noticed, I wanted to make sure every enemy type had a distinct sonic identity to give the player better spatial awareness :) 010
Normal Canard @normalcanard.bsky.social · 02/04/2026I like how high comtrast the colors are, makes it feel so immersive. (and that's without talking about all the little details) 010
Normal Canard @normalcanard.bsky.social · 02/04/2026For those who want to try it out for themselves, here's the link: normal-canard.itch.io/lotsov-enamiznormal-canard.itch.ioLotsov Enamiz? by Normal CanardA top-down arena shooter with elements of tower defense. 010
Normal Canard @normalcanard.bsky.social · 02/04/2026I challenged myself to make a game prototype in 2 weeks to explore ideas, this is what came out it: www.youtube.com/watch?v=mVFT... It's a merge of top-down arena shooter with tower defense. #godot #gamedev #solodev #indiedev #arenashooter #towerdefenseyoutube.comLotsov EnamizYouTube video by Normal Canard 2104